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Original Poster
#1 Old 31st May 2014 at 4:36 AM
Default Change material and stop sound effects calls don't always work
I'm creating a skilling object that *should* activate an animated texture and start playing a sound effect when in use and then switch back to null and stop playing the sound effect when the sim stops using the object. On activating the object, both of the BHAVs seem to function exactly as they should , but on deactivating the object, both BHAVS seem to work about 50% of the time (sometimes the beam shuts off and the sound effect keeps playing, sometimes the sound effect stops and the beam remains on, sometimes both remain on, sometimes both are deactivated). I don't know where I went wrong; it seems like it should work all the time.

I've included the object in the attachment. Because it's a slave object, I included the two objects it gets its textures from. By the way, it's the Spectroscope object, and it's found in Electronics/Misc.

Any help would be much appreciated.
Attached files:
File Type: rar  Buggy Spectroscope.rar (496.0 KB, 15 downloads) - View custom content

I'm no longer active here. My latest creations can be found here:

https://blueheavensims.wordpress.com
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Forum Resident
Original Poster
#2 Old 6th Jun 2014 at 4:36 AM
This has now been resolved.

I'm no longer active here. My latest creations can be found here:

https://blueheavensims.wordpress.com
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