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Lab Assistant
Original Poster
#1 Old 9th Apr 2015 at 11:21 PM
Default No Skunk Mod (Alternative)
I am looking for a no skunk mod. I know that there is one on MTS by Neder: http://www.modthesims.info/download.php?t=449623 but this does not work for me for some reason. I already tried making it load last to no avail.

Any alternatives.?
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Mad Poster
#2 Old 9th Apr 2015 at 11:56 PM
Get the Visitor Controller from Simbology and have fun. http://www.simbology.com/smf/index.php?topic=17.0

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
Lab Assistant
Original Poster
#3 Old 10th Apr 2015 at 12:11 PM
Quote: Originally posted by marka93
Get the Visitor Controller from Simbology and have fun. http://www.simbology.com/smf/index.php?topic=17.0


Hi there. Actually, this was one of the things I used to have. I had to remove it because it nullifies the effect of Neder's No NPC Witch and No Pickpocket/Unsavory Charlatan mods. Is there any other alternative or some loading order manipulation I can do to prevent that?
Scholar
#4 Old 10th Apr 2015 at 1:33 PM
You could try putting zz at the front of the visitor controller file name so it will load last. You could also put visitor controllers on lots where the witch and pickpocket would show up and then use the visitor controller to ban them as well.
The Great AntiJen
retired moderator
#5 Old 10th Apr 2015 at 1:52 PM
Quote: Originally posted by Hellken
Hi there. Actually, this was one of the things I used to have. I had to remove it because it nullifies the effect of Neder's No NPC Witch and No Pickpocket/Unsavory Charlatan mods. Is there any other alternative or some loading order manipulation I can do to prevent that?

Well, you can use the controller itself to ban those NPCs instead. You might have to do it on a lot-by-lot basis though.

I no longer come over to MTS very often but if you would like to ask me a question then you can find me on tumblr or my own site tflc. TFLC has an archive of all my CC downloads.
I'm here on tumblr and my site, tflc
Mad Poster
#6 Old 10th Apr 2015 at 3:33 PM
Quote: Originally posted by Hellken
Hi there. Actually, this was one of the things I used to have. I had to remove it because it nullifies the effect of Neder's No NPC Witch and No Pickpocket/Unsavory Charlatan mods. Is there any other alternative or some loading order manipulation I can do to prevent that?


The "Visitor Controller" can do that and a lot more so there is no need for other mods to ban them.

You can spawn a "Visitor Controller" on ever lot your sims go to and set it the way you want it at that time.

ADD: You only have to set it once to have it do it all the time on community lots.

Quote: Originally posted by twojeffs
The Adjuster object does not have to remain on the lot. Spawn it, make your changes to the settings and delete it. It can be pre-placed on a community lot in buy mode and saved there if you want. Adjusters spawned on a community lot will disappear when you leave, but the settings will be saved. You do not have to 'save' the game to save settings, it will happen automatically. This is true on community lots only, on resi lots settings will not save unless you actually save the game.

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
Lab Assistant
Original Poster
#7 Old 4th May 2015 at 12:48 PM Last edited by Hellken : 4th May 2015 at 1:10 PM.
Aha. Going back to my original question, I may have found out why Neder's no Skunk mod does not seem to work.

The Visitor Controller should conflict with any mods that ban NPC Witches/Pickpocket/Skunk if it works. I have found that is not the case for Neder's No Skunk Mod. The No Pickpocket Mod works fine.

I used the Hack Detection Conflict Utility from simwardobe.com to check this:
*** POSSIBLE CONFLICT DETECTED ***
File Type: BHAV
Procedure Name: Main - NPC Witch EP8
Group ID: 0x7F17187C
Instance ID: 0x00001069
Packages Containing This Procedure:
\downloads\SW NO NPC Witches\SW-No-NPC-Witches-On-Community-Lots.package
\downloads\Visitor Controller\Visitor Controller.package

*** POSSIBLE CONFLICT DETECTED ***
File Type: BHAV
Procedure Name: Set Up - Make Pickpocket?
Group ID: 0x7F028F29
Instance ID: 0x00001076
Packages Containing This Procedure:
\downloads\Visitor Controller\Visitor Controller.package
\downloads\*******\No Pickpocket Unsavory Charlatan Neder\MTS2_NDR_BV_NoPickpocket.package




Next, I took a look at MTS2_NDR_PETS_NoSkunk.package
File Type: BHAV
Procedure Name: Function - Load
Group ID: 0x7FFC7F75
Instance ID: 0x00001002

I am not sure what Function Load does.
Field Researcher
#8 Old 4th May 2015 at 10:36 PM
I have no idea why I set the No Skunk Mod up the way I did. Function load is called when an object loads, but from my slightly greater understanding now, only when the object loads from a save. Hence, the mod doesn't really work.
Bad on me, but mods that prevent behavior are hard to test if the behavior doesn't happen to show up during play.
Several months after uploading, I reworked the mod, making it much simpler. I changed a different BHAV: Skunk- Send a Skunk? and replaced it with a no-op global (essentially making the answer "no").
Find it here until I get around to updating the Expurgator thread.
The only drawback to this is that skunks can still follow Sims home from Freetime Nature Hikes, since the chance card results come from a different tree. I've been using it for 4 years now without incident, though.

I'll agree that the the Visitor Controller is a fantastic bit of work and a superior method to piecemeal fixes. In comparison to 2jeffs, I am but a tyro and my work is sloppy.
The only reason I don't use the Visitor Controller is the altered globals caused a lot reset and I play a huge neighborhood in a rotation (seriously, I know of no one who has more playable lots/Sims) and I didn't feel like going through all my houses with every queue stomped- even though it would have only been once.
Lab Assistant
Original Poster
#9 Old 6th May 2015 at 5:44 AM
Thanks. I'll check it out.
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