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Top Secret Researcher
Original Poster
#1 Old 18th Jan 2011 at 3:50 PM
Default Making default replacement clothing...
I know how to do default replacements when it's just a texture, but how do you do it when it's a mesh and texture? CTU keeps throwing errors at me whenever I try to do it, and when I tried different methods in S3PE none of them worked.
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Née whiterider
retired moderator
#2 Old 18th Jan 2011 at 6:10 PM
What errors are you getting?

What I lack in decorum, I make up for with an absence of tact.
Top Secret Researcher
Original Poster
#3 Old 18th Jan 2011 at 6:21 PM
Well from S3PE I get System.OverflowException: packedChunk, dirty resource - T: 0x15A1849, G: 0x18C352CE, I: 0xBFCA808D: Length expected: 0x25CC3, read: 0xB159 when I tried to replace the original files with mine (that I extracted from the FullBuild file into a new package) and save the package.

In CTU I get System.IO.EndOfStreamException: Unable to read beyond the end of the stream.. O.o What does that even mean? I get it when I try to put my meshes into the package via CTU.

I've gotten various errors in CTU. But that seems to be the one that is repeating itself.

I'm working with an EP mesh...and I have all my EPs linked to CTU.
Top Secret Researcher
Original Poster
#4 Old 20th Jan 2011 at 12:57 AM
Hmm well it's working now for some reason. *shrugs*
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