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Problem: specular appears only on one channel
I want to make two-coloured patterns, with a shiny surface. I'm using Delphy's Pattern Packager, newest version (1.4).
My specular is completely white and I unchecked "Use default specular map".
Now the problem: In game, only the topmost channel is shiny.
For example: I make a pattern that has a background (red channel) and dots (green channel), then only the dots look shiny.
Am I doing anything wrong? Is there no possibility to make a completely shiny surface and several recolourable areas?