#77
8th Jun 2018 at 11:27 PM
Last edited by abufi : 13th Jun 2018 at
5:28 AM.
Posts: 13
Thanks: 84 in 7 Posts
2 Achievements
skin weighting is definitely the trickiest part of the 3D process :S and with sims it's even tougher because of all the specific stuff you have to do to make sure it's compatible with the game. i'm a maya person, not a milkshape or blender person, so milkshape's tools for assigning joints to verts are very confusing to me... it's hard to keep track of everything. i haven't had much luck with trying to make CAS items that need to be assigned to more than 2 or 3 different joints because then it just becomes too much to try to keep track of within milkshape's workspace.
i just wrote up something really quick here on the basics of what i do. i hope maybe it helps!
anyway, i made some more things, but i actually just submitted them to the main MTS site and now they're awaiting approval. i'll link the thread here when they get approved! in the meantime here's a tiny little preview featuring the new things i made:
EDIT: and it's live!
here is the download page for all of the fish stuff i've made so far.