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Scholar
#1551 Old 9th Feb 2019 at 8:52 AM
I didn't even know they're was supposed to be a gaming competition.
Now even more sims aren't gonna leave the arcades.
Thank you Radium
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Forum Resident
#1552 Old 9th Feb 2019 at 4:39 PM
It's been a long week. I read "More attractive gaming competition" and I first thought "What? So the animations look better?"
Inventor
#1553 Old 12th Feb 2019 at 2:53 PM
I requested Midge for toddler and children vampires + making vampirism inheritable and.. I got it <3
Forum Resident
#1554 Old 12th Feb 2019 at 5:29 PM
Quote: Originally posted by Anhaeyn
I requested Midge for toddler and children vampires + making vampirism inheritable and.. I got it <3



OMG... OMGGGGGGGGGGGGGGG.....

I'm at work hyperventilating with excitement - this is WONDERFUL! Thank you @Anhaeyn and thank you MidgeTheTree!!!
Alchemist
#1555 Old 12th Feb 2019 at 6:36 PM
Quote: Originally posted by Anhaeyn
I requested Midge for toddler and children vampires + making vampirism inheritable and.. I got it <3


I saw that! Amazing!
Mad Poster
#1556 Old 12th Feb 2019 at 10:32 PM
Can we make Midge queen or something?

"Fear not little flock, for it hath pleased your Father to give you a kingdom". Luke 12:32 Chris Hatch's family friendly files archived on SFS: http://www.modthesims.info/showthread.php?t=603534 . Bulbizarre's website: https://archiveofourown.org/users/C...CoveredPortals/
Mad Poster
#1557 Old 12th Feb 2019 at 11:01 PM
Meduza created a mod that lets witches gain energy by meditating:
witches-can-gain-energy-through-meditating

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://app.mediafire.com/myfiles
Field Researcher
#1558 Old 12th Feb 2019 at 11:12 PM
https://delonariel.livejournal.com/4732.html <-default replacement bar drinks
Scholar
#1559 Old 13th Feb 2019 at 6:14 AM
I have to stop coming on to this thread and midge the tree's tumblr.
Mad Poster
#1560 Old 14th Feb 2019 at 9:22 AM
The traits system is fleshing out quite nicely:

Traits Project (Part 3-4) - Just Keep Swimming ♪ (or Not)
Traits Project (Part 3-3) - Was My Joke Funny?

Or Simply "PlumbBob"

Midge the Tree is being fascinating, as usual, too:
Grand Vampires Outside Downtown
Playables Don’t Clean Plates On Community Lots
Flameproof Christmas Trees
Drink Without Toast
Midge the Tree

I tell you, I can't keep up with these two modders! They're blowing it away!

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://app.mediafire.com/myfiles
Instructor
#1561 Old 14th Feb 2019 at 4:32 PM
Doggy pond that they self clean in.
http://www.medievalsims.com/forums/...hp?f=107&t=7388
Instructor
#1562 Old 14th Feb 2019 at 6:42 PM
MeetMeToTheRiver rereleased her clean temple of Veronaville

"Clean Veronaville Templates - Rerelease (Fixed Dead Version)
Happy Valentine’s Day, everyone! After a long wait, here is the rerelease of my clean Veronaville template! What are clean templates, you ask? See this post for further explanations and install instructions! Veronaville comes in two versions - main hood and subhood. The main hood version is new for the fixed dead version (where all dead sims can be resurrected safely), as the previous release only had the subhood version of this.

Changes included in the new version:
- Olivia Monty’s pregnancy has been restored! In the original Veronaville, her bio implies she was pregnant when she died, and she would show a pregnant mesh if resurrected (I removed this in the previous clean version), but she was missing a pregnancy controller so it wouldn’t actually result in a baby. NOW IT WILL. If you resurrect her.
- Important dead characters (Contessa Capp, Cordelia Capp, Caliban Capp, Claudio Monty, Olivia Monty, Hero Monty) now have memories, careers (some of them), skills, and proper relationships to living characters, making them much more desireable to resurrect.
Cleaned up some slightly buggy dead tokens on a few of the dead sims, thanks to a tip from @orpheus49.
- Took a page out of @dreadpirate’s book, and gave Goneril Capp, Regan Capp and Bianca Monty jobs in their respective family businesses. Also increased Goneril’s family’s household money considerably (her bio implies Albany married her for her money, so she should actually have some!), and gave a slight increase to the other bin families as well, so they will be able to live a little more comfortably and seem less like they came straight out of CAS.
- Reset Hal, Desdemona and Ariel’s faces to their originals (they were altered in my previous “fixed dead” version, a personal change I’d made and simply forgotten about when releasing it)."

http://meetmetotheriver.tumblr.com/...rerelease-fixed



There's no drama, like Sims drama.

Currently Playing: Sims 2 again!




Alchemist
#1563 Old 15th Feb 2019 at 10:56 PM
Oooooooo, I <3 Midgethetree! She made a mod in response to my request - a buyable broom that can be used to fly when needed and a mod that lets witches walk without it!

I tried doing this and had just gotten the witch to walk, when, suddenly... the broom appeared and flew off after her! Hilarious, but not what I was going for. Midgethetree has made it happen. My witches can live among the normals, now.

http://midgethetree.tumblr.com/post...or-all-the-work
Scholar
#1564 Old 16th Feb 2019 at 11:48 AM Last edited by Enjoji : 16th Feb 2019 at 11:59 AM.
Quote: Originally posted by Sims2Christain
I have to stop coming on to this thread and midge the tree's tumblr.


I totally understand this sentence - I need to as well, but for some strange reason I cannot stop....checking....this...thread...for new shinies.....
Her tumblr is like the best wine you've ever had.... one sip is not enough!

...Titanium white...
Alchemist
#1565 Old 16th Feb 2019 at 5:53 PM
All the top witches have them!
@Radium, MidgetheTree's modded buyable broom in my game. <3


Mad Poster
#1566 Old 17th Feb 2019 at 12:22 AM Last edited by FranH : 17th Feb 2019 at 2:33 AM.
This is getting dangerous: Meduza posted a new mod called "Poison".
It's partially dependent on the traits of 'lucky/unlucky:
Quote:
This upload contains poison object and poison custom interaction. You can click on poison goblet and make your Sim drink poison or put it into their inventory. If Sim drinks poison, they will vomit and then die of disease. If Sim has poison goblet in their inventory, new interaction clickable on other Sims will appear. It's called 'Poison'. The chance of making other Sim drink poison is based on other's Sim logic, lucky and unlucky traits are also taken into account. When Sim accepts, poison disappears from poisoner's inventory and accepter drinks it, vomits and then dies. If Sim refuses to drink suspiciously looking wine, poison stays in poisoner's inventory.


Get it here:

Deadly poison - let your spies poison other Sims!


On a completely different subject (but still related to gameplay, sort of)-I came across this article in the New Yorker (of all places!) about Sims 4;

Pretending to Be Famous in The Sims

The article makes gameplay harder in 4 than it actually is. Rather laughable. Guess the writer must have small children...

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://app.mediafire.com/myfiles
Theorist
#1567 Old 17th Feb 2019 at 3:31 AM
Quote: Originally posted by FranH
The article makes gameplay harder in 4 than it actually is. Rather laughable. Guess the writer must have small children...


My 8-yr-old niece who plays TS4 (and has the add-ons) recently decided she wanted to start creating content for her game to make it more interesting to play. That says it all.


“Seize the time... Live now! Make now always the most precious time. Now will never come again.” ― Jean-Luc Picard
Alchemist
#1568 Old 17th Feb 2019 at 12:00 PM
A lot of people have seen this, I'm sure, but I never had. It made me cry a little, cuz.... awwwwwwwwwww, it was the beginning of this amazing creative experience.

"Almost at any point of the game where we could let the players do more customization, we did. And anyplace we could make the Sims, kind of, exhibit deeper, more interesting, behavior, we did. "

https://www.youtube.com/watch?v=RpItHVR9oa0
Alchemist
#1569 Old 18th Feb 2019 at 7:24 AM
Found some good stuff:

Nysha's Apartment Rent Control I don't think this was posted on here, and forgive me it it was. Basically it works like Inge's mortgage shrubs, but for apartments. Cool if you want to build subsidized/cheap apartements.

Squinge's Call Taxi Enabled for Children. Another one for the 'How Did I Miss This?! I've Looked Through Squinge's Mods A Bajillion Times!" category. It allows kids to call for a taxi and visit/invite friends to community lots alone. Squinge confirmed that the EP3 file works with M&G.

Next, Nekosayuri's More Signs Than You'll Ever Need. Simlish signs for your businesses and community lots. 'Nough said.

Next, Rented Space graciously answered my question on how to get hairs to show up next to each other in the bin and linked me to Almighty Hat's Simple SimPE Tricks. Loads of good info in there! It's a really helpful tutorial on a lot of the more basic aspects of SimPE.

Finally, of course I can't post without a MidgeTheTree plug, . We've got a serious trend going on. Now, there's Imaginary Friend Doll Can Summon Social Bunny and, I missed this one a little while ago, Only Plantsims/Fairies Talk to Plants for those playing a realistic hood, or just looking for a challenge.

"Thinking of you, wherever you are. We pray for our sorrows to end, and hope that our hearts will blend." - Kingdom Hearts

XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
Mad Poster
#1570 Old 18th Feb 2019 at 12:32 PM Last edited by RoxEllen1965 : 18th Feb 2019 at 12:50 PM.
Slig made default replacements for the Maxis base game farm field neighborhood deco. These are the farm fields that were used extensively in Veronaville near Capp Manor and the Monty ranch. Slig made higher resolution versions that look much better. The screenshots don't do them justice. (Second item on the page, just beneath the blimp.)

http://slig.dreamwidth.org/21659.html

EDITED to add screenshots since the one on Slig's website is so tiny
Screenshots
Instructor
#1571 Old 18th Feb 2019 at 1:10 PM
Quote: Originally posted by RoxEllen1965
Slig made default replacements for the Maxis base game farm field neighborhood deco. These are the farm fields that were used extensively in Veronaville near Capp Manor and the Monty ranch. Slig made higher resolution versions that look much better. The screenshots don't do them justice. (Second item on the page, just beneath the blimp.)

http://slig.dreamwidth.org/21659.html

EDITED to add screenshots since the one on Slig's website is so tiny


My Veronaville prayers have been answered.
Inventor
#1572 Old 18th Feb 2019 at 1:32 PM
Quote: Originally posted by RoxEllen1965
Slig made default replacements for the Maxis base game farm field neighborhood deco. These are the farm fields that were used extensively in Veronaville near Capp Manor and the Monty ranch. Slig made higher resolution versions that look much better. The screenshots don't do them justice. (Second item on the page, just beneath the blimp.)

http://slig.dreamwidth.org/21659.html

EDITED to add screenshots since the one on Slig's website is so tiny


Now all I need is to make these farm fields visible in lot view.
Instructor
#1573 Old 18th Feb 2019 at 1:38 PM
Quote: Originally posted by Anhaeyn
Now all I need is to make these farm fields visible in lot view.


Scroll down a bit more - the 2nd version IS visible in lot view!
Inventor
#1574 Old 18th Feb 2019 at 1:51 PM
Quote: Originally posted by conversesneaker
Scroll down a bit more - the 2nd version IS visible in lot view!

If you mean smaller farm fields - i know about them. I have them, but they're not too useful for me, why?
Hood I'm working on, barely has any flat terrain. Basegame farm fields work on every terrain, no matter what, either it's a hill or flat. Those smaller farm fields behave differently: when they're placed on a terrain that isn't flat, this field will levitate a bit. And I can't use them like this, because farm fields are main thing working as background in this hood and are supposed to be seen almost from everywhere (they're placed on a small hill).
Mad Poster
#1575 Old 18th Feb 2019 at 2:06 PM
If I need object based farm fields for flat terrain, I'd rather use the ones by greatcheesecakepersona anyway. Each type has its advantages and disadvantages. The object fields look great on flat terrain. For hills/contours/terraces, etc. I use the large base game ones that conform to the bumpy places on the map. With Slig's retextures, I now have the best of both worlds. (Well, almost - it would be nice if the large fields were visible from lot view. )
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