#6
23rd Jul 2016 at 9:28 PM
Last edited by AuzzPanda : 24th Jul 2016 at
12:09 AM.
UUUUUUUMMMMM...
I think it actually is a problem with the mesh.
I created another hairstyle to match that one but tied back.
THIS time however, the colour is behaving the complete opposite!
Now it's like the brightness increased drastically! I used the EXACT same texture!
Also, none of the hair animations I give it (B_hair) work. Once it's imported, I go to the joints tab, and they are all at ''0''.
I didn't mention that I make the mesh itself and UV mapping in blender, then I like to import it into milkshape to assign the joints.
I think something goes crazy along the way!
I also got the ''no quaternation values stored'' error but I fixed that by bringing in the new skeleton and replacing it. You don't think it had an after effect that doesn't allow the animations to work? Hmm...
But the colour is what I dont understand! The grey hair also went really bright unlike the other hair.
I thought mabye exporting from
SimPE in SMD format and then into milkshape could work, but I got an error. ''Index out of matrix limits'' (Something like that. my
SimPE is in spanish for whatever reason!)
Ugh I'm so sad I have to keep adding ''And's'' to this xD
AND, the scalp isn't UV mapped like it's supposed to. In blender and milkshape, it's perfect! But in the game, it loses it's transperancy. I think if I solve the green-supersun colour thing though, it would fix that too!
(Gorgeous tunic by CatofEvilGenius!)