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Lab Assistant
Original Poster
#1 Old 7th May 2014 at 3:41 PM Last edited by Cat_Kira : 7th May 2014 at 4:01 PM.
Default Transparent accessory with morphs
Hi there.
may be anybody knows what accessory or how to do this accessory, that will can be transparent and will have morphs, also it should be usefull in base game...
I tried use glasses, but it does not support morphs
I used MTS tutorial , but it do not work because of

Any ideas?
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Sockpuppet
#2 Old 7th May 2014 at 11:55 PM
i once put up a testfile.....but were is it....

I can not find it but here is a accesoire with morphs:
http://www.modthesims.info/showthread.php?t=512867

Clone it and when done follow Cmar's tutorial here:
http://www.modthesims.info/showthread.php?t=447671
Lab Assistant
Original Poster
#3 Old 9th May 2014 at 10:38 AM
It has the texture problem with combine accessories... but yes, it works
Sockpuppet
#4 Old 9th May 2014 at 12:42 PM
that usually is a matter of wrong format texture
Lab Assistant
Original Poster
#5 Old 9th May 2014 at 12:50 PM
dxt5 with alpha like specular
Sockpuppet
#6 Old 9th May 2014 at 2:31 PM
you have to check if it is 3 or 4 color accesoire.
3 color is dxt1noalpha
4 color is dxt5interpolatedalpha
Specular is ALWAYS dxt1noalpha, not dxt5
Lab Assistant
Original Poster
#7 Old 9th May 2014 at 3:44 PM
tsr requares dxt5 specular, mask dxt1noalpha 3 color, i know
Lab Assistant
#8 Old 10th May 2014 at 5:37 AM
In TSR specular is always dxt1.
Mask is dxt1 if you have 3 areas for recolor.
If you have 4 areas of recolor it has to be dxt5 then.

lavoieri.tumblr.com :)
Sockpuppet
#9 Old 10th May 2014 at 10:10 PM
Quote: Originally posted by Cat_Kira
tsr requares dxt5 specular, mask dxt1noalpha 3 color, i know


Not true, CAS items are always DXT1noalpha for the specular.
Objects often have a dxt5interpolatedalpha spec.

There is also a diffrence in the mask's RGB channels for objects and CAS items.
Object RGB channels are seperate while CAs RGB channels overlap
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