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simpe killing texture quality on transparent images- help, please!
I'm making an object that requires the use of some very 'delicate' textures (super-low opacities, transparent in areas, etc.), as it's supposed to mimic shafts of light coming in through a window when it's all finished.
However, I can't seem to get around SimPE's compression of textures. I'm doing everything right-- I think. Building DXT's, not importing, using DXT3 format... but I still can't keep the quality in the texture.
Here is the original .png, as exported from photoshop (with black in the background, so you can actually see it)
When I checked in-game, it looked wretched. So I went into
SimPE and exported the texture from there (from the right-click menu on the image in the TXTR) and this is what it spit out:
Ugh. So my question: is there a way to force
SimPE into not compressing the texture at all, or is there some workaround for this? I can provide the package file or textures or anything else. Guuuhhhhh.