Unfortunate mesh incidents and errors
Hello everybody.
As some of you may know, I was working on some Halo themed content a few months ago and I recently picked my projects back up.
As I progressed through my new meshes, everything was going smoothly until it quite literally was not.
After looking around on the internet and various forums, I figured the body mesh had to have an incorrect number of bones for the group, but my other meshes for the same collection are also having problems. This occurs even when not used in conjunction to the body mesh.
Any help is greatly appreciated, and if you happen to know of any good tutorials on separating a mesh into different groups (and importing the new groups into a package!), I ask that you please direct me to them.
Thank you much!