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Guide/Advice on correctly connecting vertices?
A few days ago I finally decided to dive in and try my luck at meshing. I followed a couple of beginner guides that made tables, and since have just experimented by tracing pictures and extruding, learning what effects what (I'm using Milkshape as that's the program I hear most about). I've actually surprised myself with how quickly I've learned the terms and concepts, but there's one aspect I'm really struggling to wrap my head around, being connecting vertices to make faces.
Every guide I've read so far does not explain how to correctly match these up, other than saying to connect counter clockwise. I've been studying some premade models such as the "Measure of a Sim" object (the little decorative wooden man), and more complicated ones like a Solid Snake model. I should note I'm looking at these humanoid type shapes because I'd like to make a decorative doll figurine eventually.
My test objects have so far gone well, but the thing that always puts me back to square one is finding that certain faces are also connected to other vertices further away, which means unwanted parts of the objects are being pulled along with the intended part. I find this part incredibly confusing, especially once faces have already been made.
I hope I've made some sense. This appears to be confusing only to me, as I can find no questions or tutorials relating to it.
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