#1
8th Jan 2014 at 3:23 PM
Last edited by raynuss : 8th Jan 2014 at
3:34 PM.
Alpha gets huge pixels...
I've meshed an small house address plate with two recolorable subsets...the plate and an alpha layer. I did it this way so I could use the alpha layer to recolor with different address numbers and each number could then be used with all the recolors of the plate. I thought this would be better than making tons of recolors for each number with each of the plate recolors. However, whenever I try to recolor the alpha layer, when I import the alpha layer into SimPE, the resulting image has
huge pixels and looks extremely grainy. I've never had this problems with alphas before and it has me stumped. I have the NVidia DDS Utilities installed.
Is there a way to make the alpha layer to avoid this problem?
Thanks,
Ray