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- General - Things That Should Have Been Obvious
#101
27th Apr 2017 at 3:32 PM
Posts: 1,175
Thanks: 22829 in 53 Posts
Well the toddler hygiene never goes down right after they dress them up after a bath, so they can’t possibly put the dirty diaper back on.
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#102
27th Apr 2017 at 4:23 PM
Posts: 1,748
Don't forget about baby sign language! They're not talking per se but can still communicate what they need/want.
#104
27th Apr 2017 at 4:41 PM
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#105
27th Apr 2017 at 7:54 PM
Posts: 674
Quote: Originally posted by AndrewGloria
It should have been obvious that townies becoming playable would want to keep their memories, especially the memories of meeting and falling in love with their significant other. I may just be an incurable romantic, but I would think these would be some of the most important and cherished memories of their whole lives. Similarly children taken into care and adopted, would normally have some memories of their earlier family lives. Only those adopted as babies, and, perhaps, toddlers, might be expected to forget completely. Myself I have quite a few pre-school memories. My earliest memory is of being sick in my pram. By the colour of it I think I must have ben eating tomato soup. |
For some townies and memories, I'd completely agree, but for others I know they'd have too many memories I don't want them to have. I'm thinking of the townies that were dated just once to fill a want for 50 first dates, or who had brief flings to fill wants to woohoo X sims, especially in long running 'hoods. I don't think I'd want to move in a sim in the third generation of a 'hood to find they had a memory of falling in love with their new spouse's grandfather buried back under a pile of dream date memories with others in town. I prefer to pretend that the different generations are encountering different townies that just happen to have the same names (maybe descendants) as the townies met by the founding generation.
That said, I'd also like for townies to keep the memories associated with the immediate family they are moving in with. Perhaps a simple way to remove unwanted memories that didn't require outside tools like SimPE or mods should have been included in the game. That way, townies could keep the memories we want them to have, and we could even easily clean up the memory clutter that playable sims accumulate.
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#106
27th Apr 2017 at 9:32 PM
Posts: 3,859
Thanks: 3709 in 13 Posts
Quote: Originally posted by AndrewGloria
My earliest memory is of being sick in my pram. By the colour of it I think I must have ben eating tomato soup. |
Possibly spaghetti hoops! My mother used to feed me these as a baby, it's how she discovered I was allergic to cheese. Heinz spaghetti hoops have cheese in the sauce. Having had a baby now myself, these are definitely not a food I would consider suitable for an infant! But in the 80s (and I think you're older than me, so earlier too) they were considered quite the convenient nursery food because they are palatable to young children - being full of sugar and salt - and very soft. I remember my sister being fed runny egg as well which is also a no-no these days.
I find that when you bathe a toddler who has a dirty diaper, they do lose the stink waves and their hygiene goes up but you still have the option to change them if you click on them or the changing table, which I agree, is gross!
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#107
27th Apr 2017 at 10:56 PM
Posts: 267
Ah yes, kid food of the 70s. My sister and I use to eat spaghetti o's for lunch and make them into "sandwiches" by putting them on white bread - the kind where you could take a slice and squish it into a little ball. Yum!
Rebecah at Affinity Sims has spaghetti o's as one of her toddler foods. Which makes me remember I wished the game had come with more variety of food for the tots, like maybe when someone is serving food there would be a toddler sized portion given to a toddler in a highchair, rather than it turning into mush.
Rebecah at Affinity Sims has spaghetti o's as one of her toddler foods. Which makes me remember I wished the game had come with more variety of food for the tots, like maybe when someone is serving food there would be a toddler sized portion given to a toddler in a highchair, rather than it turning into mush.
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#108
28th Apr 2017 at 12:32 AM
Posts: 1,381
Quote: Originally posted by Voeille
Well the toddler hygiene never goes down right after they dress them up after a bath, so they can’t possibly put the dirty diaper back on. |
That's part of what makes it so illogical. Just changing the diaper fixes total hygiene, but if you bathe them they come out squeaky clean and then the next time you click on the change table (even if it's right away), the 'change diaper' option comes up - so they must still be wearing the dirty diaper, because you don't get that option otherwise!
The baby sign language thing...I wouldn't mind if only Sims with Parenting skill or a high relationship with the child got the message, but if they can't tell from the stink and/or screaming that the kid needs a clean diaper, I don't think they'd figure out what it was asking for either. Likewise with the bottle: a good parent would recognize hunger right away but a less attentive parent or another teen/adult/elder might guess right some of the time but not every time. There should be some kind of percentage based on relationship points and presence/absence of Parenting skill, rather than the kid automatically being able to make itself understood to everyone.
#109
28th Apr 2017 at 3:16 AM
Posts: 10,972
Thanks: 5477 in 47 Posts
I think that the asking for food/diaper can be conveyed through sign language. After all, pets don't need to learn to talk before they can ask for their food dish filled. XD
But ... if it does bother you, this mod doesn't let them ask at all until they've learned to talk. http://www.leefish.nl/mybb/showthread.php?tid=3335
But ... if it does bother you, this mod doesn't let them ask at all until they've learned to talk. http://www.leefish.nl/mybb/showthread.php?tid=3335
#110
28th Apr 2017 at 5:38 AM
Quote: Originally posted by rielynn71
Ah yes, kid food of the 70s. My sister and I use to eat spaghetti o's for lunch and make them into "sandwiches" by putting them on white bread - the kind where you could take a slice and squish it into a little ball. Yum! Rebecah at Affinity Sims has spaghetti o's as one of her toddler foods. Which makes me remember I wished the game had come with more variety of food for the tots, like maybe when someone is serving food there would be a toddler sized portion given to a toddler in a highchair, rather than it turning into mush. |
@rielynn71 there is a fruit default here. http://www.modthesims.info/download.php?t=281068 Mine have been eating fruit instead of mush for years. Well at least when it's just the toddler being fed.
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#111
28th Apr 2017 at 5:52 AM
Posts: 10,972
Thanks: 5477 in 47 Posts
Quote: Originally posted by joandsarah77
@rielynn71 there is a fruit default here. http://www.modthesims.info/download.php?t=281068 Mine have been eating fruit instead of mush for years. Well at least when it's just the toddler being fed. |
Although, I discovered that it shares its texture with the preparatory stage of the layer cake, so you have to be okay with your cake looking like fruit in the bowl. XD
#112
28th Apr 2017 at 2:39 PM
Posts: 5,228
Kinda weird they didn't hid toddlers motives/needs, because... welp.... Especally for those that haven't learned talking.
#113
29th Apr 2017 at 1:24 AM
Posts: 359
[QUOTE=RoxEllen1965]With testing cheats turned on, just shift + click on the fridge.
Wow! I never knew that. Yeehaa etc. Thanx!
Wow! I never knew that. Yeehaa etc. Thanx!
#114
29th Apr 2017 at 2:12 AM
Quote: Originally posted by Charity
Although, I discovered that it shares its texture with the preparatory stage of the layer cake, so you have to be okay with your cake looking like fruit in the bowl. XD |
Shows how unobservant I am since I never noticed. Will have to get a sim to cook one and look.
"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
#115
29th Apr 2017 at 4:11 AM
Posts: 10,972
Thanks: 5477 in 47 Posts
Quote: Originally posted by joandsarah77
Shows how unobservant I am since I never noticed. Will have to get a sim to cook one and look. |
They're feeding those toddlers pure sugar (if you don't have a replacement).
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#116
30th Apr 2017 at 2:12 AM
Posts: 632
Quote: Originally posted by Voeille
Well to me letting sims sleep for longer when their energy bar is full would feel like a waste of time (and it’s not very interesting to stare at them sleeping anyway), so I always try to follow their bars (which might be a bit tricky if there are many sims in the household) and cancel the interaction once they’re full. Time doesn’t matter, if their energy is full, it’s time to get up and do something useful I myself also sleep at weird times, it has happen that I went to sleep at 11:00 (AM) and got up at 20:00 or something. If you pick any time it almost surely has happen that I went to sleep and/or got up at that time. |
Can't you queue an action for them to do after you queue them to sleep? They'll wake up once their sleep motive is 100, even if it's 4 am.
#117
30th Apr 2017 at 1:20 PM
Posts: 1,175
Thanks: 22829 in 53 Posts
That would be best but I either forget it works like that or don’t know what to queue for them until they get up
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#118
1st May 2017 at 5:42 AM
Posts: 632
The toilet? That should've been obvious.
#119
1st May 2017 at 8:46 AM
Posts: 9,952
Thanks: 416 in 15 Posts
A longer timeout for waiting for an object to become not in-use before throwing a tantrum and dropping the action from the queue. It's particularly frustrating when telling several Sims to get leftovers from the fridge.
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#120
1st May 2017 at 4:57 PM
Posts: 10,972
Thanks: 5477 in 47 Posts
That's why I leftover group meals. So only one person needs to take it out of the fridge.
#121
2nd May 2017 at 12:55 PM
Posts: 4,361
Quote: Originally posted by BlueAlien
Toddlers who have not yet learned to talk should not be able to ask for specific things like diaper changes and food. Attention, yes, but nothing that needs specific vocabulary. But when dressing a baby or toddler after a bath, or changing a toddler's clothes, Sims should automatically change a dirty diaper, too. I mean, seriously, who bathes their kid and puts a dirty diaper back on? |
lol. I just whined about this exact thing in the hacks I would like to see thread.
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#122
2nd May 2017 at 7:12 PM
Posts: 9,952
Thanks: 416 in 15 Posts
Swimming pools on anything other than the ground floor without weird hacks like constrainfloorelevation. I'd like to put pools on the roof of some of the apartments.
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Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
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#123
2nd May 2017 at 9:15 PM
Posts: 1,794
Sims should get a memory from being smacked by Mrs. CrumpleBottom's purse. So annoying that they remember every tour they go on on vacation, yet for some reason don't remember the purse.
#124
18th May 2017 at 11:55 PM
The option for all lot dimensions, but maybe especially a 4x2 one... having a 2x4 without a corresponding 4x2 just seems absurd, and leaves annoying gaps over so many of my neighborhoods, or else makes me put two 2x2 lots right next to each other for no good reason...
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#125
19th May 2017 at 12:50 AM
Posts: 1,175
Thanks: 22829 in 53 Posts
Quote: Originally posted by Zarathustra
two 2x2 lots right next to each other |
It must be annoying to see an ugly blurred imposter so close to your active lot But I agree with you; it’s good that Lot Adjuster exists though
When I joined the garden club I was expecting that the whole household will be regarded as members, but it’s actually only the sim who called the club, which doesn’t make much sense. Now I have two wishing wells because my sim’s wife had to join the club separately.
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