I have only 2 food related mods. I got tired of adult sims beating my servo to the fridge and making a meal, then the servo serving a meal so I installed
Sims99Fanatic No Autonomous Serve Meals (Or Stuff Face) here and to stop my 2 sim households from serving 6 portions I use
Neder's Variable Meal Servings here . I removed them both, to no effect.
Both townies and sims I made were stealing my drinks.
Then I noticed if I sat at the bar and just ordered a drink, it would be stolen, the order drink interaction would loop, and each time my drink was stolen sometimes by the same sim twice! Then I noticed every sim, townie or my creation would have a drink delivered to them (I'm assuming they ordered one) and every time it would be stolen.
I then changed the affinity of the game to use only one processor, what changed was I had a 50/50 chance of my drink being clickable so I could drink it.
I wonder if the behavior that controls this action has some internal wait command before the item (food or drink) can be stolen, and the faster computers of today just cycle so fast that the item is flagged instantly.
I suspect this because I am comparing the computer I had 10 years ago ( when I never noticed this behavior ) to my many times faster computer today.