#1
2nd Sep 2011 at 10:29 PM
Last edited by Phaenoh : 11th Feb 2014 at
4:52 AM.
The Zombie Apocalypse Challenge! (Update!)
I'm just trying to get this out of my head, so play this if you want, but it's poorly written.
The Beakers have done it! They reanimated Great-Great-Great-Great Grandfather, and they rejoiced. But they had a small bit of hubris, and didn't notice his hunger for Sim flesh or his immense strength though slowness. It had eventually got out, and when it's meal got away but was bitten, the next zombie was born. The disease spread, and soon Strangetown was a zombie-fest. It spread out of the neighborhood and into another, yet it was more heavily populated. This is where your family and closest friends live. So, grab some guns and protect them! Are you ready to face the dangers within?
OBJECTIVE:
Survive.
MODS NEEDED:
The 'Fight Club Hack' and the 'Zombie Apocalypse' hack, found here.
http://www.moreawesomethanyou.com/ts2/index.php
(All of Pescado's hacks, he gave me permission to use this; in alphabetical order by EP)
The Assault Rifle
http://simwardrobe.com/
(TS2>Objects>Shooters>Top row, Third on the Left)
Any other working guns/swords/lightsabres
RULES
You
must use a heavily populated, whether it's Maxis or not.
You must have a working gun or sword
Your Sim family must be customly made, not downloaded. It has to have a couple of any sexuality, a teen of any gender, and a child.
You must delete the tombstone of the dead zombie using moveObjects_on. This acts as a failsafe. No, this will break your game.
EPS NEEDED
University
POINTS:
+10 for each day you AND your family stay alive.
+10 for every zombie you kill
+100 for every successful outing (e.g. Going on a public date without getting killed)
+1000 for every living friend made.
+100 for every child born
-100 for every family member turned into a zombie
-1000 for every time you go insane (red aspiration)
-10 for every family member dying of natrual causes
SAFEHOUSE EXPANSION:
Use any means of mind control to get townies and friends to live with you to keep them alive. This is slightly harder, but I don't know; I haven't playtested it yet.
Safehouse Expansion Scores:
+10 for every townie/NPC you get inside your house until the outbreak is over
+100 if they are friends, ex lovers, or extended family
-10 for every townie/NPC that dies of zombie in your care
The game ends when either:
You kill all of the zombies, thus ending the infection (Winning)
Your main character dies (losing)
Winning Story:
I wipe the sweat off my brow as I pick up my rifle, blowing a zombie's head off. There's a ring of the dead...things all around me as I can identify them. Brandi Broke, her children, the Pleasants, my son's girlfriend Tosha. Where was he anyway? "Come and get me!" I yell, but as my family emerges from the locked house, and only survivors come toward me, it's clear. It's over. We have to rebuild society, but the power and water is out permanently and most of the stores are looted dry. More zombies could be out there, too. We have to stand together.
A good follow-up challenge is Phaenoh's Post-Apocalyptic Challenge.