#5
10th May 2016 at 4:05 PM
Last edited by parrot999 : 10th May 2016 at
4:31 PM.
Quote: Originally posted by Grijze Pilion
Looking nice. I personally would change all the blues into either blacks or whites, but this looks okay as well.
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lol! You want my UI to be more Sims 4, and the other person wants it to be more Sims 2... I literally can't win!
But in all seriousness, if someone makes a black or white variant of the basic UI, I'd consider making another version of this with those defaults as well.
As it currently stands I am taking sprites from the Green test UI that dino_rex made using photoshop's batch feature as a proof of concept, and merging the spritesheets with the Basegame UI. (Editing where necessary, for example the change floor buttons needed to be manually edged properly otherwise the area around them would flash green every time they are selected, and the colorwheel icon in CAS' CASt is buggy looking in the green UI, so I cut a hole and replaced it with the one from the default blue UI as can be seen above...) If someone can batch up a full black or white default, I'd totally be up to take a crack at that one... As it stands, I lack photoshop, only Gimp, so I'd have to manually change every sprite in the game, vs now where I only have to change like a third of the sprites. (which is still a lot of sprites to: figure out what they actually are, edit them where necessary, fix any human error that will occur due to misinterpreting what a certain sprite is, and make sure they don't inherit visual bugs from the green batch UI.)