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Mad Poster
Original Poster
#1 Old 21st Nov 2018 at 6:03 PM Last edited by jje1000 : 22nd Nov 2018 at 11:40 PM.
Must-Have Mods for a Pre-Modern Game
Just thought I'd start some discussion on what mods can help set up a pre-modern game. This has less to do with historical CC, more with gameplay mechanics- but feel free to give any suggestions!

Ani has a bunch of interesting mods, like woodcutting:
http://anitmb.tumblr.com/downloads

Arsil's mod here disables phones:
http://modthesims.info/t/562581

No University Mascot:
http://simsasylum.com/tfm/index.php...-university-ep/

No curfew mod:
http://simsasylum.com/tfm/index.php...ctober-26-2013/

More discussion here (old mods though):
http://forum.livingsims.net/showthread.php?tid=4019

Children can ride horses:
http://www.simlogical.com/ContentUp...e/uploads/1106/

Any more resources that might be useful? For instance, any mods that force quick meals to have ingredients? Any mods that opt child sims out of school? What are the best mods to de-modernize NPCs and careers?

And how best would the game be retuned for pre-modern economics and prices?
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Lab Assistant
#2 Old 21st Nov 2018 at 7:39 PM Last edited by Elanorea : 22nd Nov 2018 at 12:19 AM.
Stopping kids from going to school is as simple as deleting the school rabbithole - no mods needed. If you still want to have the option to attend school, I know AwesomeMod has a setting that prevents kids from being enrolled automatically, though I believe that only works on active families. NRaas Careers also has a homeschooling option. Note that deleting the school and the AM option cause the child to be assigned a random trait when they age up, not sure how NRaas mod works.

EDIT:
Quote: Originally posted by jje1000
For instance, any mods that force quick meals to have ingredients?

No Free Quick Meals here on MTS, Ani's No Fridge Shopping mod also adds ingredient requirement to quick meals. Though for a game in a historical setting, it might be better to disable quick meals entirely - canned soup and juice boxes seem a bit anachronistic. Can't think of a mod off the top of my head that does that specifically, but NRaas Retuner can probably be used to disable the interactions.
Mad Poster
Original Poster
#3 Old 21st Nov 2018 at 8:29 PM
Awesomemod sounds more intuitive and realistic in that sense- that perhaps you'd want the richer children to go to school/tutors, but the poorer ones stay and help with work. It would be preferable for children to not be automatically enrolled into school, and if they are, they're charged for it.

Speaking of which, does anyone know of a mod that disables the ITF time travelled introduction, and a mod that adds more craftable furniture to the sculpting station?
Mad Poster
#4 Old 22nd Nov 2018 at 1:23 AM
I use awesomemod with the automated assignment override enabled to stop them from being automatically enrolled in school though it was meant to affect families marked to not be assigned to school in storymode or with NRaas story progression.I use the NRaas Mod collection to make my town start out very empty and isolated with almsot no sims and gradually add them in over time with story progression tuned and configured to be much like the story progression in Sims 2.
Mad Poster
Original Poster
#5 Old 24th Nov 2018 at 10:50 PM
I have another question- is there any way of controlling the default cars that sims use?
Lab Assistant
#6 Old 24th Nov 2018 at 11:34 PM
Sadly, I don't think there's a way to restrict inactive sims to using only certain types of cars, though NRaas Traffic and GoHere can be used to disable use of vehicles, including taxis, entirely. There's a few mods that replace the taxi and school bus models with something else, but none I've seen that would fit a pre-modern setting.
Mad Poster
Original Poster
#7 Old 25th Nov 2018 at 1:07 AM
Quote: Originally posted by Elanorea
Sadly, I don't think there's a way to restrict inactive sims to using only certain types of cars, though NRaas Traffic and GoHere can be used to disable use of vehicles, including taxis, entirely. There's a few mods that replace the taxi and school bus models with something else, but none I've seen that would fit a pre-modern setting.


Sounds like this might be answered by default replacements, then.

I also have another question- is there any way of forcing preset NPCs/townies to use a certain uniform?
Mad Poster
#8 Old 25th Nov 2018 at 3:42 PM
It's possible to control the vehicles that sims can purchase in NRaas story progression under general options which is how I've gotten control over it or they'd always be blowing their hard earned savings on an expesive car and selling both of their bikes leaving one sim without their own vehicle and using the taxi.I also use NRaas Dresser to tune the outfits so they don't get random changes and EasyCASP Editor which works on the 167 patch though not on the 169 plague to create files that disabled some things for random that should've never been flagged as valid for random.It just stops some things from being assigned to sims that I didn't want like high helled shoes to ladies for outerwear or everyday outfits.
Mad Poster
Original Poster
#9 Old 1st Dec 2018 at 5:25 PM
Thanks for the note- so NRass can be used to disable outfit changes?

Will be nice to be able to disable career outfits.
Mad Poster
Original Poster
#10 Old 14th Dec 2018 at 4:43 AM Last edited by jje1000 : 14th Dec 2018 at 4:56 AM.
Quote: Originally posted by jje1000
Thanks for the note- so NRass can be used to disable outfit changes?

Will be nice to be able to disable career outfits.


From this thread: http://modthesims.info/showthread.php?t=621090
Quote: Originally posted by ChrisIsNotMe
Nraas Dresser can disable certain outfits from spawning on sims https://www.nraas.net/community/Dresser
but you need the base mod https://www.nraas.net/community/MasterController
Quote:
For Bladder:
Men can use this mod from simlogical to pee anywhere outside http://www.simlogical.com/ContentUp...e/uploads/1836/ Here is a toilet bush by mammut http://simszoo.de/include.php?path=...contentid=56167 I also recommend these bladder tweaks for pets http://www.modthesims.info/d/525658...der-tweaks.html
Quote:
For Temperature:
If you have Seasons, remember that sims need to watch their temperature. The Sims Asylum also has a mod that lowers temperature in pools and oceans and increases hygiene, which may be more realistic than using a rock shower and would add a bit more challenge (You also have to sign up to view and download things from here).
http://simsasylum.com/tfm/index.php...#comment-169142
Here is a fire-pit where they can keep warm http://www.modthesims.info/d/458325...compatible.html
If you can, maybe make a stone hot tub that increases temperature when sims use it.
Quote:
Hunger for Babies and Toddlers:
Nona Mena's Breastfeeding mod allows mothers (and fathers with tuning) to feed their babies. For an extra challenge, the mother can also lose hunger when they feed their children http://www.simlogical.com/ContentUp...e/uploads/1062/
Quote:
Hunger For Pets:
This makes minor pets fill more hunger http://www.modthesims.info/d/526095...can-series.html Having an animated chicken that spawns eggs with an option to turn the chicken into roast would be cool like this item, but not cloned from a plant http://www.modthesims.info/d/526169/functional-hen.html Or the store item but without the pen or "Charles the Evil Chicken" interactions. https://store.thesims3.com/productD...=OFB-SIM3:63713


Quote: Originally posted by ChrisIsNotMe
- Sims who have the Computer Whiz trait spawn with laptops (I think) and with Seasons all sims spawn with parasols and umbrellas so maybe find a way to mod this out.
- Be sure to take a look at skills sims use that change their outfits (like martial arts, snorkeling).
- Maybe use a default replacement outfit for service sims (maid, burglar, butler etc.)
- And disable some altogether like the repo man, the social-workers, magicians, singers, and acrobats.
Quote:
I'm not sure about everything else but here are my final thoughts-

*Remove modern items/clothes on sims
-Maybe create a script mod to turn off modern things at city hall/the mailbox

*Find ways to take care of sims needs without modern items

*Allow sims to eat other things such as insects and minor pets

*Either enable hunting from the Pets expansion pack for humans or use it as a base for your own hunting mod

*If you can, use the animations from the foot-and-hand-ball as a base for spear hunting/ spear fishing, the bow and arrow from the store for other hunting animations and the weapons mods for hurting sims.

*Look at other mods and meshes to get inspired for your creations.
Mad Poster
Original Poster
#11 Old 29th Dec 2018 at 11:20 PM
Any ideas of what other elements might disrupt pre-modern gameplay?

Would definitely be things like the mail, newspaper boy, and other service NPCs.

Thankfully, Arsil's cellphone mod can disable the cellphone, but are there other mods that disable the newspaper as a default? I also wonder if it's possible for newspapers to be purchasable from stores.

I think the mailman/woman is unavoidable though, so a clothing default replacement would likely work best.
Mad Poster
#12 Old 30th Dec 2018 at 1:07 AM
Here's another, possibly more abstract question: what's pre-modern? Are we talking pre-industrial society? Post-industrial, but pre-electric society? Or post-electronics but pre-digital? It's a very wide spectrum, it could really encompass anything from the stone age up to the 1990s.....though I doubt anyone in their right mind would call the 90s pre-modern. The 70s I could see a case being made for, but only because I'm an ignorant millennial.

insert signature here
( Join my dumb Discord server if you're into the whole procrastination thing. But like, maybe tomorrow. )
#13 Old 30th Dec 2018 at 2:11 AM
Yeah, I'm running a game where the characters are based on WW2 France (well sorta, being from Valkyria Chronicles instead) so things like cars and house phones and even a television would be feasable to have. But the writer of the bunch has to use a computer, and even if I mod it to look like a typewriter then it'll still WORK like a computer (I haven't done this yet but everything I've seen is purely aesthetic changes and I'd love to be shown something better!). I mean yeah technically they had computers then but good luck fitting it in a house. I'm pretty sure a computer of that era would take up their entire lot.
Scholar
#14 Old 30th Dec 2018 at 9:50 AM Last edited by ElaineNualla : 30th Dec 2018 at 3:38 PM.
Quote: Originally posted by GrijzePilion
Here's another, possibly more abstract question: what's pre-modern?


technically it's "before XVI century" or "medievali-ish-ish and earlier", but I suppouse, for all kids less smart than theirs phones '80 are really "pre" and '50 should be clearly undenstand as ancient everything before was just stone age and mystery of evolution from primitive monocells.

BTW - S2 is definitelly easier to set up in non standard for game period, for S3 it demands serious tinkering. Or suspension of disbelief.


favorite quote: "When ElaineNualla is posting..I always read..Nutella. I am sorry" by Rosebine
self-claimed "lower-spec simmer"
Scholar
#15 Old 30th Dec 2018 at 3:11 PM
I'm so glad to learn I just missed dating from the stone age! More like bronze age then? Cue Frank Sinatra...

"You make me feel so young
You make me feel so spring has sprung..."

Legend is history as we would like it to be. We pick through the dusts of time for what is worth keeping and, here and there, we occasionally find treasure.

Simblr: Elyndaworld *** Wordpress: Tales of Nantrelor
Mad Poster
Original Poster
#16 Old 30th Dec 2018 at 5:11 PM
Quote: Originally posted by GrijzePilion
Here's another, possibly more abstract question: what's pre-modern? Are we talking pre-industrial society? Post-industrial, but pre-electric society? Or post-electronics but pre-digital? It's a very wide spectrum, it could really encompass anything from the stone age up to the 1990s.....though I doubt anyone in their right mind would call the 90s pre-modern. The 70s I could see a case being made for, but only because I'm an ignorant millennial.


I would probably define it from the ancient era to the turn of the 20th century or even the pre-WW1-era. Beyond that, life begins to increasingly resemble modern life in various increments.
Inventor
#17 Old 30th Dec 2018 at 8:04 PM
Quote: Originally posted by GrijzePilion
Here's another, possibly more abstract question: what's pre-modern?


The modern era began with the fall of Constantinople in 1453 and it includes the European Renaissance, the colonization and Age of Discovery, the Protestant Reformation, the invention of the printing press, all the way up to the Age of Revolution (American, French, Second Agricultural, Industrial). The Dual Revolution marks the beginning of the Contemporary period. Now we're living in the Digital/Information Age.
Mad Poster
#18 Old 31st Dec 2018 at 1:24 AM
I'd make a case for the modern era starting the moment Neil Armstrong set foot on the moon, and if our visions of a glorious interplanetary society ever come to fruition I suspect a lot of people will agree with me on that. History is always subject to our own frame of reference and considering our rather underwhelming track record of colonizing other planets, I'd say we lack the necessary perspective to commemorate the moon landing properly. It's something that will, in time, make the discovery of America look like child's play.

Then again, there is no singular moment that defines the start of modern life. I will say, though, that I've always considered 1980 to be the dark ages while they were really onto something in 1985. So everyone currently over the age of 33, congratulations, you're ancient.

insert signature here
( Join my dumb Discord server if you're into the whole procrastination thing. But like, maybe tomorrow. )
Mad Poster
Original Poster
#19 Old 31st Dec 2018 at 2:48 AM
Quote: Originally posted by GrijzePilion
I'd make a case for the modern era starting the moment Neil Armstrong set foot on the moon, and if our visions of a glorious interplanetary society ever come to fruition I suspect a lot of people will agree with me on that. History is always subject to our own frame of reference and considering our rather underwhelming track record of colonizing other planets, I'd say we lack the necessary perspective to commemorate the moon landing properly. It's something that will, in time, make the discovery of America look like child's play.

Then again, there is no singular moment that defines the start of modern life.

Agreed that there's no singular moment that defines modern life- I would say that it's really more of a gradient in which you could introduce more and more technological innovations (i.e. 1920s would bring about the radio, 1950s the TV)- I'd looking for a basepoint onto which these could be added depending on which era you wanted. Stylewise is irrelevant as style has no impact on gameplay, and will be subject to player whims and knowledge of the past.

I would argue that the 20s-30s were the age when modernization (exponential technological advancement) started reaching a large number of people- before that, living conditions were far more varied depending on sociological status and location. Right before then, you could be living a life not unsimilar to the ones we live today if you were wealthy and lived in the cities, or perhaps one not too unsimilar to the ones that people lived hundreds of years ago if you were peasantry (a la 1900s Russia) or lived on a homestead.
Instructor
#20 Old 31st Dec 2018 at 2:51 AM
For writing not using a computer there is this mod http://modthesims.info/d/422974/scribbling-pad.html. I know Cloudwalker had made a typewriter but sadly her downloads stopped working and I never have any luck trying to find things on the way back machine on my iPad (no computer right now).
Mad Poster
Original Poster
#21 Old 31st Dec 2018 at 4:49 AM
Quote: Originally posted by Mandelyn
For writing not using a computer there is this mod http://modthesims.info/d/422974/scribbling-pad.html. I know Cloudwalker had made a typewriter but sadly her downloads stopped working and I never have any luck trying to find things on the way back machine on my iPad (no computer right now).


You should be able to access the site via Wayback Machine here (https://web.archive.org/web/2016062...alkersims.com/), the download links should be working.
Site Helper
#22 Old 31st Dec 2018 at 4:23 PM
Quote: Originally posted by GrijzePilion
Then again, there is no singular moment that defines the start of modern life. I will say, though, that I've always considered 1980 to be the dark ages while they were really onto something in 1985. So everyone currently over the age of 33, congratulations, you're ancient.

Unless you're like me and stopped counting at 21, with a son who's 23.

If you're arguing about what "pre-modern" is over the internet, I would suggest that the defining moment might be the development of the home computer.

I am Ghost. My husband is sidneydoj. I post, he downloads, and I wanted to keep my post count.
Group for Avatar Makers* Funny Stories *2017 Yearbook
Mad Poster
#23 Old 31st Dec 2018 at 4:37 PM
I've been playing an apocalypse challenge in Sunset Valley2 set in the 16th century where it's the fall of 1525 and winter is about to start in a few days.My first settlers are getting themselves ready for the season and it might be a few years before any other settlers arrive there to become neighbors.
Mad Poster
#24 Old 31st Dec 2018 at 5:01 PM
Quote: Originally posted by Ghost sdoj
If you're arguing about what "pre-modern" is over the internet, I would suggest that the defining moment might be the development of the home computer.

Fair, but when did the PC become the home computer? Could be anytime between the late '70s and the late '90s, depending on who you ask. I'd propose the introduction of the compact disk instead because it's easier to define. It's also the first popular digital storage medium. Introduced in 1982, more popular than vinyl by '88, more popular than cassettes by '92.

insert signature here
( Join my dumb Discord server if you're into the whole procrastination thing. But like, maybe tomorrow. )
Mad Poster
#25 Old 31st Dec 2018 at 8:34 PM
I think some of you may be missing the more complete picture here by focusing so much energy on our little piece of history that includes things like the popularity of the Internet (using whatever devices to access that one chooses), data accessibility, and so on. None of this will be looked upon as important hundreds of years from now.

“The History of every major...Civilization tends to pass through three distinct and recognizable phases, those of Survival, Inquiry and Sophistication, otherwise known as the How, Why, and Where phases. For instance, the first phase is characterized by the question 'How can we eat?' the second by the question 'Why do we eat?' and the third by the question 'Where shall we have lunch?'”
-- D. Adams
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