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To make a mesh, you need a meshing program, and then you need the plugins to turn the product into something the game can read.
Blender is free, and is the one that was being recommended at simlogical while
S3OC was being developed so the plugins are right there. But it is not as easy to learn the controls as Milkshape is.
Milkshape is easier to learn the controls, but it costs money to use after the free trial period. And I believe you have to come to MTS for Milkshape plugins.
Either will probably take a bit of time to learn, but since you are just trying to make a large, floating rectangle you are not going to be working on anything too complex for a beginner.
But if the 3 frame paintings which you cloned are already the right shape and size, you can use
Texture Tweaker to give them the new look without having to worry about making a new mesh.
http://www.simlogical.com/ContentUp...s/625/index.htm
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