- Site Map >
- Community >
- Sims Discussion >
- Sims 2 >
- General - What's in your UserStartup.cheat file?
- Site Map >
- Community >
- Sims Discussion >
- Sims 2 >
- General - What's in your UserStartup.cheat file?
#101
23rd Nov 2017 at 1:25 PM
Posts: 9,950
Thanks: 416 in 15 Posts
Here's mine.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Code:
boolprop controlpets true boolprop petactioncancel true boolProp testingCheatsEnabled true boolProp allow45DegreeAngleOfRotation true uintProp maxTotalSims 50 uintProp maxTotalHumans 35 uintProp maxTotalPets 15 alias mon "moveObjects on" "Move Objects On" alias moff "moveObjects off" "Move Objects Off" alias snapon "boolProp snapobjectstogrid true" "Snap Objects On" alias snapoff "boolProp snapobjectstogrid false" "Snap Objects Off" alias quarteron "setquartertileplacement on" "Quarter Tile Placement On" alias quarteroff "setquartertileplacement off" "Quarter Tile Placement Off" alias dormon "boolProp dormSpecificToolsDisabled false" "Dorm Specific Tools Enabled" alias dormoff "boolProp dormSpecificToolsDisabled true" "Dorm Specific Tools Disabled" alias lotnameon "boolprop ShowLotPackageFilename true" "Show Lot Package Filename On" alias lotnameoff "boolprop ShowLotPackageFilename false" "Show Lot Package Filename Off" alias headlineson "boolProp showHeadlines true" "Show Headlines On" alias headlinesoff "boolProp showHeadlines false" "Show Headlines Off" alias aptbuyfalse "boolProp apartmentBuildBuyRestrictions false" "Apartment Build Buy Restrictions False" alias aptbuytrue "boolProp apartmentBuildBuyRestrictions true" "Apartment Build Buy Restrictions True" alias aptsublotfalse "boolProp aptSubLotSpecificToolsDisabled false" "Apartment Sublot Tools Disabled False" alias aptsublottrue "boolProp aptSubLotSpecificToolsDisabled true" "Apartment Sublot Tools Disabled true" alias aptbaselotfalse "boolProp aptBaseLotSpecificToolsDisabled false" "Apartment Base Lot Tools Disabled False" alias aptbaselottrue "boolProp aptBaseLotSpecificToolsDisabled true" "Apartment Base Lot Tools Disabled True"
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Advertisement
#102
23rd Nov 2017 at 7:52 PM
Last edited by RoxEllen1965 : 23rd Nov 2017 at 8:04 PM.
Posts: 3,776
Here are some of mine that I didn't see in any other posts:
Thanks to Crmelsimlover for sharing these rare Christianlov mods for TS2: Cpack editor with working face DNA fixer and Skin Selector Painting Prototype. Instructions for adding custom skins to Skin Selector at post #5 here. Instructions for using the DNA fixer at post # 2662 here.
Code:
boolprop CameraNeighborhoodFlythroughEnabled false boolprop dontMergeNHFlora false set HighestAllowedLevel 8 faceBlendLimits off floatProp tvVolume 0.2 alias lightfix "setLotLightingFile clear"
Thanks to Crmelsimlover for sharing these rare Christianlov mods for TS2: Cpack editor with working face DNA fixer and Skin Selector Painting Prototype. Instructions for adding custom skins to Skin Selector at post #5 here. Instructions for using the DNA fixer at post # 2662 here.
#103
23rd Nov 2017 at 7:58 PM
Posts: 9,950
Thanks: 416 in 15 Posts
what does highest allowed level do?
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
#104
23rd Nov 2017 at 8:09 PM
Posts: 3,776
Quote: Originally posted by ihatemandatoryregister
what does highest allowed level do? |
It lets you build taller buildings. Theoretically, level = 8 will allow 8 floors. It makes a difference whether the building has a foundation or not - maybe someone else will recall what that difference actually was. (Can you tell I don't use this one much?) This was borked somewhat by one of the later EPs, so it may be flaky - sometimes it works and sometimes not. It's often possible to "nudge" the game to force it to give you another level by placing a Maxis dormer on top of the building and then deleting it.
Thanks to Crmelsimlover for sharing these rare Christianlov mods for TS2: Cpack editor with working face DNA fixer and Skin Selector Painting Prototype. Instructions for adding custom skins to Skin Selector at post #5 here. Instructions for using the DNA fixer at post # 2662 here.
#105
23rd Nov 2017 at 9:15 PM
Posts: 12,355
Thanks: 855 in 4 Posts
One for us Britishers: boolProp carsOnRight false
All my aliases are single letters or two letters at most. Makes typing them very easy (m for moveobjects on, m- to turn it off).
All my aliases are single letters or two letters at most. Makes typing them very easy (m for moveobjects on, m- to turn it off).
#106
23rd Nov 2017 at 9:27 PM
Posts: 2,462
Thanks: 4246 in 17 Posts
I opened mine to see what I actually have in there... and this is what I have:
boolprop allow45DegreeAngleOfRotation true
boolprop ControlPets on
boolprop petActionCancel true
intProp maxTotalSims 75
intProp maxTotalHumans 60
intProp maxTotalPets 15
intprop maxNumOfVisitingSims 25
floatProp tvVolume 0.2
setHighestAllowedLevel 10
#------------------------------------------------------------------
# aliases
#------------------------------------------------------------------
alias apton "boolProp aptSubLotSpecificToolsDisabled false"
alias aptoff "boolProp aptSubLotSpecificToolsDisabled true"
alias cfeon "boolprop constrainfloorelevation false"
alias cfeoff "boolprop constrainfloorelevation true"
alias dormon "boolProp dormSpecificToolsDisabled false"
alias dormoff "boolProp dormSpecificToolsDisabled true"
alias lightson "boolProp allObjectLightsOn true"
alias lightsoff "boolProp allObjectLightsOn false"
alias moveon "moveObjects on"
alias moveoff "moveObjects off"
alias quarteron "setQuarterTilePlacement on"
alias quarteroff "setQuarterTilePlacement off"
alias shadowson "boolProp objectShadows true"
alias shadowsoff "boolProp objectShadows false"
alias snapon "boolProp snapObjectsToGrid false"
alias snapoff "boolProp snapObjectsToGrid true"
alias terrainon "modifyNeighborhoodTerrain on"
alias terrainoff "modifyNeighborhoodTerrain off"
alias teston "boolProp testingCheatsEnabled true"
alias testoff "boolProp testingCheatsEnabled false"
alias tileson "boolProp lockTiles true"
alias tilesoff "boolProp lockTiles false"
alias apt "changeLotZoning apartmentbase"
alias comm "changeLotZoning community"
alias dorm "changeLotZoning dorm"
alias greek "changeLotZoning greek"
alias hotel "changeLotZoning hotel"
alias res "changeLotZoning residential"
alias secret "changeLotZoning secretsociety"
I found that I need to have a word associated with what I'm doin I can't do just the letter and on/off... that just confuses me.
boolprop allow45DegreeAngleOfRotation true
boolprop ControlPets on
boolprop petActionCancel true
intProp maxTotalSims 75
intProp maxTotalHumans 60
intProp maxTotalPets 15
intprop maxNumOfVisitingSims 25
floatProp tvVolume 0.2
setHighestAllowedLevel 10
#------------------------------------------------------------------
# aliases
#------------------------------------------------------------------
alias apton "boolProp aptSubLotSpecificToolsDisabled false"
alias aptoff "boolProp aptSubLotSpecificToolsDisabled true"
alias cfeon "boolprop constrainfloorelevation false"
alias cfeoff "boolprop constrainfloorelevation true"
alias dormon "boolProp dormSpecificToolsDisabled false"
alias dormoff "boolProp dormSpecificToolsDisabled true"
alias lightson "boolProp allObjectLightsOn true"
alias lightsoff "boolProp allObjectLightsOn false"
alias moveon "moveObjects on"
alias moveoff "moveObjects off"
alias quarteron "setQuarterTilePlacement on"
alias quarteroff "setQuarterTilePlacement off"
alias shadowson "boolProp objectShadows true"
alias shadowsoff "boolProp objectShadows false"
alias snapon "boolProp snapObjectsToGrid false"
alias snapoff "boolProp snapObjectsToGrid true"
alias terrainon "modifyNeighborhoodTerrain on"
alias terrainoff "modifyNeighborhoodTerrain off"
alias teston "boolProp testingCheatsEnabled true"
alias testoff "boolProp testingCheatsEnabled false"
alias tileson "boolProp lockTiles true"
alias tilesoff "boolProp lockTiles false"
alias apt "changeLotZoning apartmentbase"
alias comm "changeLotZoning community"
alias dorm "changeLotZoning dorm"
alias greek "changeLotZoning greek"
alias hotel "changeLotZoning hotel"
alias res "changeLotZoning residential"
alias secret "changeLotZoning secretsociety"
I found that I need to have a word associated with what I'm doin I can't do just the letter and on/off... that just confuses me.
#107
24th Nov 2017 at 10:30 PM
Posts: 3,776
Found an old thread at MATY with a similar topic. I'm glad I don't have to remember a cheat for roof slope angles anymore!
http://www.moreawesomethanyou.com/s...?topic=13473.0;
Thanks to Crmelsimlover for sharing these rare Christianlov mods for TS2: Cpack editor with working face DNA fixer and Skin Selector Painting Prototype. Instructions for adding custom skins to Skin Selector at post #5 here. Instructions for using the DNA fixer at post # 2662 here.
http://www.moreawesomethanyou.com/s...?topic=13473.0;
Thanks to Crmelsimlover for sharing these rare Christianlov mods for TS2: Cpack editor with working face DNA fixer and Skin Selector Painting Prototype. Instructions for adding custom skins to Skin Selector at post #5 here. Instructions for using the DNA fixer at post # 2662 here.
#108
28th Nov 2017 at 11:54 PM
Posts: 81
Thank you for all your answers and also the link to MATY!!! Seeing all those examples will give me a good hint on which cheats work right away and the rest I can test as suggested.
#109
28th May 2018 at 11:55 PM
Posts: 66
Here's mine!
Code:
boolProp allow45DegreeAngleOfRotation true boolProp dontMergeNHFlora false uintprop lotskirtsizeincrease 120 boolProp testingCheatsEnabled false boolProp ShowCatalogePFlags true intProp maxNumOfVisitingSims 50 setHighestAllowedLevel 15 alias sf "boolProp snapObjectsToGrid false" "snap to grid = no" "snap to grid = no" alias st "boolProp snapObjectsToGrid true" "snap to grid = yes" "snap to grid = yes" alias sqtp "setquartertileplacement on" "quarter tile placement" "set quarter tile placement" alias sht "showHeadlines on" "showHeadlines on" "showHeadlines on" alias shf "showHeadlines off" "showHeadlines off" "showHeadlines off" alias cfet "boolprop constrainfloorelevation true" "boolprop constrainfloorelevation true" "boolprop constrainfloorelevation true" alias cfef "boolprop constrainfloorelevation false" "boolprop constrainfloorelevation false" "boolprop constrainfloorelevation false" alias mt "moveObjects on" "Move Objects On" "Move Objects On" alias mf "moveObjects off" "Move Objects Off" "Move Objects Off" alias residential "changeLotZoning residential" "changeLotZoning residential" "changeLotZoning residential" alias community "changeLotZoning community" "changeLotZoning community" "changeLotZoning community" alias apartment "changeLotZoning apartmentbase" "changeLotZoning apartmentbase" "changeLotZoning apartmentbase" alias dorm "changeLotZoning dorm" "changeLotZoning dorm" "changeLotZoning dorm" alias greek "changeLotZoning greek" "changeLotZoning greek" "changeLotZoning greek" alias secretsociety "changeLotZoning secretsociety" "changeLotZoning secretsociety" "changeLotZoning secretsociety" alias hotel "changeLotZoning hotel" "changeLotZoning hotel" "changeLotZoning hotel" alias secretvacationlot "changeLotZoning secretvacationlot" "changeLotZoning secretvacationlot" "changeLotZoning secretvacationlot" alias tcet "boolProp testingCheatsEnabled true" "boolProp testingCheatsEnabled true" "boolProp testingCheatsEnabled true" alias tcef "boolProp testingCheatsEnabled false" "boolProp testingCheatsEnabled false" "boolProp testingCheatsEnabled false" alias plc "printLotClass" "printLotClass" "printLotClass" alias low "changeLotClassification low" "changeLotClassification low" "changeLotClassification low" alias middle "changeLotClassification middle" "changeLotClassification middle" "changeLotClassificationmiddle" alias high "changeLotClassification high" "changeLotClassification high" "changeLotClassification high" alias mntt "modifyNeighborhoodTerrain on" "modifyNeighborhoodTerrain on" "modifyNeighborhoodTerrain on" alias mntf "modifyNeighborhoodTerrain off" "modifyNeighborhoodTerrain off" "modifyNeighborhoodTerrain off"
#110
29th May 2018 at 7:38 PM
Posts: 328
Mine
Code:
#### GUNMOD RLS 2.3 beta #### ignoreErrors true boolProp UseShaders true boolProp specHighlights true boolProp floorAndWallNormalMapping true boolProp bumpMapping true boolProp skipTangentsInVertexData false #false for bumpmapping! uintProp optionLightingQuality 3 #These two lines set the lighting option and uintProp LightingQuality 3 #the lighting level to MAX (as required) #### END #### boolProp dontmergenhflora false uintProp lotSkirtSizeIncrease 120 boolProp allow45degreeAngleofRotation true setQuarterTilePlacement on boolProp dormSpecificToolsDisabled false alias mon "moveobjects on" #can put objects almost anywhere you want to alias moff "moveobjects off" #normal object placement alias gridon "boolprop snapobjectstogrid false" #fine tune the placement of objects alias gridoff "boolprop snapobjectstogrid true" #normal object-grid placement
#111
3rd Jun 2018 at 6:45 PM
Posts: 4,778
Thanks: 160 in 7 Posts
What does the lotSkirtSize cheat do?
And I capitulated and entered one alias. I am ALWAYS messing up the dormtools cheat.
Thanks to ALL free-site creators, admins and mods.
RIP Sunni ... truly a ray of light.
And I capitulated and entered one alias. I am ALWAYS messing up the dormtools cheat.
Thanks to ALL free-site creators, admins and mods.
RIP Sunni ... truly a ray of light.
#112
3rd Jun 2018 at 8:41 PM
Posts: 12,355
Thanks: 855 in 4 Posts
Quote: Originally posted by gazania
What does the lotSkirtSize cheat do? |
It's to do with how the neighbourhood terrain is rendered from where you can see it on the lot. I don't pretend to understand it completely - I think someone like Nopke knows clearly what it is and could explain it to you. Extending the skirt size affects how things in the neighbourhood are rendered and, allegedly, improves the appearance of things and the distance you can see out. However, be warned, like all other graphic adjustments it can slow a relatively 'weak' system considerably.
#113
3rd Jun 2018 at 11:36 PM
Posts: 3,776
Here's mine. It's huge partly because I put so many comments in it to remind me what stuff does. Edited to remove notes specific to my computer, a couple of profanities and un-necessary smiley faces...
Thanks to Crmelsimlover for sharing these rare Christianlov mods for TS2: Cpack editor with working face DNA fixer and Skin Selector Painting Prototype. Instructions for adding custom skins to Skin Selector at post #5 here. Instructions for using the DNA fixer at post # 2662 here.
Code:
boolProp testingCheatsEnabled true boolprop controlpets on boolprop petactioncancel true boolprop showcatalogepflags true #boolprop CameraNeighborhoodFlythroughEnabled false # per http://sims.wikia.com/wiki/Secret_society - # The game will generate members based on how many Sims visiting are allowed # (e.g. "intprop"). It may benefit to lower settings through cheats before # loading a Secret Society lot. # TURN OFF INTPROP BEFORE VISITING THE SOCIETY UNLESS YOU WANT THE # WHOLE STUDENT BODY DRAFTED INTO THE SECRET SOCIETY!!! # UN-modded value appears to be 9 - use 8 to be safe # uintprop command is for merging households # cyjon - "to add sims from the neighborhood to houses which already have 8+ sims in the house." #The numbers can be whatever you want. This will work for merging households and moving Sims in with 8 or more Sims in the #household, but you won't be able to try for baby or adopt unless you have a hack. uintProp maxTotalSims 50 uintProp maxTotalHumans 35 uintProp maxTotalPets 15 # intprop maxNumOfVisitingSims 30 # intprop maxNumOfVisitingSims 8 #maxNumOfVisitingSims is introduced as increase number of quests on your home parties and seems like at SS parties also. #It doesn't affect community lots. #Number of visiting sims is calculated mostly from your computer stats (Actually from stats what game thinks your computer has). #In example if your videocard is not in database game takes it as lowest. Also game looks at number of activities on #community lot, sending more sims onto lots with more activity items. Boolprop allow45DegreeAngleOfRotation true #uintProp LotSkirtSizeIncrease 120 #changing settings in-game resets to original settings. # Enter it manually in cheat console to fix. #apparently changes the distance you can see beyond your lot? #http://greatcheesecakepersona.tumblr.com/post/155021991290/how-to-give-the-sims-2-an-open-world-feel # #per http://modthesims.info/wiki.php?title=Game_Help:Lot_View_Options # View Distance (Small / Medium / Large / Extra Large) #How far you can see. # # uintProp lotSkirtSizeIncrease x # x = between 1 and (unknown limit) # Example: uintProp lotSkirtSizeIncrease 9 # From the options, 5 = "small", 9 = "medium", 18 = "large" and 36 = "extra large". You can have higher numbers too, if you like. # leaving this disabled since the larger the view distance, the more memory the game eats and the greater the likelihood of crashes boolprop dontMergeNHFlora false #That one is so you can see the hood deco trees, while on a lot. #And it means all the trees you can possibly see depending on the distant view you have set (i.e. small, medium etc.) # - without that cheat you see only some and the area further away is bare. # Someone told me about that cheat recently and I’m glad I know it now, it changes the look of the game a lot. # sets all "flora" to read-only. if trees need to be moved around, DISABLE this! (NOTE: it does this all the time in MY game - YOUR mileage may vary) #hold down ESC key while holding down LEFT MOUSE BUTTON will vacuum up excess hood deco (piles of ponds, roads, etc) #must be in hood deco mode in nhood view to use this set HighestAllowedLevel 8 # per MTS discussion, it may still be necessary to enter the cheat manually inside the lot to activate it # per one of the Wiki sites, try placing a dormer if the cheat won't activate - this sometimes kicks it # Known to be flaky and only work intermittently for EPs after Seasons boolprop ShowLotPackageFilename true # the last one shows the full filename and path for each lot when moused over. # can be annoying, but helpful when saving/renaming new lots faceBlendLimits off #if that's set to on (default) then children born will be skewed towards the facial templates, #either EAxis or any set of defaults you may have if present. #This can provide some unexpected results if you have a genetic blend that doesn't closely #resemble any of your templates. A big issue for [original poster]... (who has) six or so sets of face replacements #that they switch in and out. #boolprop carsCompact true #supposedly makes neighborhood cars more detailed, but actually only turns them all to taxis and garbage trucks #boolprop useshaders true #disabled to try to get pests/seasons to not fubar lot grafx (old Dell game) #no longer needed on this computer as new graphics card can handle it. leave this switch disabled. #boolprop useshaders false #Per advice at MATY, this may help stop NVidia drivers from crashing. It doesn't seem to affect #beard/mustache or neon bar much, but makes Sugar Cube boxes look faded and of course the fish disappear. #Overhead icons look dimmed without the "cel shaders", but not too awful. Pool turns into boxy hole #in the ground. #useshaders makes the fish show up in the fishtank. It also #restores normal color levels to the full beard and walrus #mustache in the "change appearance" screen as well as the #flashing colored cubes in the Sugar Cube Bowling Alley. #It fixes the nearly black memory icons above sims' heads #(woohoo, make out, help with homework, etc.) #The downside is that the lights on the neon bar no longer show #properly for some reason. seems to work ok without this on new laptop floatProp tvVolume 0.2 #turned it off temporarily just to see if Maxis ever bothered to fix the TV volume at #any point in the last 3 or four EPs. I think it defaults to 0.5 #vsync off #this may make the game run a little faster - enables/disables vertical sync — can improve performance, but will sometimes cause visual artifacts if off # # http://www.moreawesomethanyou.com/smf/index.php?topic=15585.0 (Sims 2 has similar problem per this thread) # Pescado, 4 July 2004: "I think this probably happens in TS2, too, except that TS2 is CPU-bounded and therefore will crap your CPU out before it can crap your graphics card out. # CPUs, however, are generally given better heat dissipation than graphics cards." # #although, see also this thread: http://www.overclockers.com/forums/showthread.php/446378-Frame-Rate-and-The-Sims-2 alias ff "familyfunds" #Type 'ff smith 20000' to set the Smith family fund to 20,000 simoleons in hood view. The spaces are important, though. alias mon "moveobjects on" alias moff "moveobjects off" alias pof "Plumbbobtoggle off" alias pon "Plumbbobtoggle on" alias quarteron "setquartertileplacement on" alias quarteroff "setquartertileplacement off" alias lightfix "setLotLightingFile clear" #found at MATY - helps with the dim lighting problem at Capp Manor, Lulu Lounge, Sim State U. Lounge, etc. #alias reward "unlockCareerRewards" #may not work as part of the config file - possibly only good on occupied lot #better to use TwoJeffs' SimBlender for this anyway alias debugon "boolprop testingcheatsenabled true" alias debugoff "boolprop testingcheatsenabled false" #useful if I need to turn it off in-game for some reason. alias shaderson "boolprop useshaders true" alias shadersoff "boolprop useshaders false" alias feon "boolProp constrainFloorElevation false" alias feoff "boolProp constrainFloorElevation true" alias gridoff "boolprop showFloorGrid false" alias gridon "boolprop ShowFloorGrid true" #This turns off the floor grid that shows in build/buy mode. Good for storytelling. alias dormon "boolprop dormspecifictoolsdisabled false" alias dormoff "boolprop dormspecifictoolsdisabled true" #from MATY - enables buy mode on community lots alias apttoolson "boolProp aptSubLotSpecificToolsDisabled false" alias apttoolsoff "boolProp aptSubLotSpecificToolsDisabled true" #only works in live mode. For editing apt. lots use the next one. alias apton "apartmentBuildBuyRestrictions on" alias aptoff "apartmentBuildBuyRestrictions off" alias lotres "changelotzoning residential" alias lotcomm "changelotzoning community" alias lotdorm "changelotzoning dorm" alias lothotel "changelotzoning hotel" alias lotapt "changelotzoning apartmentbase" alias lotgreek "changeLotZoning greek" # edit hotels as community lots. edit dorms and apartments as residential lots alias lotss "changeLotZoning secretsociety" alias lotwitch "changeLotZoning secretwitchlot" alias snapoff "boolProp snapObjectsToGrid false" alias snapon "boolProp snapObjectsToGrid true"
Thanks to Crmelsimlover for sharing these rare Christianlov mods for TS2: Cpack editor with working face DNA fixer and Skin Selector Painting Prototype. Instructions for adding custom skins to Skin Selector at post #5 here. Instructions for using the DNA fixer at post # 2662 here.
Mad Poster
#114
3rd Jun 2018 at 11:44 PM
Posts: 3,773
Thanks: 9625 in 44 Posts
Mine is pretty simple.
Code:
boolprop testingCheatsEnabled true faceBlendLimits off boolprop allow45degreeAngleofRotation true intprop censorgridsize 0 uintprop maxtotalsims 50 uintprop maxtotalhumans 35 uintprop maxtotalpets 15 alias moveon "move_objects on" "Move Objects On" "Move Objects On" alias moveoff "move_objects off" "Move Objects Off" "Move Objects Off" alias cpetson "boolprop controlpets true" "Control Pets" "Control Pets" alias cpetsoff "boolprop controlpets false" "Control Pets Off" "Control Pets Off" alias builddormson "boolprop dormspecifictoolsdisabled false" "Build Dorms" "Build Dorms" alias builddormsoff "boolprop dormspecifictoolsdisabled true" "Build Dorms Off" "Build Dorms Off" alias buildaptson "boolprop aptbaselotspecifictoolsdisabled false" alias buildaptsoff "boolprop aptbaselotspecifictoolsdisabled true"
#115
4th Jun 2018 at 1:14 AM
Posts: 1,139
Thanks: 3 in 1 Posts
I forgot to copy mine over when I installed on the new laptop... until I tried using one of the aliases and it didn't like it!
Anyway, this is my current cheat file, although I might make the 45-degree alias shorter:
No need to use my full name, "Selly" will do just fine.
Anyway, this is my current cheat file, although I might make the 45-degree alias shorter:
boolProp testingCheatsEnabled false
uintProp maxTotalSims 50
uintProp maxTotalHumans 35
uintProp maxTotalPets 15
floatprop tvvolume 0.1
alias 45degreeson "boolProp allow45degreeAngleofRotation true" "Enables 45 degree angle rotation of objects" "Enables 45 degree angle rotation of objects"
alias 45degreesoff "boolProp allow45degreeangleofrotation false" "Disables 45 degree angle rotation of objects" "Disables 45 degree angle rotation of objects"
alias snapobjectsoff "boolProp snapObjectsToGrid false" "Lets you move objects off the grid" "Lets you move objects off the grid"
alias snapobjectson "boolProp snapObjectsToGrid true" "Makes objects snap to the grid" "Makes objects snap to the grid"
alias qton "setQuarterTilePlacement on" "Allow quarter tile placement of objects" "Allow quarter tile placement of objects"
alias qtoff "setQuarterTilePlacement off" "Disallow quarter tile placement of objects" "Disallow quarter tile placement of objects"
uintProp maxTotalSims 50
uintProp maxTotalHumans 35
uintProp maxTotalPets 15
floatprop tvvolume 0.1
alias 45degreeson "boolProp allow45degreeAngleofRotation true" "Enables 45 degree angle rotation of objects" "Enables 45 degree angle rotation of objects"
alias 45degreesoff "boolProp allow45degreeangleofrotation false" "Disables 45 degree angle rotation of objects" "Disables 45 degree angle rotation of objects"
alias snapobjectsoff "boolProp snapObjectsToGrid false" "Lets you move objects off the grid" "Lets you move objects off the grid"
alias snapobjectson "boolProp snapObjectsToGrid true" "Makes objects snap to the grid" "Makes objects snap to the grid"
alias qton "setQuarterTilePlacement on" "Allow quarter tile placement of objects" "Allow quarter tile placement of objects"
alias qtoff "setQuarterTilePlacement off" "Disallow quarter tile placement of objects" "Disallow quarter tile placement of objects"
No need to use my full name, "Selly" will do just fine.
#116
4th Jun 2018 at 1:50 AM
Posts: 4,778
Thanks: 160 in 7 Posts
Quote: Originally posted by RoxEllen1965
Here's mine. It's huge partly because I put so many comments in it to remind me what stuff does. Edited to remove notes specific to my computer, a couple of profanities and un-necessary smiley faces...
Code:
boolProp testingCheatsEnabled true boolprop controlpets on boolprop petactioncancel true boolprop showcatalogepflags true #boolprop CameraNeighborhoodFlythroughEnabled false # per http://sims.wikia.com/wiki/Secret_society - # The game will generate members based on how many Sims visiting are allowed # (e.g. "intprop"). It may benefit to lower settings through cheats before # loading a Secret Society lot. # TURN OFF INTPROP BEFORE VISITING THE SOCIETY UNLESS YOU WANT THE # WHOLE STUDENT BODY DRAFTED INTO THE SECRET SOCIETY!!! # UN-modded value appears to be 9 - use 8 to be safe # uintprop command is for merging households # cyjon - "to add sims from the neighborhood to houses which already have 8+ sims in the house." #The numbers can be whatever you want. This will work for merging households and moving Sims in with 8 or more Sims in the #household, but you won't be able to try for baby or adopt unless you have a hack. uintProp maxTotalSims 50 uintProp maxTotalHumans 35 uintProp maxTotalPets 15 # intprop maxNumOfVisitingSims 30 # intprop maxNumOfVisitingSims 8 #maxNumOfVisitingSims is introduced as increase number of quests on your home parties and seems like at SS parties also. #It doesn't affect community lots. #Number of visiting sims is calculated mostly from your computer stats (Actually from stats what game thinks your computer has). #In example if your videocard is not in database game takes it as lowest. Also game looks at number of activities on #community lot, sending more sims onto lots with more activity items. Boolprop allow45DegreeAngleOfRotation true #uintProp LotSkirtSizeIncrease 120 #changing settings in-game resets to original settings. # Enter it manually in cheat console to fix. #apparently changes the distance you can see beyond your lot? #http://greatcheesecakepersona.tumblr.com/post/155021991290/how-to-give-the-sims-2-an-open-world-feel # #per http://modthesims.info/wiki.php?title=Game_Help:Lot_View_Options # View Distance (Small / Medium / Large / Extra Large) #How far you can see. # # uintProp lotSkirtSizeIncrease x # x = between 1 and (unknown limit) # Example: uintProp lotSkirtSizeIncrease 9 # From the options, 5 = "small", 9 = "medium", 18 = "large" and 36 = "extra large". You can have higher numbers too, if you like. # leaving this disabled since the larger the view distance, the more memory the game eats and the greater the likelihood of crashes boolprop dontMergeNHFlora false #That one is so you can see the hood deco trees, while on a lot. #And it means all the trees you can possibly see depending on the distant view you have set (i.e. small, medium etc.) # - without that cheat you see only some and the area further away is bare. # Someone told me about that cheat recently and I’m glad I know it now, it changes the look of the game a lot. # sets all "flora" to read-only. if trees need to be moved around, DISABLE this! (NOTE: it does this all the time in MY game - YOUR mileage may vary) #hold down ESC key while holding down LEFT MOUSE BUTTON will vacuum up excess hood deco (piles of ponds, roads, etc) #must be in hood deco mode in nhood view to use this set HighestAllowedLevel 8 # per MTS discussion, it may still be necessary to enter the cheat manually inside the lot to activate it # per one of the Wiki sites, try placing a dormer if the cheat won't activate - this sometimes kicks it # Known to be flaky and only work intermittently for EPs after Seasons boolprop ShowLotPackageFilename true # the last one shows the full filename and path for each lot when moused over. # can be annoying, but helpful when saving/renaming new lots faceBlendLimits off #if that's set to on (default) then children born will be skewed towards the facial templates, #either EAxis or any set of defaults you may have if present. #This can provide some unexpected results if you have a genetic blend that doesn't closely #resemble any of your templates. A big issue for [original poster]... (who has) six or so sets of face replacements #that they switch in and out. #boolprop carsCompact true #supposedly makes neighborhood cars more detailed, but actually only turns them all to taxis and garbage trucks #boolprop useshaders true #disabled to try to get pests/seasons to not fubar lot grafx (old Dell game) #no longer needed on this computer as new graphics card can handle it. leave this switch disabled. #boolprop useshaders false #Per advice at MATY, this may help stop NVidia drivers from crashing. It doesn't seem to affect #beard/mustache or neon bar much, but makes Sugar Cube boxes look faded and of course the fish disappear. #Overhead icons look dimmed without the "cel shaders", but not too awful. Pool turns into boxy hole #in the ground. #useshaders makes the fish show up in the fishtank. It also #restores normal color levels to the full beard and walrus #mustache in the "change appearance" screen as well as the #flashing colored cubes in the Sugar Cube Bowling Alley. #It fixes the nearly black memory icons above sims' heads #(woohoo, make out, help with homework, etc.) #The downside is that the lights on the neon bar no longer show #properly for some reason. seems to work ok without this on new laptop floatProp tvVolume 0.2 #turned it off temporarily just to see if Maxis ever bothered to fix the TV volume at #any point in the last 3 or four EPs. I think it defaults to 0.5 #vsync off #this may make the game run a little faster - enables/disables vertical sync — can improve performance, but will sometimes cause visual artifacts if off # # http://www.moreawesomethanyou.com/smf/index.php?topic=15585.0 (Sims 2 has similar problem per this thread) # Pescado, 4 July 2004: "I think this probably happens in TS2, too, except that TS2 is CPU-bounded and therefore will crap your CPU out before it can crap your graphics card out. # CPUs, however, are generally given better heat dissipation than graphics cards." # #although, see also this thread: http://www.overclockers.com/forums/showthread.php/446378-Frame-Rate-and-The-Sims-2 alias ff "familyfunds" #Type 'ff smith 20000' to set the Smith family fund to 20,000 simoleons in hood view. The spaces are important, though. alias mon "moveobjects on" alias moff "moveobjects off" alias pof "Plumbbobtoggle off" alias pon "Plumbbobtoggle on" alias quarteron "setquartertileplacement on" alias quarteroff "setquartertileplacement off" alias lightfix "setLotLightingFile clear" #found at MATY - helps with the dim lighting problem at Capp Manor, Lulu Lounge, Sim State U. Lounge, etc. #alias reward "unlockCareerRewards" #may not work as part of the config file - possibly only good on occupied lot #better to use TwoJeffs' SimBlender for this anyway alias debugon "boolprop testingcheatsenabled true" alias debugoff "boolprop testingcheatsenabled false" #useful if I need to turn it off in-game for some reason. alias shaderson "boolprop useshaders true" alias shadersoff "boolprop useshaders false" alias feon "boolProp constrainFloorElevation false" alias feoff "boolProp constrainFloorElevation true" alias gridoff "boolprop showFloorGrid false" alias gridon "boolprop ShowFloorGrid true" #This turns off the floor grid that shows in build/buy mode. Good for storytelling. alias dormon "boolprop dormspecifictoolsdisabled false" alias dormoff "boolprop dormspecifictoolsdisabled true" #from MATY - enables buy mode on community lots alias apttoolson "boolProp aptSubLotSpecificToolsDisabled false" alias apttoolsoff "boolProp aptSubLotSpecificToolsDisabled true" #only works in live mode. For editing apt. lots use the next one. alias apton "apartmentBuildBuyRestrictions on" alias aptoff "apartmentBuildBuyRestrictions off" alias lotres "changelotzoning residential" alias lotcomm "changelotzoning community" alias lotdorm "changelotzoning dorm" alias lothotel "changelotzoning hotel" alias lotapt "changelotzoning apartmentbase" alias lotgreek "changeLotZoning greek" # edit hotels as community lots. edit dorms and apartments as residential lots alias lotss "changeLotZoning secretsociety" alias lotwitch "changeLotZoning secretwitchlot" alias snapoff "boolProp snapObjectsToGrid false" alias snapon "boolProp snapObjectsToGrid true" |
This is extremely helpful .... thank you!
Thanks to ALL free-site creators, admins and mods.
RIP Sunni ... truly a ray of light.
#117
4th Jun 2018 at 4:20 AM
Posts: 3,776
Quote: Originally posted by gazania
This is extremely helpful .... thank you! |
I'm glad you were able to find something useful in there amidst all those rambling notes and remarks.
Thanks to Crmelsimlover for sharing these rare Christianlov mods for TS2: Cpack editor with working face DNA fixer and Skin Selector Painting Prototype. Instructions for adding custom skins to Skin Selector at post #5 here. Instructions for using the DNA fixer at post # 2662 here.
#118
25th Jul 2018 at 12:02 PM
Posts: 81
Quote: Originally posted by RoxEllen1965
I'm glad you were able to find something useful in there amidst all those rambling notes and remarks. |
I find all those notes very helpful too! Thanks for sharing
#119
25th Jul 2018 at 12:42 PM
Posts: 676
Er...can someone explain to me what the 'intprop' and all are? do I need to add them before any cheats? I want to try and get setquartertileplacement to work but I don't know whether I need to put something before it.
#120
25th Jul 2018 at 5:15 PM
Posts: 12,355
Thanks: 855 in 4 Posts
Quote: Originally posted by didyouevenmakeasound
Er...can someone explain to me what the 'intprop' and all are? do I need to add them before any cheats? I want to try and get setquartertileplacement to work but I don't know whether I need to put something before it. |
Int and bool refer to integer and boolean respectively and prop is property. Boolean refers to a category something belongs to - most often true or false in this game, while integer refers to a numerical value, say 24. So the cheat:
intProp MaxNumOfVisitingSims 25
means you are setting the game to allow 25 sims to visit a lot at any one time. While
boolProp carsOnRight false
means you are telling the game to put the cars on the left hand side of the road (in neighbourhood view). But the setquartertile cheat doesn't require either - AFAIR it's
setQuarterTilePlacement on
I'd have to check my userStartUp.cheat file to be sure. Although it's a category you're setting (on or off), it doesn't need boolprop I think. It's in the same format as moveobjects on.
#121
25th Jul 2018 at 5:32 PM
Quote: Originally posted by maxon
Boolean refers to a category something belongs to - most often true or false in this game, |
For those wanting more info, boolean specifically refers to Boolean Logic which was first introduced by George Boole.
Modthesims- entertaining and educational!
I will choose a path that's clear- I will choose free will
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
Instructor
#122
25th Jul 2018 at 6:23 PM
Posts: 502
Thanks: 182 in 12 Posts
Quote: Originally posted by maxon
Int and bool refer to integer and boolean respectively and prop is property. Boolean refers to a category something belongs to - most often true or false in this game, while integer refers to a numerical value, say 24. So the cheat: intProp MaxNumOfVisitingSims 25 means you are setting the game to allow 25 sims to visit a lot at any one time. While boolProp carsOnRight false means you are telling the game to put the cars on the left hand side of the road (in neighbourhood view). But the setquartertile cheat doesn't require either - AFAIR it's setQuarterTilePlacement on I'd have to check my userStartUp.cheat file to be sure. Although it's a category you're setting (on or off), it doesn't need boolprop I think. It's in the same format as moveobjects on. |
Does setQuarterTilePlacemente on work when in userstartup? I have it but I seem to have to type it in the game still.
#123
26th Jul 2018 at 11:24 AM
Posts: 3,776
It may not run automatically that way. I have it aliased so I can turn it on and off more easily without having to type in that huge command.
alias quarteron "setquartertileplacement on"
alias quarteroff "setquartertileplacement off"
Thanks to Crmelsimlover for sharing these rare Christianlov mods for TS2: Cpack editor with working face DNA fixer and Skin Selector Painting Prototype. Instructions for adding custom skins to Skin Selector at post #5 here. Instructions for using the DNA fixer at post # 2662 here.
alias quarteron "setquartertileplacement on"
alias quarteroff "setquartertileplacement off"
Thanks to Crmelsimlover for sharing these rare Christianlov mods for TS2: Cpack editor with working face DNA fixer and Skin Selector Painting Prototype. Instructions for adding custom skins to Skin Selector at post #5 here. Instructions for using the DNA fixer at post # 2662 here.
#124
7th Aug 2018 at 6:10 PM
Posts: 49
I only have these in my .cheat file:
boolProp allow45DegreeAngleOfRotation true
boolProp ShowCatalogePFlags true
intProp maxNumOfVisitingSims 20
floatProp tvVolume 0.2
boolProp ControlPets on
boolProp PetActionCancel true
I might go through this thread to see if there's more useful ones I'm forgetting and should add
boolProp allow45DegreeAngleOfRotation true
boolProp ShowCatalogePFlags true
intProp maxNumOfVisitingSims 20
floatProp tvVolume 0.2
boolProp ControlPets on
boolProp PetActionCancel true
I might go through this thread to see if there's more useful ones I'm forgetting and should add
Who Posted
|