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- Vest Lace UV map problem
Replies: 1 (Who?), Viewed: 3232 times.
#1
5th Oct 2015 at 8:44 PM
Posts: 143
Vest Lace UV map problem
Hi!I have a new problem.
It´s very hard to describe, but as you may know, I am working with Hatsune Miku´s outfit from Project Diva Dreamy Theatre 2nd.
She has laces on the vest, that´s need to be UV-mapped.
I can´t figure out how to do the UV-map properly on the laces in Milkshape.
The point is, the default texture that came with the folder is the size of 128x1024 pixels, it need to be reduced to fit on the body template from CmarNYC.
Now comes the problem, when I scale the texture down to fit on the template the mesh/texture in milkshape looks wrong, only the laces near the armpits shows correctly.
(Not on the collar and the bottom vest though.)
What should I do?
Thanks in advanced!
Attached files:
Default.zip (13.70 MB, 4 downloads) - View custom content | ||
115096 2015-10-02 18:48 Default/Alpha.png 8519920 2013-04-30 17:34 Default/Default.FBX 6926336 2013-04-30 17:34 Default/Default.max 3869 2013-04-30 17:34 Default/Default.mtl 1508768 2013-04-30 17:34 Default/Default.obj 8546032 2013-04-30 21:54 Default/Default2.FBX 7176192 2013-04-30 21:54 Default/Default2.max 4083 2013-04-30 21:54 Default/Default2.mtl 1511656 2013-04-30 21:54 Default/Default2.obj 2977056 2013-05-01 16:01 Default/HairDef.FBX 1867776 2013-05-01 16:02 Default/HairDef.max 932 2013-05-01 16:01 Default/HairDef.mtl 512563 2013-05-01 16:01 Default/HairDef.obj 2944896 2013-05-01 17:14 Default/HairDef2.FBX 1851392 2013-05-01 17:14 Default/HairDef2.max 932 2013-05-01 17:14 Default/HairDef2.mtl 501765 2013-05-01 17:14 Default/HairDef2.obj 8320 2013-04-29 16:04 Default/mikitm000_tex_0.dds 524416 2013-04-29 16:04 Default/mikitm000_tex_1.dds 524416 2013-04-29 16:04 Default/mikitm000_tex_2.dds 32896 2013-04-29 16:04 Default/mikitm000_tex_3.dds 65664 2013-04-29 16:04 Default/mikitm000_tex_4.dds 4224 2013-04-29 16:04 Default/mikitm000_tex_5.dds 131200 2013-04-29 16:04 Default/mikitm000_tex_6.dds 131200 2013-04-29 16:04 Default/mikitm000_tex_7.dds 8320 2013-04-29 16:04 Default/mikitm001_tex_0.dds 524416 2013-04-29 16:04 Default/mikitm001_tex_1.dds 131200 2013-04-29 16:04 Default/mikitm001_tex_10.dds 131200 2013-04-29 16:04 Default/mikitm001_tex_11.dds 16512 2013-04-29 16:04 Default/mikitm001_tex_12.dds 131200 2013-04-29 16:04 Default/mikitm001_tex_13.dds 135214 2015-09-23 11:05 Default/mikitm001_tex_13.png 262272 2013-04-29 16:04 Default/mikitm001_tex_14.dds 262272 2013-04-29 16:04 Default/mikitm001_tex_15.dds 8320 2013-04-29 16:04 Default/mikitm001_tex_16.dds 16512 2013-04-29 16:04 Default/mikitm001_tex_17.dds 8320 2013-04-29 16:04 Default/mikitm001_tex_18.dds 65664 2013-04-29 16:04 Default/mikitm001_tex_19.dds 524416 2013-04-29 16:04 Default/mikitm001_tex_2.dds 131200 2013-04-29 16:04 Default/mikitm001_tex_20.dds 131200 2013-04-29 16:04 Default/mikitm001_tex_21.dds 32896 2013-04-29 16:04 Default/mikitm001_tex_22.dds 65664 2013-04-29 16:04 Default/mikitm001_tex_23.dds 65664 2013-04-29 16:04 Default/mikitm001_tex_24.dds 262272 2013-04-29 16:04 Default/mikitm001_tex_25.dds 524416 2013-04-29 16:04 Default/mikitm001_tex_26.dds 524416 2013-04-29 16:04 Default/mikitm001_tex_27.dds 524416 2013-04-29 16:04 Default/mikitm001_tex_28.dds 524416 2013-04-29 16:04 Default/mikitm001_tex_29.dds 4224 2013-04-29 16:04 Default/mikitm001_tex_3.dds 1048704 2013-04-29 16:04 Default/mikitm001_tex_30.dds 1048704 2013-04-29 16:04 Default/mikitm001_tex_31.dds 1048704 2013-04-29 16:04 Default/mikitm001_tex_32.dds 262272 2013-04-29 16:04 Default/mikitm001_tex_33.dds 524416 2013-04-29 16:04 Default/mikitm001_tex_34.dds 524416 2013-04-29 16:04 Default/mikitm001_tex_35.dds 16512 2013-04-29 16:04 Default/mikitm001_tex_4.dds 2176 2013-04-29 16:04 Default/mikitm001_tex_5.dds 524416 2013-04-29 16:04 Default/mikitm001_tex_6.dds 1048704 2013-04-29 16:04 Default/mikitm001_tex_7.dds 1048704 2013-04-29 16:04 Default/mikitm001_tex_8.dds 131200 2013-04-29 16:04 Default/mikitm001_tex_9.dds 262272 2013-04-29 16:09 Default/mikitm500_tex_0.dds 262272 2013-04-29 16:09 Default/mikitm500_tex_1.dds 524416 2013-04-29 16:09 Default/mikitm500_tex_10.dds 524416 2013-04-29 16:09 Default/mikitm500_tex_11.dds 131200 2013-04-29 16:09 Default/mikitm500_tex_2.dds 131200 2013-04-29 16:09 Default/mikitm500_tex_3.dds 131200 2013-04-29 16:09 Default/mikitm500_tex_4.dds 262272 2013-04-29 16:09 Default/mikitm500_tex_5.dds 131200 2013-04-29 16:09 Default/mikitm500_tex_6.dds 131200 2013-04-29 16:09 Default/mikitm500_tex_7.dds 524416 2013-04-29 16:09 Default/mikitm500_tex_8.dds 1048704 2013-04-29 16:09 Default/mikitm500_tex_9.dds 1048704 2015-08-28 13:25 Default/Panties Rotate.dds 1048704 2015-08-17 10:42 Default/Panties.dds 1048704 2015-08-28 13:24 Default/Skirt Rotate.dds 1048704 2015-08-17 10:43 Default/Skirt.dds 866476 2015-10-04 13:08 Default/Untitled.luv 360921 2015-10-01 16:52 Default/Vest.png --------- ------- 68124131 80 files |
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Description: If you have Milkshape or another 3D Program, look on Default(Wavefront OBj). |
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#2
26th Oct 2015 at 6:59 PM
Posts: 3,860
Thanks: 8546 in 67 Posts
Hey Kagamine Rin!
I opened the Mesh in Blender and I didn't know it was a model without the head on it. (Now that wasn't necessary). But, I realised that it has a lot of groups, which most models have. Though, I'm not sure if you're trying to make it for the sims 3 or just for other purpose. The reason why the UV is showing up so weird is, every group has it's own uv map. If you're using it for the sims, I suggest to join the groups you want (Like the torso with the arms). Because it's really confusing me what you want to have uv-mapped and what not.
I opened the Mesh in Blender and I didn't know it was a model without the head on it. (Now that wasn't necessary). But, I realised that it has a lot of groups, which most models have. Though, I'm not sure if you're trying to make it for the sims 3 or just for other purpose. The reason why the UV is showing up so weird is, every group has it's own uv map. If you're using it for the sims, I suggest to join the groups you want (Like the torso with the arms). Because it's really confusing me what you want to have uv-mapped and what not.
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