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- Sims 2 - Unfurnished = ep compatible?
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If I say that I have all the ep's (those little boxes) even if my house is unfurnished and checked with clean pack, and all cc taken out, does this mean only people with the ep's can download my houses?
I got asked that question on one of my houses threads. And also how do you know what walls etc.. are uni, nl or original?
Someone also download my house and kindly let me know that they have been able to use it with just the original so how did that work?
Spot the newbie!!! :wave:
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Actually, I've been wondering why Maxis didn't think about using base game dafault replacement for EP objects and some lot infos to increase backward-compatibility of lots.
It seems Ep2 has made things easier, I've read more backward-compatiblity for some more lots, or is it just co-incidental due to some other reasons?
Well, just my limited experiences and wild guesses.
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Unfurnished lots may work, but watch for EP2-based build tools lol...
It really takes downloaders to give out feedbacks o know and test out things.
From all of my limited experiences, lots shows up non-matching price at neighbourhood are crash-prone. However, lots showing the matching price does mean it's not crash-prone. Just my :2cents:
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However, EP1 lots with level numbers > 5 may still be playable in the base game. The presence of EP1 objects in a lot will crash the base game when accessed and played or built, but may remain stable in the neighbourhood mode.
kasi,
I've tried your Oct 14th and Oct 1st Lots, but both crashed my base game even at neighbourhood mode just like the empty lots.
Update:
It also seems that even empty lots from a system with EP02-NL will crash the UNI game in the neighbourhood mode when accessed.
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We were told by Maxis that definitively no houses made with EP's installed are not back compatible, they will require the EP because of the game engine changes. |
With the structure of the statement, it seems it really meant "We were told by Maxis that definitively no houses made with EP's installed are ["not" deleted] back compatible, they will require the EP because of the game engine changes"
Nonetheless, I'm building some lots from EP1 with levels > 5 under the base game... Can you explain it? Can you give out some of your experiences that contradict the experiences I've got so far? Maybe, I've been coming across a few exceptions...
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When I had University only, my lots would work in people's base games. But this was only true in cases where no University objects were used while building/furnishing the lot.
The problem is, Nightlife installation completely overwrites the core game system files (University didn't do that). So even an empty lot packaged with Nightlife will crash the base game and University.
Lots created with University, however, ARE playable in the base game -- assuming that no Univeristy objects are used in the lot. If a single University object exists, it will crash the base user's game.
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From my experience: When I had University only, my lots would work in people's base games. But this was only true in cases where no University objects were used while building/furnishing the lot. The problem is, Nightlife installation completely overwrites the core game system files (University didn't do that). So even an empty lot packaged with Nightlife will crash the base game and University. Lots created with University, however, ARE playable in the base game -- assuming that no Univeristy objects are used in the lot. If a single University object exists, it will crash the base user's game. |
tkdjunkie, I think it is important to gather info about this particular problem, cause a lot of people request non EP versions of NL or UNI lots.
I doesn't make a whole lot of sense building non EP versions if they don't work.
Maybe it would be wise to put up a sticky somewhere mentioning what information we have and maybe add what people have experienced .
Thanks for looking into this
nengi65 :moose:
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At the moment we are trying to put our lives in order. But this is not an end in itself. Our real purpose is to fit ourselves to be of maximum service to God and the people about us. -- The Big Book
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If I say that I have all the ep's (those little boxes) even if my house is unfurnished and checked with clean pack, and all cc taken out, does this mean only people with the ep's can download my houses? |
Nightlife has added new lot sizes. I'm not sure what would happen if such a lot is packaged and installed at a game without it.
And about the forum, the last 3 options (original, university or nightlife) are restrictive. Something marked only as original and not as university or nightlife (or original and university, but not nightlife) is something designed to work at the base game or with certain expansions, but that later expansions have made it not work anymore or work in a wrong or risky way, or conflict with other objects, etc. Usually a hack or a hacked object.
Something marked as University or Nightlife but not at previous versions is something that is made with something provided by those expansions, and needed for the game to be able to recognize the new download. Guitars or cars would be like this. It would also apply to hacks or hacked objects that call certain features or script codes from the expansions, even if not the object itself.
On the other hand, something marked as "all" is something that should work with any combination of base game and expansions available: first game alone, game and university, game and nightlife, or the 3 of them
I got asked that question on one of my houses threads. And also how do you know what walls etc.. are uni, nl or original? |
Check the collections. Both expansions have a collection of all the new things added by it. Get the name of the wall or floor you want to know, scroll the collections to see if they appear there: if they don't it has come with the original game.
Or perhaps, if you pretend to check that on a usual basis, you can start your own collection and include in it all the things that will work with everything, and then take the things from here
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WHAT I ASKED:
******************
i built a house with nightlife installed. What i need to know is will this house cause problems for anybody that has only got the sims2 base game installed and no expansion packs.
*****************
WHAT THEY SAID:
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Hello,
Thank you for contacting Electronic Arts. I’m sorry for the difficulty that you are having with The Sims 2 Nightlife game.
I'm sorry but we do not support any Custom Contents to any of our games as they can often cause issues that would not occur had these Custom Contents not been implemented. If a Custom Content has been implemented that caused your game to not function correctly, we recommend you uninstall the game, delete any files you may have added to the game folder or modified and reinstall the game.
If you did not find the answer to your question on our website, there is a wealth of information available on the Internet. If you go to your favorite search engine and do a search for the game along with codes, hints, and walkthroughs, you may find what you are looking for. One such website is called Game FAQs (www.gamefaqs.com).
Should you require further assistance about this or any Electronic Arts games in the future please visit our website and review our extensive Self Help knowledgebase (http://support.ea.com)
********************
Not really helpfull is it?
perhaps they dont know the answer themselves.
i never said anything about custom content in the question so wheres the problem
and if they dont support custom content can someone explain why they allow custom stuff onto the official sims2 site. in with the houses etc they host.
But please feel free to use ANY other way you like
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http://www.modthesims2.com/showthre...488#post1074488
sorry if i'm bumping this thread but i thought it was relevant.
But please feel free to use ANY other way you like
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If you have University, then your lot can be base-compatible as long as you don't use University objects.
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perhaps then it should be that any creators taht have created lots, should be warned to catagorise the creations correctly and not to select all if built with nightlife. otherwise people are going to keep comeing back with problems like the lot doesnt work and help me please type threads
But please feel free to use ANY other way you like
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Maybe it would be good to turn tkdjunkie's last post into a separate sticky as it contains the differentiation between Uni and NL in a couple of short, simple sentences that everyone ought to be able to understand ... ?
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As for Maxis's response, forget it, it sounds like a joke to itself, too. Didn't Maxis release the stupid bodyshop and its buggy HCP for people to make their custom contents? Yet, I fully understand that they can't hold any responsibility on the usage of certain custom contents. But their reply is kinda irrelevant to the question. They could have set some default replacement settings for backward-compatibility. Seemingly, they want you to buy their EPs so much by dropping it "accidentally".
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Would a house built with OFB installed (but no OFB content used) work for people
that have original, UNI and NL or is it likely to crash the game?
I'd really like to know or maybe find a volunteer (victim) to test this.
I have all EP's, so my victim should have UNI and NL only
Anyone willing to test please post here. Thank you.
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I attached a TEST lot ( built with UNI, NL and OFB installed) for you and other volunteers to download and test in your game.
It's nothing special really, a 2x2 lot with a few TEST walls on it!
Who can test this:
Anyone who has got original game, UNI and NL or original game and NL but not OFB installed.
If you don't have NL don't download as we already know that it will crash your game!
This is the question we would like to find an answer to:
Would a house built with OFB installed (but no OFB content used) work for people
that have original, UNI and NL or is it likely to crash their game?
Please post what you have experienced here!
OFB Test Lot.rar (161.3 KB, 25 downloads) |
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plasticbox can only tell if TS2-NL can handle a TS2-UNI-NL_OFB lot without UNI and OFB object. coz I assume UNI is necessary for a lot with UNI objects not to crash the game in the first place.
Also, I'll assume lots made from TS2-OFB will crash TS2 and TS2-UNI the way as NL does. Anyone wanna prove my assumption is false, please?
Can anyone help check if OFB overwrites TS2 and NL files, please? I'm still indecisive whether I can re-use the same game folders for different game versions, here TS2-NL and TS2-NL-OFB by means of different user accounts.
TS2 and TS2-UNI sharing the same file system sounds workable like that, anyone has tried that?
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Just an add-in, so the lot also has no UNI object? plasticbox can only tell if TS2-NL can handle a TS2-UNI-NL_OFB lot without UNI and OFB object. |
nengi knows that (I'm very much under the impression that she can read =). There are only walls on the lot, according to her post.
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I contains walls and a floor that came with the base game.
as far as we know:
Originally Posted by tkdjunkie
From my experience:
When I had University only, my lots would work in people's base games. But this was only true in cases where no University objects were used while building/furnishing the lot.
The problem is, Nightlife installation completely overwrites the core game system files (University didn't do that). So even an empty lot packaged with Nightlife will crash the base game and University.
Lots created with University, however, ARE playable in the base game -- assuming that no Univeristy objects are used in the lot. If a single University object exists, it will crash the base user's game.
So basically I want to find out if OFB will crash the game for people that have NL but not OFB...
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I've to apologise for my confusing question and statements in the first place coz I was just suddenly wondering..
What I was actually wondering is if a lot from TS2-UNI-NL without any UNI visible content will be compatible to TS2-NL. This seemingly has a parallel relationship (in terms of UNI) to the case from TS2-UNI-NL-OFB to TS2-NL.
I still don't know if the installation of NL will affect UNI-compatibility to other game versions withiout it.
After all, this may be a question only when the lot doesn't work in TS2-NL. If the lot does, I'll assume both questions are answered.
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