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- Object Creation - MiniTutorial - Enabling Patterns (1 pattern to 3 patterns)
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- Object Creation - MiniTutorial - Enabling Patterns (1 pattern to 3 patterns)
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This tutorial will show you how to enable Patterns B and C, the 2nd and 3rd pattern choices in CAS, in you object. You should already know how to make an object, edit a RGB mask, and have a general knowledge of s3pe. Back Ups Save Lives!
What you need
-S3PE
-An object already mapped and with a rgb mask made for 3 patterns (painted with red, blue, and green). Of course you could do that after enabling the patterns, but for our purposes, have one ready.
1. Open your package in S3PE and select the OBJD resource. Click the Grid button to open up the Grid.
2. Select Materials and click the box on the right.
3. With [0]Material selected, click the plus sign next to MaterialBlock.
4. Select TypeCodes and click the box on the right.
5. Scroll down until you find ControlCode 0x34. Change the value of the Unknown1 to 0x01. This enables Pattern B.
6. Scroll down until you find ControlCode 0x35. Change the value of the Unknown1 to 0x01. This enables Pattern C.
7. Click OK, OK, and Commit. Save your package.
Your object should now have 3 pattern options in CAS.
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But I have a problem :s. I was able to enable pattern B and C but I can't change the color in CAStyle as the uvmap or the RBG mask was bad but I'm sure they are not. You can see the uvmap and the RBG mask in the screens.
As you can see it's the 3 tiles table. The glass group is present but it's a little point hidden in a feet.
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Have you read through the tutorial by Ellacharm3d? It explains the IMG files and the I do believe the channels/mask.
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I thought Ella's tutorial covered the alphas in your texture, but take a look at this too. Sims_3:Basic_Mask_Editingwiki
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When I open the dds file there is always the red, green, blue and alpha channels, what I am suppose to do ??
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Also, this tutorial is only about enabling patterns – not changing colours, presets, editing masks or anything else. See other tutorials for how to do that (e.g. the links HP mentioned, cmomoney also has one about editing presets, see the tutorials section and the wiki). Most tutorials I've seen have links underneath to a Q+A forum thread, where you can post with questions.
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
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...then the rgb map looks like this:
...with an all white alpha. The result is this:
CarlosFilipePedro - Enabling the pattern doesn't automagically make that pattern show up on an object. The RGB mask has to be edited as well:
...and even more has to be done to make the leaves recolorable. As far a trees, as PB said they're setup different and I haven't seen a tree with a Material you can edit.
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We're supposed to be using the one that looks like a red rectangle right? That one already has a solid white alpha so if that's the one that's supposed to be used maybe you're somehow just deleting the alpha Jim.
And, if that's the one we're supposed to be using and someone used the other one by mistake you could also end up with a solid red table like the picture above I think.
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When I open up that three tile table in S3PE I'm seeing two IMG's that are all red. One is rectangular and really tiny while the other is a red 256 x 256 square. We're supposed to be using the one that looks like a red rectangle right? That one already has a solid white alpha so if that's the one that's supposed to be used maybe you're somehow just deleting the alpha Jim. And, if that's the one we're supposed to be using and someone used the other one by mistake you could also end up with a solid red table like the picture above I think. |
It's the one with the same name as the AO and spec map images, like tableDiningLongVict_0xf31ec7604518b1a4. That could be the mistake that Jim has made, I didn't think about that.
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I don't understand why you have that and I don't...we're talking the three tile glass top base game dining table right?
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Let me try with the defaults unticked and see if I get it then.
eta: that made it show up:
so maybe this is the issue Jim is having. If he doesn't clone this table with that box unticked he isn't even going to be offered the IMG he needs to change perhaps.
But why does this happen when I clone this table...it doesn't happen for other objects I clone. I wonder if it's because it's a two material object?
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That one looks like this:
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BTW Just in case anyone has not reached the assumption, you can disable patterns by changing the typecodes mentioned in the tutorial to 0x00, like if you clone an object that has too many pattern options. Pattern D(the fourth option) enable is 0x11.
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In terms of knowing which typecodes to add do you think it's possible to use the EA expensive desk as a sort of model for that since it does have pattern D enabled? Or would that not work for some reason?
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