#3
18th Jun 2015 at 5:21 AM
Last edited by TARLACHRed : 18th Jun 2015 at
6:04 AM.
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Oh, alrightie then. Thank you, Spladoum!
Back to texturing this tank top, then!
EDIT: I ran into another issue with my tank top, and instead of making a brand new thread, I figured it'd be best to put it in this one. No need to clutter up the site.
So, I'm fairly unsure on how to fix the UV map on this tank top. I know that after the grid texture is imported and applied to my mesh, I have to make sure that all of the squares are fairly congruent. How on earth? I've selected in so many different locations on this darn UV map. I've stretched it from so many different places. Nothing fixes it! It's not a problem if there is not an obvious pattern applied to it (stripes, flowers, other geometrical shapes), but if there is... well... it ends up looking pretty darn awful.
Here's what it looks like in Milkshape.
No matter what I try, I cannot get the edited part of my mesh to have evenly distributed squares on it. They are perpetual rectangles!
Any advice? I know UV mapping is considered as one of the most difficult parts of meshing, but... isn't there some "UV mapping for dummies" handbook somewhere? Haha!