Script that makes the shell buildings disappear on zoom?
Okay, so for my world I'm trying to reduce the number of lots that I need in close proximity to eachother and I thought that one way of doing this could be to place rabbithole and shell buildings (i.e. the high rises from late night and a couple from showtime) directly onto the world layer rather than place them on lots. This works fine with rabbitholes (as far as I'm aware, having tested for a couple [real life] weeks) but it doesn't really work with the shell buildings because they disappear on zoom. I tried changing the script class and deleting the script altogether but neither of these worked, and everything I change in
S3PE seems to make no difference (i.e. removing/changing any reference to 'shell' etc). Has anybody attempted this (successfully?) Maybe I'm missing something really stupid? I'm not an experienced modder by any means.
Thanks
Jamie