Core Mod Merger - (no IL or Hex-Editor required !) Udated to 0.1
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Created by morgade
Uploaded: 12th Jul 2009 at 11:34 PM
Updated: 27th Nov 2013 at 3:15 PM by Nysha
Updated: 27th Nov 2013 at 3:15 PM by Nysha
The Sims 3 Core Mod Merger
Update version and documentation
This is a tool able to inject multiple Core Mods in a batch process.
This merge proccess is fast and really works. (The two sample mods provided injects code in the same method)
This tool will only be useful when (or if) modders agree in develop and distribute core mods in the expected format (dll + config xml).
So, if modders are interested, post your thoughts and injecion requirements here !
Detailed documentation on how to use and develop "mergeable" mods are anexed.
.NET 3.5 Definetly required !!
If you want make a quick test, just:
- Unpack the file into your <The Sims 3 Folder>\ModMerger.
- Running ModMerger.exe will run the batch proccess, merging the two sample core mods (PeeYourself, Instant Maximize) and generate a gameplay.package into the ..\Mods\Package folder. [WARNING - It will overwrite an existent gameplay.package in this folder]
- Running mergerAndRun.bat will merge mods and run the game
UPDATE: Posted source code
Additional Credits:
Uses s3pi .NET API
Uses Mono Cecil IL Instrumentation API
Update version and documentation
This is a tool able to inject multiple Core Mods in a batch process.
This merge proccess is fast and really works. (The two sample mods provided injects code in the same method)
This tool will only be useful when (or if) modders agree in develop and distribute core mods in the expected format (dll + config xml).
So, if modders are interested, post your thoughts and injecion requirements here !
Detailed documentation on how to use and develop "mergeable" mods are anexed.
.NET 3.5 Definetly required !!
If you want make a quick test, just:
- Unpack the file into your <The Sims 3 Folder>\ModMerger.
- Running ModMerger.exe will run the batch proccess, merging the two sample core mods (PeeYourself, Instant Maximize) and generate a gameplay.package into the ..\Mods\Package folder. [WARNING - It will overwrite an existent gameplay.package in this folder]
- Running mergerAndRun.bat will merge mods and run the game
UPDATE: Posted source code
Additional Credits:
Uses s3pi .NET API
Uses Mono Cecil IL Instrumentation API
Filename | Type | Size |
---|---|---|
Core Mord Merger Docs.zip | zip | |
The Sims 3 Core Mord Merger.rtf | rtf | 112324 |
Filename | Size | Downloads | Date | |||||
ModMerger-src.zip
| Source code (developers only)
Size: 155.8 KB · Downloads: 876 · 24th Jul 2009 |
155.8 KB | 876 | 24th Jul 2009 | |||||
Core Mord Merger Docs.zip
Size: 14.1 KB · Downloads: 1,756 · 13th Jul 2009 |
14.1 KB | 1,756 | 13th Jul 2009 | |||||
ModMerger-0.1.zip
Size: 3.28 MB · Downloads: 3,085 · 13th Jul 2009 |
3.28 MB | 3,085 | 13th Jul 2009 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
Install Instructions
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Packs Needed
None, this is Sims 3 base game compatible!
Other Information
Operating System:
– Windows
: Windows XP, Windows Vista, Windows 7, etc
Utility Type:
– CC Editors
: Tools for modifying .package files, sims*pack files, and resources contained within those files.
Plugin Type:
– Not Applicable
: Standalone tools
Tags