How to create new bone mesh base (member body, articulation etc)?
Hello
Looking for a way to add bone to the skeleton of SIMS.
Example:
- Add 4 arms as the Indian goddess
- Add intréer wings squeltte
- Add a wolf tail wolf for Garoup
These new body member be handled with joints.
I do a lot of research, and I know the SIMS are composed of:
- Basic Mesh
- Morphology mesh.
Through numerous tutorial, I already have an idea of how to create a morph mesh,
However I did find anything on how to create basic cell (bone, joint etc), and how to ensure that the system takes them into account to create future script.
And also how to process that all outfits CAS, recognize these new bones for their Format (if not automatically do)
Could you help me by directing me to a tutorial?
Or tell me how to do it, indicating which software to use ect ...
Pleaaaaase
its been a while since I did a lot of research, but I can not find :s