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Object Conversion Problem - Messed textures
Hi, I hope this is the right section to post this.
Until now I've been converting Microsoft Flight Simulator objects to the Sims 3 following
TJStreak's method without problems. I just cloned the urban billboard var01 to have night textures in TSRW, imported the mesh and the textures and it was fine, with one group or multiple mesh groups. But now everytime I try to import a mesh in TSRW I get this message:
I don’t know what’s happening, I’m just doing it the same way as always. I’ve tried to open older projects and import various meshes, use other game objects as a base to clone... and this message always appears. I’m worried that I won’t be able to convert objects anymore because of this error… In TSRW looks fine, but in game the textures are quite messed in some places:
I don’t know what to do since I'm not expert in meshing, I just know how to do simple conversions… If anyone knows any solution please tell me, I’ll be very grateful! Thanks in advance