#1
16th Mar 2017 at 12:14 PM
Posts: 41
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Does game cache somewhere the dll files of S3SE resources?
I have a question that might look a bit stupid but I faced that already. I tried to debug the source code of a mod. I was testing StateMachineClient stateMachineClient = StateMachineClient.Acquire(Actror, "name" ) I changed the "name" and when I called it, in game, the game stacked. I revert it to whatever it was but the game stacked the same way again. I replaced the mods package with an earlier one and it worked. Then I recompiled the same dll that I revert the code and it also worked with no stuck error. I have no other mods except this one I'm testing. So my first thought was Does game extracts and cache somewhere the dll files of S3SE resources? Is this possible?