#4
22nd Mar 2014 at 8:20 PM
Last edited by varpunen : 22nd Mar 2014 at
10:09 PM.
Posts: 2,713
Thanks: 1 in 1 Posts
Well, I have checked the effects both in normal CAW and in SuperCAW. I also imported Isla Paradiso into CAW, just to see the folders and what EA had used. One of the folders contains all the effects but there are no sound files there. There are also no fog emitters anywhere on the sea (island fog clouds aside). I also could not find anything from the emitter list, only these...
oceangetoutripples
oceansurf
oceansurfreduced
oceansurfsimple
oceansurfsplash
oceansurfsplashcycle
oceansurfsplashinter
oceansurfsplashsmall
oceansurfsplashsmallinter
oceansurfwave
oceansurfwavereducedrigid
oceansurfwaverigid
oceantopbubbles
oceantopbubblesdelay
...which have nothing to do with the sound. I also opened the Island Paradise FullBuild package in S3PE, so I could check out the sound files there. The only ones that caught my attention were...
- Mysterious Island_AUD
- Rising From The Sea_AUD (probably linked to Kraken)
Don't know if the first one could be it. Still, if it were, I still would not know what to do with it; whether or it it could simply be possible to import it as is (doubt it could be that simple, though).
Edit: Just converted those two audio files into MP3s and they're just music from the game. Darn.
Edit2: Extracted 190 OceanPlay_nsr files but those were all about sim voices linked to playing with toddler in the water. Dead end again.
Edit3: Found files called "amb_ocean_oneshot" but couldn't convert them for some reason, so I'm not sure if those could be the ones.
Any suggestions are welcome, since this is the only thing keeping me from exporting my world.