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Field Researcher
Original Poster
#1 Old 7th Jun 2016 at 3:19 AM
Default Error: Too Many Faces
Hi all,

I would really like to grab a hair mesh to study it, however when I try and import it into milkshape, it gives me an error off ''Too many Faces''...
I was just wondering if there was a way around this.

Thanks
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Mad Poster
#2 Old 7th Jun 2016 at 3:08 PM
A hair mesh as many GMDC's within it. But you should be able to export them one by one, and then import them one by one, in Milkshape. One at a time, of course.
You would edit one..then export, then import another one...
Editing or just looking at it.

Je mange des girafes et je parle aussi français !...surtout :0)

Find all my old MTS Uploads, on my SFS, And all new uploads Here . :)
Field Researcher
Original Poster
#3 Old 7th Jun 2016 at 6:30 PM Last edited by 98675 : 7th Jun 2016 at 7:50 PM.
Quote: Originally posted by Rosebine
A hair mesh as many GMDC's within it. But you should be able to export them one by one, and then import them one by one, in Milkshape. One at a time, of course.
You would edit one..then export, then import another one...
Editing or just looking at it.


Oh yeah! Okay thanks, I'll do that!

Edit: It worked yey! thanks!

There is one problem though, is there any way to read the UV mapping? I can't see where everything is placed....
Mad Poster
#4 Old 7th Jun 2016 at 10:38 PM
Yes. You've found the mesh in a package file right? The creator must have made a texture package as well. So, go export the texture(s) and in Milkshape, assing it to the mesh.
Under Window, select texture coordinate editor.
You'll be able to see how the mesh is on it.or vise versa...

Je mange des girafes et je parle aussi français !...surtout :0)

Find all my old MTS Uploads, on my SFS, And all new uploads Here . :)
Field Researcher
Original Poster
#5 Old 8th Jun 2016 at 6:40 PM
Quote: Originally posted by Rosebine
Yes. You've found the mesh in a package file right? The creator must have made a texture package as well. So, go export the texture(s) and in Milkshape, assing it to the mesh.
Under Window, select texture coordinate editor.
You'll be able to see how the mesh is on it.or vise versa...


Oh yes I actually was able to find it, but... Hold on let me go check again haha.
Edit: Alright I did find it, it was hidden waaay down from the texture
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