Num, unfortunately it seems I'm ages behind everyone when it comes to making my own meshes. And regretably, I have a limited amount of time to commit to such activities and don't always have time to read through 24 pages of posts to see if anyone else has asked my particular question. So I hope you don't mind...
I've made a new mesh for the planter portion of the Pretty Pot O Pansies and I'm not having any difficulty with making recolors or having them show in game. However, I'd like to use the existing Maxis texture for the flowers model but not for the planter model. Your procedure talked about deleting all Material overrides, Material Definitions, etc. Will it work to just delete those which refer to the flowers?
Thanks for all of the wonderful information you provide!
If you have the CEP installed, most cloned objects should be automatically recolorable, but they do not show up in Object Workshop. To recolor custom objects, you need to click Open instead of Start in OW, find the mesh you want to recolor, and go from there.
Well, it's not a tutorial for recoloring objects, it's to make them recolorable . Plus, it's an older tutorial aimed at more experienced creators. Numenor's object recoloring tutorial does explain how to recolor custom objects.