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I'm not sure anymore about what I said about the MODL being correct. Maybe it's the distance
that gives the illusion that the mirror is working, not the use of the low definition mesh.
I cloned the original TXTC changing what needed to be changed but it still doesn't work.
But I noticed something: if you look at the mirror from the side or through another mirror
here's what happens: <see screenshots>
Is the mirror reflecting the face/texture behind itself?
Could the face/texture behind the mirroring face be the problem?
Or the fact that there are parts of the mirror behind its frame?
You should also correct the group00. Copy the one of the original mirror trying to adapt it to the size of your mirror.
Otherwise the drop shadow is wrong (I think).
I also tried to create a texture for the mirroring surface but me and Gimp don't go along well
when it comes to edit channels (the color components decompose/recompose doesn't seem
to work or I don't understand how to make it work).
Sorry but I'm already sick of it, I never enjoyed meshing. I hope a true mesher helps you.