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Test Subject
Original Poster
#1 Old 7th Feb 2015 at 5:13 AM
I need another method of killing sims!
First off, I'll have you know that I'm not some sort of sadist who delights in watching my Sims burn or drop dead from hunger. Although I did at one point invite Sims to parties, trap them in a courtyard, and set fire the whole lot of them ... but we all go through that phase, right? Right! Anyway, here's the dilemma:

I've been trying to undertake a Matrix/Psychopass/Uglies challenge in which everything and everyone is under complete control at all times. I depend entirely on NRASS' Master Controller mod. This is a challenge I've made up on my own, and so far here are some "rules" that I've drawn up:
- Anyone who is part of the REBEL social group is immediately a threat to the Matrix/Society and needs to be eliminated (If you watch Psychopass, you'd understand that their crime coefficients would probably be too high!)
- Anyone who being part of an OCCULT chooses to display their powers/occult openly is considered an anomaly to my Matrix and needs to be eliminated
- Teenagers and Young Adults are to be screened for undesirable traits (Evil, Kleptomaniac, Hot-Headed). Depending on the trait, they are either eliminated, kept in isolation for all of eternity, or undergo brain surgery to replace these traits with more desirable ones)
and etc.

So where does killing come in to all of this? Well naturally I need a way to eliminate the undesirable sims. But the problem here is that it's hard to eliminate them through proper roleplaying or realistic means. Dragging a sim's hunger bar down or building a wall around the pool that they're swimming in doesn't really make the realistic cut. So far, the most "realistic" way of killing a Sim through another Sim that I'm using is using a Witch's burning spell on 'em while they're trapped in some small room. But this method is of course extremely tedious because there are many sims in my Town that are slated for elimination and I can't possibly kill them all through this way ... unless I invite all of them to a party, trap them in some room ...

So, really, I just want to know if anyone else has any ideas or mods that can help speed up (and make it more "realistic") the killing process!
Also, I would love to hear your ideas on dystopian/utopian challenges! I once tried to do a Catholic challenge and burn all the heretics that didn't come to Church but I only got around to burning one - and she didn't even die.

Happy Simming!
- Nyroc
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Field Researcher
#2 Old 7th Feb 2015 at 6:23 AM
You might use this as a type of poisoning: http://www.simlogical.com/ContentUp...e/uploads/1337/ Once you get one poison apple you can use DebugEnabler to clone it as as many times as you want.
Also I'm sure you've seen these two http://www.modthesims.info/download.php?t=402950 and http://www.modthesims.info/download.php?t=372599

I'm currently playing a more apocalypse themed game based around this webcomic (which basically means that every three days they go out on a "mission" and I can cheat as much as I want with the Captain provided he doesn't do anything useful) Other than that my settings/rules are,

Constant winter, preferably at 0 degrees and with a mod or Returner setting so that sims will continue getting cold even with outerwear on. (Normally it sets minimum sim temp to 60 degrees no matter how long they're out in the snow)
Firepits only and no marshmallows.
Every fishing trip you must throw away a number of fish equal to the fisher's skill level. So if someone with a fishing skill of three goes out you'll have to catch four fish to actually get something to eat.
No planter bowls but a community lot greenhouse is a supermarket. Harvest as much as you like but anything less than 'nice' is spoiled. (And worse than 'normal' can't even be used as bait.)
Every meal roll a 1 in 4 chance for food poisoning (Eat a plasma fruit instead of fish)
Every day roll a 1 in 10 chance for coming down with something (Pestilence curse)

Still working on the whole killer robot angle but even so I'm having a ball keeping them alive and just watching the crazy antics they get up to.
Instructor
#3 Old 7th Feb 2015 at 9:49 AM
Very interesting, I'm going to come back to this thread for ideas when I need to take a break from my day-to-day type of play.

I have this but I haven't used it yet because no one has ticked me or my Sim off enough to use it on them. The day will come, I know it.

Zap Gun Sims On Fire: Zombie Killer or Cure by Shimrod101

TFM's Naughty Sims Asylum http://simsasylum.com/tfm/index.php...killer-or-cure/ (must be signed in to view this page, registration is free)

From what I read, this can be used to set any Sim on fire using the Moodlet Manager (lifetime reward).
Top Secret Researcher
#4 Old 7th Feb 2015 at 3:46 PM Last edited by barbarat : 7th Feb 2015 at 4:24 PM. Reason: Added Another Link Idea
The Vector Mod is a custom disease loader with various control options that might provide some different scenarios to eliminate those sims.

Edit: The Assassination Career on This Page might be useful.
Lab Assistant
#5 Old 7th Feb 2015 at 4:19 PM
Have you checked out Ani's Dexter the Bear? http://nraas.wikispaces.com/Dexter+The+Bear
Top Secret Researcher
#6 Old 7th Feb 2015 at 4:49 PM
The demonic powers mod. I'm particularly fond of the telekinetic neck-cracking.....

http://www.modthesims.info/download.php?t=531560
Test Subject
#7 Old 27th Mar 2015 at 12:08 PM
Quote: Originally posted by 310175
The demonic powers mod. I'm particularly fond of the telekinetic neck-cracking.....

http://www.modthesims.info/download.php?t=531560



I agree, I love, I use them a lot, kids also can use them with kangaroo
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