Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!
Lab Assistant
Original Poster
#1 Old 8th Dec 2013 at 11:49 AM

This user has the following games installed:

Sims 2, University, Nightlife, Open for Business, Pets, Seasons, Bon Voyage, Free Time, Apartment Life
Default Milkshape Skeleton Blue Spaghetti?
Firstly, apologies if this is not in the right spot. The forum is a bit overwhelming to navigate, and I'm not sure where I would post something like this.

I am currently trying this http://serenity-fall.dreamwidth.org/1366.html and I've run into some difficulty.

Quote:
Before exporting the mesh, we need to adjust the arms so that they match up with the TS2 skeleton. Go under the “Joints” tab and check “Show Skeleton” and a blue skeleton should appear. Hit the “Anim” button at the bottom of the screen of the right side and the vertices should disappear. Hit the “Model” tab and “Select” -> Select option “Joint”. Select the shoulder joint and click on the rotate button..


http://i22.photobucket.com/albums/b...tutorial/08.png

Don't get me wrong, this all seems fairly simple until now. I don't know why, but my screen looks like this:

http://media-cache-ak0.pinimg.com/o...420c24164c3.jpg

Sooo.... I have no idea?
Advertisement
Field Researcher
#2 Old 8th Dec 2013 at 12:07 PM
Try File-->Preferences-->Misc that Joint Size is set to 0.010000
Lab Assistant
Original Poster
#3 Old 8th Dec 2013 at 12:15 PM
Quote: Originally posted by Dragonflysparkles
Try File-->Preferences-->Misc that Joint Size is set to 0.010000


I love how simple that was... lol, omg - I was googling "milkshape skeleton problem" and "blue spaghetti" for ages XD

Thank you!
Locked thread | Locked by: julianarosalia Reason: Answered
Back to top