The Vampyre Legacy challenge
Hey first of all I'd like to apologize for the extremely harsh subject matter in my previous challenge (which has since been deleted). I wrote it on a whim and wasn't exactly sure how it would be received... Sorry guys
Anywho I had an idea for a lighter legacy challenge that I'm trying out today, just let me know what you think
Also you need either LN or SN to play this (base game could work if you link it with the perfect genetics challenge)
Also I would suggest using the portrait panel mod by nrass for this challenge.
Backstory
A girl stood before the door of the beautiful old building. She gently raised her hand and knocked.
"what do you require my child?"
The girl shuffled her feet staring down at the ground
"A place to stay the night and no longer"
A sigh resided from the other side of the door followed by the creaking of the old door being opened fully
"Come in, you'll catch your death out there."
The girl eagerly wandered inside and almost immediately the harsh scent of garlic hit her nose. She reeled backwards coughing.
"Anything wrong, young one?"
"I'm... Allergic"
The hooded figure nodded before turning on their heels and walking solemnly out of the hall.
The girl smiled as she stared at the locket in her hands, "Father I shall not fail you."
Sims:
This is where it gets a little complicated so I'm going to split it up into two groups
The Coven:
Everyone in the coven must have the good trait or everyone in the coven must have the evil trait. Even the recruits (take away one trait of your choice)
The High Coryphaeus:
Leader of the clan. An adult/elder, could be male or female. (in the backstory he is male but it works either way) Strong, confident and wise. They have no personal goals other than ensuring the Haeres grows strong and wise.
Traits: Any three from the good list (below), ambitious and good/evil
The Haeres:
Offspring of the Coryphaeus. A young adult, male or female. (in the backstory she is female but it works either way) The last remaining heir to the coven. Their personal goal is to have as many vampyre children as they can to ensure a future Haeres. Once the High Coryphaeus has passed on, they will automatically receive the role their parent left.
Traits: Any from the good list and good/evil
The Oracles:
The wisest of the coven. Any age you wish. Their personal goals are to master logic, writing, painting and sculpting skill (if it is available to you) there can only be two oracles at one time (vampyres as wise and creative as them are rare and something to be cherished)
Good Traits: Artistic, Genius, Disciplined, Eccentric, Savvy Sculptor, Perfectionist, Virtuoso as well as the generic good/evil
The Curantis:
These vampyres provide for the coven as well as take care of the human children. Their personal goals are to master the cooking, fishing and gardening skills. There can only be four caregivers at one given time (if one grows old you can allow them to 'retire' and recruit a new one)
Good traits: nurturing, natural cook, gatherer, family oriented, green thumb, angler, loves the outdoors as well as the generic good/evil
The Venatores:
These vampyres lure in unsuspecting victims with their charm. They can be used to lure in new recruits, Homines Amatores or 'food'. Their personal goal is to master the charisma skill
Good traits: Irresistible, Charismatic, Friendly, Good sense of humor, Flirty as well as the generic good/evil
The militbus:
These are new recruits to the coven who currently do not have a rank. They are essentially servants to the rest of the coven. Their personal goals are to gain as many skills as they can in the hope of earning a new title.
Note: Vampyres born into the coven are not part of the militbus.
They have to have at least one good trait and only two bad
The Filii Noctis:
These are the vampyre children of the Haeres. They are considered extremely valuable to the clan and are raised by the High Coryphaeus and Haeres themselves. Their traits must be randomized however you are allowed three re-rolls. If they have two bad traits they are shunned from the coven. The only trait that you are allowed to choose is the good/evil generic trait
The Qui Malum:
These are the human offspring of the Haeres. They are unwanted by the vampyres. You can pick their traits and do not have to give them the generic good/evil.
The Homines Amatores:
These are the lovers of the Haeres. They must be human as a vampyre is unable to produce offspring with another of it's kind. They must be attractive, physically fit and contain at least two of the good traits. They have no personal goals. Once a Homine Amatore is used once for a child, they must be disposed of. How depends on which trait you chose, good or evil
Good traits for all in the coven:
Athletic
Genius
Kleptomaniac
Disciplined
Adventurous
Artistic
Brave
Charismatic
Eccentric
Irresistible
Night owl
Supernatural Fan
Virtuoso
Proper
Bad traits:
Absent-minded (for practical reasons)
Clumsy ( i mean come on, who's ever heard of a clumsy vampyre?)
Couch potato (It's difficult to get a couch potato to do anything)
Coward (what use is cowardly vampyre?)
Loser (vampyres are too proud to be losers)
Inappropriate (vampyres are meant to be calm and collected)
Insane (see above)
Loner (just for practicality)
Supernatural skeptic (do I even have to explain this one?)
Edit
Just thought I'd add that all other traits are neutral and although are not the greatest ones for a member of the militbus to have, they are not bad. A person with mostly neutral is more valued than one with one bad for example.
This is the complicated bit
If you chose Good:
You are vegetarian vampyres and do not need The Venatores to bring in food.
The Used Homines Amatores are simply kicked out or turned
Filii Noctis with bad traits are moved out
The Qui Malum are moved out once old enough
Your covens goal is to form allies with the humans in the hope of living in harmony :3
If you chose Evil:
The Venatores only bring in food or Homines Amatores
Used Homines Amatores are either locked in a dungeon, killed using Dexter the Bear mod or drained
Filii Noctis with bad traits are locked in a dungeon
The Qui Malum are drained, locked in a dungeon or killed using Dexter the Bear mod
Your Covens goal is to enslave the entirety of humanity
All humans must either be dead, turned or Homines Amatores
Edit
Be creative with deaths, there are a lot of ways to die in the sims and a whole bunch of mods that can add even more ways of murdering (evil laugh)
In the beginning:
You start out with The High Coryphaeus, The Haeres and one venatore. This is the only point in the challenge that you are allowed to use cheats
Create a house which includes:
A large dining hall (EDIT: As the family expands, make the dining hall larger, you could have the Homines Amatores and Qui malum eat seperately)
A large kitchen
At least one living room
At least two bathrooms
At least 3 bedrooms- two with en suites ( I suggest having spare rooms though)
A study
A garden for planting
A small fishing pond
A nursery with two cribs, a highchair, a potty chair and toys (EDIT: As the family expands you can add more nurseries or expand the room)
EDIT: If you chose the evil trait add a large basement to serve as a dungeon for torturing the humans
(minus the torturing part you sadists :P)
Lock the doors to the study and nursery for now. The study can be unlocked once you have an Oracle and the nursery when you have either a child or a Curantis. Set you family funds (testingcheatsenabled true, familyfunds [familyname] [amount]) to 30,000 simoleons and begin!
I hope you enjoy this challenge :D