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Test Subject
Original Poster
#1 Old 19th Nov 2010 at 4:24 PM
Default Help..... Career outfit change.
I used S3PE tool to edit careers.xml in sims 3 base game. (gameplaydata.package). The thing is that I want my sim to wear cop uniform in all the levels of law enforcement career.I mean sim has to use Lieutenant uniform in all levels.There fore I edited package file and edit programecode is mentioned below.But even after modifying my sim is wearing respective career outfits.... Now see the below code and tell what wrong I did in this?


<LawEnforcement>
<Title>CrimeSceneTechnician</Title>
<BasePay>159</BasePay>
<PensionPay>230</PensionPay>
<WakeupTime>7</WakeupTime>
<StartTime>9</StartTime>
<DayLength>6</DayLength>
<DowntownWakeupTime>10</DowntownWakeupTime>
<DowntownStartTime>12</DowntownStartTime>
<DowntownDayLength>5</DowntownDayLength>
<DaysToWork>M,T,W,R,F</DaysToWork>
<Level>7</Level>
<BranchName>ForensicAnalyst</BranchName>
<Mappings1>-70,0,90</Mappings1>
<Metric2>PoliceReports</Metric2>
<Mappings2>-2,2,6</Mappings2>
<Metric3>RelPartner</Metric3>
<Mappings3>-25,50,90</Mappings3>
<Metric4>SkillX</Metric4>
<Mappings4>-2,2,6</Mappings4>
<Args4>Logic</Args4>
<OutfitMale>career_cop_male</OutfitMale>
<OutfitFemale>career_cop_female</OutfitFemale>
<OutfitMaleElder>career_cop_maleelder</OutfitMaleElder>
<OutfitFemaleElder>career_cop_femaleelder</OutfitFemaleElder>
<Text_Promotion>PromotionLevel7ForensicAnalyst</Text_Promotion>
<Text_Promotion_Female>PromotionLevel7ForensicAnalyst_Female</Text_Promotion_Female>
<CarpoolType>CarPolice</CarpoolType>
</LawEnforcement>
<LawEnforcement>
<Title>SketchArtist</Title>
<BasePay>225</BasePay>
<PensionPay>220</PensionPay>
<WakeupTime>7</WakeupTime>
<StartTime>9</StartTime>
<DayLength>5</DayLength>
<DowntownWakeupTime>10</DowntownWakeupTime>
<DowntownStartTime>12</DowntownStartTime>
<DowntownDayLength>4.5</DowntownDayLength>
<DaysToWork>M,T,R,F</DaysToWork>
<Level>8</Level>
<BranchName>ForensicAnalyst</BranchName>
<Mappings1>-60,0,100</Mappings1>
<Metric2>PoliceReports</Metric2>
<Mappings2>-4,3,7</Mappings2>
<Metric3>SkillX</Metric3>
<Mappings3>-3,0,6</Mappings3>
<Args3>Painting</Args3>
<Metric4>SkillX</Metric4>
<Mappings4>-2,3,7</Mappings4>
<Args4>Logic</Args4>
<OutfitMale>career_cop_male</OutfitMale>
<OutfitFemale>career_cop_female</OutfitFemale>
<OutfitMaleElder>career_cop_maleelder</OutfitMaleElder>
<OutfitFemaleElder>career_cop_femaleelder</OutfitFemaleElder>
<Text_Promotion>PromotionLevel8ForensicAnalyst</Text_Promotion>
<Text_Promotion_Female>PromotionLevel8ForensicAnalyst_Female</Text_Promotion_Female>
<CarpoolType>CarSedan</CarpoolType>
</LawEnforcement>
<LawEnforcement>
<Title>3DCrimeSceneModeler</Title>
<BasePay>265</BasePay>
<PensionPay>260</PensionPay>
<WakeupTime>7</WakeupTime>
<StartTime>9</StartTime>
<DayLength>5</DayLength>
<DowntownWakeupTime>11</DowntownWakeupTime>
<DowntownStartTime>13</DowntownStartTime>
<DowntownDayLength>4.5</DowntownDayLength>
<DaysToWork>M,T,R,F</DaysToWork>
<Level>9</Level>
<BranchName>ForensicAnalyst</BranchName>
<Mappings1>-50,0,110</Mappings1>
<Metric2>PoliceReports</Metric2>
<Mappings2>-4,3,8</Mappings2>
<Metric3>SkillX</Metric3>
<Mappings3>-3,3,9</Mappings3>
<Args3>Painting</Args3>
<Metric4>SkillX</Metric4>
<Mappings4>-1,5,8</Mappings4>
<Args4>Logic</Args4>
<OutfitMale>career_cop_male</OutfitMale>
<OutfitFemale>career_cop_female</OutfitFemale>
<OutfitMaleElder>career_cop_maleelder</OutfitMaleElder>
<OutfitFemaleElder>career_cop_femaleelder</OutfitFemaleElder>
<Text_Promotion>PromotionLevel9ForensicAnalyst</Text_Promotion>
<Text_Promotion_Female>PromotionLevel9ForensicAnalyst_Female</Text_Promotion_Female>
<CarpoolType>CarSedan</CarpoolType>
</LawEnforcement>
<LawEnforcement>
<Title>DNASuspectReconstructionSimulator</Title>
<BasePay>397</BasePay>
<PensionPay>380</PensionPay>
<WakeupTime>7</WakeupTime>
<StartTime>9</StartTime>
<DayLength>5</DayLength>
<DowntownWakeupTime>11</DowntownWakeupTime>
<DowntownStartTime>13</DowntownStartTime>
<DowntownDayLength>4.5</DowntownDayLength>
<DaysToWork>M,T,R,F</DaysToWork>
<Level>10</Level>
<BranchName>ForensicAnalyst</BranchName>
<Mappings1>-30,0,140</Mappings1>
<Metric2>PoliceReports</Metric2>
<Mappings2>-6,4,9</Mappings2>
<Metric3>SkillX</Metric3>
<Mappings3>-1,5,10</Mappings3>
<Args3>Painting</Args3>
<Metric4>SkillX</Metric4>
<Mappings4>0,6,10</Mappings4>
<Args4>Logic</Args4>
<PromotionRewardData>UnlockComputerInteraction</PromotionRewardData>
<ConsiderGiftingReward>1</ConsiderGiftingReward>
<OutfitMale>career_cop_male</OutfitMale>
<OutfitFemale>career_cop_female</OutfitFemale>
<OutfitMaleElder>career_cop_maleelder</OutfitMaleElder>
<OutfitFemaleElder>career_cop_femaleelder</OutfitFemaleElder>
<Text_Promotion>PromotionLevel10ForensicAnalyst</Text_Promotion>
<Text_Promotion_Female>PromotionLevel10ForensicAnalyst_Female</Text_Promotion_Female>
<CarpoolType>CarExpensive1</CarpoolType>
</LawEnforcement>
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Field Researcher
#2 Old 19th Nov 2010 at 11:38 PM
While you posted the forensic analyst levels, I do know that Sims in the special agent branch are specifically hardcoded to wear a different random outfit to work every day and completely ignore any uniform code from levels 6-9.

Also, I gather that you edited the XML directly in GameplayData.package? Don't do that. Follow this tutorial and make a separate mod pacakge. NEVER edit the game files directly.

Finally sometimes outfit changes aren't applied directly to existing sims. Get other Sims to apply to the career and see if they get the changes. You may have to wait until they get promoted.
Test Subject
Original Poster
#3 Old 20th Nov 2010 at 11:31 AM
Thanks it worked! I followed your second sentence that I made seperate package for career outfit and putted it into mod\package folder.Thanks a lot.
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