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- Common Threads - Hacks & CC that you'd like to see!
#4451
11th Nov 2016 at 10:42 AM
Posts: 3,776
Quote: Originally posted by Essa
You could try BO's version of the hack: http://www.leefish.nl/mybb/showthread.php?tid=912 I have it in my game (installed by disk too) and it works. |
You know what's embarassing? Not only did I forget that BO made a version of that hack, but I totally forgot that I've had it in my game for over a year now!
You can probably tell how often I use garden gnomes in my game.
Thanks to Crmelsimlover for sharing these rare Christianlov mods for TS2: Cpack editor with working face DNA fixer and Skin Selector Painting Prototype. Instructions for adding custom skins to Skin Selector at post #5 here. Instructions for using the DNA fixer at post # 2662 here.
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Lab Assistant
#4452
11th Nov 2016 at 3:44 PM
Posts: 138
Thanks: 576 in 7 Posts
Quote: Originally posted by joandsarah77
There are only a few essential ones, the rest are more personal preference. For a lot of people 'no baby swarming' is a must but I don't use it or want it. |
Baby swarming is not a glitch as far i know..
#4453
11th Nov 2016 at 5:10 PM
Posts: 12,355
Thanks: 855 in 4 Posts
#4454
11th Nov 2016 at 10:03 PM
Quote: Originally posted by simshout
Baby swarming is not a glitch as far i know.. |
Maybe I was unclear. 'No baby Swarming' is a mod, many people say it's essential for their game. I was saying I don't use it and it has nothing to do with stopping the game corrupting, so it's a play style preference, not an essential mod.
"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Lab Assistant
#4455
11th Nov 2016 at 10:50 PM
Posts: 138
Thanks: 576 in 7 Posts
Quote: Originally posted by joandsarah77
Maybe I was unclear. 'No baby Swarming' is a mod, many people say it's essential for their game. I was saying I don't use it and it has nothing to do with stopping the game corrupting, so it's a play style preference, not an essential mod. |
I was talking about not intended behaviour (glitch, bug etc), not by-design annoyances like swarming... That's what SilentPatch does for GTA SA, a big mod that fixes all kind of glitches, although it does a bit more than bugfixing, like some performance improvements.
#4456
12th Nov 2016 at 3:29 AM
Posts: 9,952
Thanks: 416 in 15 Posts
Skyrim has a big unofficial bugfix patch, the USKP (Unofficial Skyim Patch) and USLEEP (Unofficial Skyrim Legendary Edition Patch). Fun thing to do is to go to any Skyrim page on the UESP wiki, go down to bugs, and see how many bugs it fixes. I first got it after one of my quests broke on me and the wiki said it was fixed in the patch.
As for a Sims one I'd limit it to just the stuff that could break the game - nounlinkondelete and something to keep the vampire from biting Crumplebutt to start out with.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
As for a Sims one I'd limit it to just the stuff that could break the game - nounlinkondelete and something to keep the vampire from biting Crumplebutt to start out with.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
#4457
12th Nov 2016 at 3:36 AM
The game already has patches for most bugs, there are only about 5 mods that are essential, hardly a ton load.
"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Mad Poster
#4458
12th Nov 2016 at 5:07 PM
Posts: 3,859
Thanks: 3709 in 13 Posts
Quote: Originally posted by enjoysMusic11
I'd love a mod that lets my sims bring some of their family's money with them to college and when they graduate too. It just seems so nonsensical when the heir of the Goths goes to college and aside from her scholarships is dirt poor. And giving money to them too makes so that they have more variety of where they want to move in too after college. |
A combination of Pescado's Money Order plus No20kHandouts does exactly this.
No20kHandouts means that graduates will come back to the home neighbourhood with a share of their household funds when they graduate, rather than a blank 20k for everyone. CAS sims still get the 20k (or more if you create a family).
Money Order has two functions; you can use it to send money through the mail system to any sim your sim already knows, or you can "load" it with an amount and place it in a sim's inventory. When they move out of the household, they'll take the amount on the money order with them instead of the household's cash value being divided between the sims in the two households. (I don't know what happens if you load the money order with more than the household has in cash.)
So you could send a teen from a rich family off to college with 40k. They use some of it to pay their bills at college, get some back for good grades and also graduate with about 40k. Or, you send them with 10k, to pay their bills at college, and then when they graduate, get their parents to wire over 40k. Now they have 50k to buy a house.
I use the sims as a psychology simulator...
#4459
12th Nov 2016 at 5:46 PM
Quote: Originally posted by enjoysMusic11
I'd love a mod that lets my sims bring some of their family's money with them to college and when they graduate too. It just seems so nonsensical when the heir of the Goths goes to college and aside from her scholarships is dirt poor. And giving money to them too makes so that they have more variety of where they want to move in too after college. |
That is very easy to do without mods.
Buy any # of the 5k statues just before they leave in the amount you want them to have and place them in there inventory but you will need to take them out once there and sell them so they do not lose value.
Rinse and repeat if needed when they go back to the main hood.
All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
#4460
12th Nov 2016 at 9:59 PM
Posts: 9,952
Thanks: 416 in 15 Posts
I thought that objects didn't deprecate while in inventory?
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
#4461
13th Nov 2016 at 1:17 PM
It would be great to have an eaasier way to use bodyshape in game : I mean that only the clothes of your current bodyshape would appear in the buying dialog...
I believe in the "Thanks" button and its amazing powers !!!
#4463
13th Nov 2016 at 7:09 PM
Posts: 3,776
Quote: Originally posted by Zynethyst
i want to see a mod that makes the UI look more like the beta one from gamescom (the purple one) |
Spendel appears to be looking into this. See post # 57 in this thread:
http://www.modthesims.info/showthre...0#startcomments
Thanks to Crmelsimlover for sharing these rare Christianlov mods for TS2: Cpack editor with working face DNA fixer and Skin Selector Painting Prototype. Instructions for adding custom skins to Skin Selector at post #5 here. Instructions for using the DNA fixer at post # 2662 here.
#4464
14th Nov 2016 at 10:52 AM
Posts: 2,542
I'd like an interaction like 'buy coffee for' for drinks at a bar.
#4465
14th Nov 2016 at 4:27 PM
Posts: 64
I know it might be feasible, but I would love a hack/program to be able to change sim heights permanently, without going through all the trouble in SimPE.
#4466
14th Nov 2016 at 4:46 PM
Quote: Originally posted by Essa
I'd like an interaction like 'buy coffee for' for drinks at a bar. |
You'd think they'd have put that into night life with the whole aspect of dating since they already had it for coffee the Ep right before!
Uh oh! My social bar is low - that's why I posted today.
My SIMBLER | SIM WHIM | SIM VIDS | SIMS 2 STORIES | SIM PICTURE-TAKING TIPS | MY HOOD | SIMSTAGRAM | TWITTER | TWITCH
#4467
14th Nov 2016 at 5:01 PM
Posts: 1,273
Quote: Originally posted by Galit123
I know it might be feasible, but I would love a hack/program to be able to change sim heights permanently, without going through all the trouble in SimPE. |
Its not even that hard... Its probably possible to automate the process though.
#4468
15th Nov 2016 at 9:43 AM
Posts: 489
I would like that will would take back the license from TS" and give us a present one last ultimate ep with some things we do wish for the game.
diferent farm animals
a new age (the middle age we all talk about)
possibility to change shoes (that is the only thing i envy on ts3 and ts4)
height and weight slides
bikes and bicycles
i do not need to go with the sim to his work but i really would like that for instance people would really go and vote for the mayor like in rl (based in popularity and influence points)
more activities during the seasons (surfing on summer/ skiing in winter/)
etc
diferent farm animals
a new age (the middle age we all talk about)
possibility to change shoes (that is the only thing i envy on ts3 and ts4)
height and weight slides
bikes and bicycles
i do not need to go with the sim to his work but i really would like that for instance people would really go and vote for the mayor like in rl (based in popularity and influence points)
more activities during the seasons (surfing on summer/ skiing in winter/)
etc
#4469
15th Nov 2016 at 1:37 PM
Posts: 4,361
That's a dream I've had for years. That someone at EA would remember TS2 is still the hallmark of all sims games and throw its loyal players one last great ep, a super-sized one with updated clothes and objects and standardizing some of the best cc we've found through the years. Sighhh....
"Fear not little flock, for it hath pleased your Father to give you a kingdom". Luke 12:32 Chris Hatch's family friendly files archived on SFS: http://www.modthesims.info/showthread.php?t=603534 . Bulbizarre's website: https://archiveofourown.org/users/C...CoveredPortals/
"Fear not little flock, for it hath pleased your Father to give you a kingdom". Luke 12:32 Chris Hatch's family friendly files archived on SFS: http://www.modthesims.info/showthread.php?t=603534 . Bulbizarre's website: https://archiveofourown.org/users/C...CoveredPortals/
Alchemist
#4470
17th Nov 2016 at 12:07 AM
Posts: 2,698
farm animals could be do-able for Sims2; I recall people mentioning at least some mods/hacks for that. do not remember where.
bikes & bicycles might also be do-able for Sims2.
new age; the steps for adding any would probably be the same as the steps done to add Young Adult. and adding Young Adult probably involved changes to the game engine.
shoes and height/weight sliders; those I imagine are also game engine things.
sims vote for mayor; from my understanding, none of the current versions have actual government positions. though some things in the game might imply such positions. voting could be a thing that players imagine.
various seasons activities might also be do-able; if the animations for such activities already exist.
best chance for another expansion might be if the game engine becomes public domain.
bikes & bicycles might also be do-able for Sims2.
new age; the steps for adding any would probably be the same as the steps done to add Young Adult. and adding Young Adult probably involved changes to the game engine.
shoes and height/weight sliders; those I imagine are also game engine things.
sims vote for mayor; from my understanding, none of the current versions have actual government positions. though some things in the game might imply such positions. voting could be a thing that players imagine.
various seasons activities might also be do-able; if the animations for such activities already exist.
best chance for another expansion might be if the game engine becomes public domain.
#4471
17th Nov 2016 at 12:16 AM
Posts: 16,742
Thanks: 1742 in 10 Posts
Farm animals and vehicles have been done. They involve adding NPCs to your downloads folder, so anyone using them should back up the whole game before adding them, in case they're a disappointment.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
#4472
17th Nov 2016 at 12:19 AM
Posts: 791
Thanks: 98 in 1 Posts
To be fair, height can be done, albeit with some SimPE tweaking. I bookmarked these tutorials for when I finally start moving in Sims into Fort Osceola. Perhaps this could be of some use to you?
http://chickadeelee.livejournal.com/27149.html
http://modthesims.info/t/132248
http://chickadeelee.livejournal.com/27149.html
http://modthesims.info/t/132248
"God created dinosaurs. God destroyed dinosaurs. God created Man. Man destroyed God. Man created dinosaurs.
Dinosaurs eat man...Woman inherits the earth."
- Michael Crichton, Jurassic Park
My Simblr | Hadi Family Tree
Dinosaurs eat man...Woman inherits the earth."
- Michael Crichton, Jurassic Park
My Simblr | Hadi Family Tree
#4473
17th Nov 2016 at 12:36 AM
Posts: 4,361
Quote: Originally posted by Peni Griffin
Farm animals and vehicles have been done. They involve adding NPCs to your downloads folder, so anyone using them should back up the whole game before adding them, in case they're a disappointment. |
I've never seen a farm animal with any kind of realistic movement.
"Fear not little flock, for it hath pleased your Father to give you a kingdom". Luke 12:32 Chris Hatch's family friendly files archived on SFS: http://www.modthesims.info/showthread.php?t=603534 . Bulbizarre's website: https://archiveofourown.org/users/C...CoveredPortals/
#4474
17th Nov 2016 at 1:09 AM
All available farm animals have draw backs. Beks have an NPC controlling them and plenty of known bugs. Then there are sun&Moons which don't add an NPC but they just randomly jump from square to square.
Bicycles are available as NPC controlled ones or as vehicles.
Middle age can only be done via cc clothes, hair, lines. An actual middle age would be great.
Height can be adjusted via a cheat'
Shoes can be changed if you use top only and a bottom only cc clothes.
I count mayoral votes by looking at the relationship panel. I add up all friendship top points minus any enemy points.
There is a surfing mod. Again it has limits and also includes an NPC.
Bicycles are available as NPC controlled ones or as vehicles.
Middle age can only be done via cc clothes, hair, lines. An actual middle age would be great.
Height can be adjusted via a cheat'
Shoes can be changed if you use top only and a bottom only cc clothes.
I count mayoral votes by looking at the relationship panel. I add up all friendship top points minus any enemy points.
There is a surfing mod. Again it has limits and also includes an NPC.
"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Alchemist
#4475
17th Nov 2016 at 1:54 PM
Posts: 3,003
Thanks: 896 in 4 Posts
I thought amora was asking for those things to be integrated a bit more seamlessly. The modders are invaluable, but of course they face limitations that EA wouldn't. I was just looking at TashaFaun's npc job pack someone linked to; I wish someone would add the jobs she didn't get a chance to, especially the newspaper delivery kid.
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