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- Generations - Creating a 100% medieval town
#76
25th Jul 2011 at 9:33 PM
Posts: 82
In Castaways, they used a shell for a phone. I thought that was quite humorous.
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"I asked for a car, I got a computer. How's that for being born under a bad sign?"
~Ferris Bueller's Day Off, 1986
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~Ferris Bueller's Day Off, 1986
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Lab Assistant
#77
26th Jul 2011 at 5:17 AM
Posts: 205
Has anyone come across maternity wear that has a long skirt? all I can find are short skirts or pants and it just doesn't look right.
Top Secret Researcher
#78
29th Jul 2011 at 1:51 AM
Posts: 1,867
I haven't found one. Have you tried a longer maternity top with the regular long skirt? I don't know if that would work or not.
Top Secret Researcher
#79
4th Aug 2011 at 4:20 PM
Posts: 1,867
Which one works? Might be nice to have that one instead. I am sure it is not easy to remake a sink without the animations and I am glad that at least people have tried. Unfortunately, the really experienced modders for the most part are not interested in medieval stuff.
Mad Poster
#80
4th Aug 2011 at 6:46 PM
Posts: 2,790
Thanks: 5029 in 40 Posts
Quote: Originally posted by tizerist
All is going well so far with my experiments, apart from the problems mentioned previously. I've completely revamped buy mode to display appropriate items first in the catalogue, so now I can concentrate on decorating houses. Has anyone seen any decent medieval larders or cash registers though? I'm using the one here http://www.thesimsresource.com/down...try/id/1038769/ but to be honest it's just a modern fridge with shelves on the side. |
Meh I wouldn't download anything from TSR if they paid me .. .. I really feel you're better off using an ingame fridge and CASting it in wood and putting it in a pantry.
#81
4th Aug 2011 at 7:59 PM
Last edited by tizerist : 4th Aug 2011 at 8:24 PM.
Posts: 2,478
Quote: Originally posted by rian90
Which one works? |
MajikGoldys Medieval Sink
I wonder if it would be possible to remove that square effect in s3pe.
Quote: Originally posted by fairycake89
Meh I wouldn't download anything from TSR if they paid me .. .. I really feel you're better off using an ingame fridge and CASting it in wood and putting it in a pantry. |
Yeah I know what you mean, but if I require the items, then politics gets put aside, rightly or wrongly
#BlairWitchPetition
TS3 NEEDS: TENNIS COURTS > BUSES > PIGS/SHEEP
Can't find stuff in build and buy mode? http://www.nexusmods.com/thesims3/mods/1/?
Top Secret Researcher
#82
4th Aug 2011 at 8:44 PM
Posts: 1,867
MATY has some converted Sims Medieval items. There is a larder in there that looks really good. They are in the Pudding Factory and the name of the thread is obvious.
#83
4th Aug 2011 at 11:00 PM
Posts: 2,478
Found heaps of links here.
http://dymcreations-demonic.blogspot.com/
In fact this is probably where I will get most of my stuff.
#BlairWitchPetition
TS3 NEEDS: TENNIS COURTS > BUSES > PIGS/SHEEP
Can't find stuff in build and buy mode? http://www.nexusmods.com/thesims3/mods/1/?
http://dymcreations-demonic.blogspot.com/
In fact this is probably where I will get most of my stuff.
#BlairWitchPetition
TS3 NEEDS: TENNIS COURTS > BUSES > PIGS/SHEEP
Can't find stuff in build and buy mode? http://www.nexusmods.com/thesims3/mods/1/?
#84
5th Aug 2011 at 4:13 PM
Posts: 1,487
Thanks: 4954 in 26 Posts
D&M is a great site.
Forum Resident
#85
5th Aug 2011 at 4:59 PM
#86
5th Aug 2011 at 5:50 PM
Posts: 1,487
Thanks: 4954 in 26 Posts
Quote: Originally posted by kristaj
I'm almost positive that someone made a mod to force sims to walk everywhere, but I don't have a link to it, sorry. |
Baileywll over at Pretty Sims did.
You can find it here:
Sims Must Walk mod by Baileywll/PrettySims
http://www.prettysims.com/index.php...a=view;down=219
#87
9th Sep 2011 at 3:26 AM
Posts: 315
I'm so happy to see this thread and 'alternative' ways to get sims about without cars being discussed. I too am hoping to eliminate roads (or at least cars) for a medieval / fantasy theme world.
I've experimented with a few isolated tropical island communities so far - using the rabbithole rugs by jynx. I created a custom schoolhouse but I had a real problem with kids not going to school on their own unless I was actively playing that sim household. Even with master controller or awesomemod's bless function and overlord or whatever mode, I could not keep them all in line. A lot of the kids were failing school from not going on time, and some sims with custom rabbithole jobs were also getting fired for not showing up enough.
Maybe it was the way I had the island laid out or whatever, but without those apparently ever-important carpools, taxis and schoolbuses, my sims job and school performance went down the toilet. It's too bad because the jynx rabbithole rugs are a great alternative to burying the buildings underground (when you're hiding them under a different theme like primitive island, medieval world, etc). The rugs themselves work great, its just the sims using them that seems to fail me. Everyone visits the grocery and bookstore just fine (autonomously) but just fail to go to work and school. They go sometimes, but sometimes it seems like they just forget without the carpool or bus honking at them. I'm not sure why.
Any feedback on this appreciated.
I want to build a no-roads world post-pets expansion using only horses as well. I do hope someone will make some great carriages and wagons!
Also, despite mari jo's post being about TS2, I want to say I enjoyed it very much. I too am "envious" har har, and I hope maybe it will inspire some more great TS2 to TS3 medieval conversions!
Love.
I've experimented with a few isolated tropical island communities so far - using the rabbithole rugs by jynx. I created a custom schoolhouse but I had a real problem with kids not going to school on their own unless I was actively playing that sim household. Even with master controller or awesomemod's bless function and overlord or whatever mode, I could not keep them all in line. A lot of the kids were failing school from not going on time, and some sims with custom rabbithole jobs were also getting fired for not showing up enough.
Maybe it was the way I had the island laid out or whatever, but without those apparently ever-important carpools, taxis and schoolbuses, my sims job and school performance went down the toilet. It's too bad because the jynx rabbithole rugs are a great alternative to burying the buildings underground (when you're hiding them under a different theme like primitive island, medieval world, etc). The rugs themselves work great, its just the sims using them that seems to fail me. Everyone visits the grocery and bookstore just fine (autonomously) but just fail to go to work and school. They go sometimes, but sometimes it seems like they just forget without the carpool or bus honking at them. I'm not sure why.
Any feedback on this appreciated.
I want to build a no-roads world post-pets expansion using only horses as well. I do hope someone will make some great carriages and wagons!
Also, despite mari jo's post being about TS2, I want to say I enjoyed it very much. I too am "envious" har har, and I hope maybe it will inspire some more great TS2 to TS3 medieval conversions!
Love.
#88
9th Sep 2011 at 5:47 AM
Posts: 835
There's an entire thread over on MATY of conversions from TSM items to TS3. Most are posted there; some are links to offsite.
http://www.moreawesomethanyou.com/s...ic,20137.0.html
Unfortunately, not a lot of usable clothes for the ladies, though...
http://www.moreawesomethanyou.com/s...ic,20137.0.html
Unfortunately, not a lot of usable clothes for the ladies, though...
#89
30th Jan 2012 at 2:02 AM
Posts: 2,431
Thanks: 19874 in 142 Posts
The Merrye Makers has a ton of medieval stuff including solutions for kitchens, bathrooms, cash registers and a lot of other stuff. Probably worth a visit if you're trying to do a medieval world http://www.modthesims.info/browse.p...showType=1&gs=0 / end shameless group advertisement.
Hi I'm Paul!
Hi I'm Paul!
Top Secret Researcher
#90
30th Jan 2012 at 2:31 AM
Posts: 1,867
I have all of it, Robodl! Great work! I hope your group continues to make us some nice things.
#91
30th Jan 2012 at 6:05 PM
Posts: 2,478
Thinking ahead, it would be nice to travel from our Medieval town to Ancient Rome or an Aztec city via the traveler mod. I haven't seen anything significant that fits this description however.
Here's some nice Medieval stuff too, this is probably my favourite set, apart from the Merry Makers set.
http://mysims3blog.blogspot.com/201...uangtongzi.html
#BlairWitchPetition
TS3 NEEDS: TENNIS COURTS > BUSES > PIGS/SHEEP
Can't find stuff in build and buy mode? http://www.nexusmods.com/thesims3/mods/1/?
Here's some nice Medieval stuff too, this is probably my favourite set, apart from the Merry Makers set.
http://mysims3blog.blogspot.com/201...uangtongzi.html
#BlairWitchPetition
TS3 NEEDS: TENNIS COURTS > BUSES > PIGS/SHEEP
Can't find stuff in build and buy mode? http://www.nexusmods.com/thesims3/mods/1/?
Top Secret Researcher
#92
30th Jan 2012 at 6:22 PM
Posts: 1,867
Oh, that is nice!! How did I miss it? Thank you.
I have been thinking of the traveler mod too. I like that you can play the vacation town if you wish, even have your sims move there. It might be great for a medieval world where nobles and royalty travel to find a wife or make political connections. I was actually thinking Egypt might make a nice place to travel and definitely France although they would need serious makeovers. I have seen very few medieval/ancient worlds out there. There are some that are being made although they seem to be stalled at the moment. I am using Hidden Springs as my base so can't really share mine. I did start one with a very modified Riverview but I like the looks of the castles in Hidden Springs better.
Anyone up for a Social Group on playing Sims 3 in Medieval Style? Any suggestions for a name? It might be a nice place to discuss objects we find, worlds, share ideas, etc. I am willing to start one. It would be a lot easier to find even if it wasn't a large group.
Oh forgot to add..I have some good ideas on how to use recolored parts of modern outfits plus the small amount of medieval items to make some nice female clothing. I have had pretty good luck with it and would love to share some pictures. We are seriously lacking in children's clothing and teen boy clothing but there are a few things out there that help.
I have been thinking of the traveler mod too. I like that you can play the vacation town if you wish, even have your sims move there. It might be great for a medieval world where nobles and royalty travel to find a wife or make political connections. I was actually thinking Egypt might make a nice place to travel and definitely France although they would need serious makeovers. I have seen very few medieval/ancient worlds out there. There are some that are being made although they seem to be stalled at the moment. I am using Hidden Springs as my base so can't really share mine. I did start one with a very modified Riverview but I like the looks of the castles in Hidden Springs better.
Anyone up for a Social Group on playing Sims 3 in Medieval Style? Any suggestions for a name? It might be a nice place to discuss objects we find, worlds, share ideas, etc. I am willing to start one. It would be a lot easier to find even if it wasn't a large group.
Oh forgot to add..I have some good ideas on how to use recolored parts of modern outfits plus the small amount of medieval items to make some nice female clothing. I have had pretty good luck with it and would love to share some pictures. We are seriously lacking in children's clothing and teen boy clothing but there are a few things out there that help.
#93
30th Jan 2012 at 8:38 PM
Posts: 2,713
Thanks: 1911 in 12 Posts
Quote: Originally posted by Robodl95
The Merrye Makers has a ton of medieval stuff including solutions for kitchens, bathrooms, cash registers and a lot of other stuff. Probably worth a visit if you're trying to do a medieval world http://www.modthesims.info/browse.p...showType=1&gs=0 / end shameless group advertisement. |
Just last night I downloaded almost everything your group has uploaded! Thank you!
#94
2nd Feb 2012 at 10:03 PM
Posts: 513
Thanks: 17652 in 37 Posts
Do you think, that it's possible to create a world like Skyrim in CAW?
Not the whole world, but parts of the map. Maybe Riverforest and Whiterun.
There are no roads. Your sims have to travel by horse. Maybe you can create some "magic cult places" (hidden subway stations).
I read, that it's possible with "Showtime" to change the working clothes.
Difficult to build the town walls. I'm a fan of jje1000's medieval world. Every town gate must be a lot. In the end it's possible.
Not the whole world, but parts of the map. Maybe Riverforest and Whiterun.
There are no roads. Your sims have to travel by horse. Maybe you can create some "magic cult places" (hidden subway stations).
I read, that it's possible with "Showtime" to change the working clothes.
Difficult to build the town walls. I'm a fan of jje1000's medieval world. Every town gate must be a lot. In the end it's possible.
Top Secret Researcher
#95
2nd Feb 2012 at 10:25 PM
Posts: 1,867
Jje1000 used the wall that came with CAW for at least part of his town wall. Then he didn't have to place it on a lot and there were not spaces between. You can build lots for the town gates and still use the CAW walls if you paint non-routable under the walls.
You could build a world like Skyrim in CAW. It probably wouldn't be as big, but it is possible. I am testing the no roads/no cars thing now and will report back on how it works.
You could build a world like Skyrim in CAW. It probably wouldn't be as big, but it is possible. I am testing the no roads/no cars thing now and will report back on how it works.
#96
19th Feb 2012 at 10:53 AM
Posts: 2,478
Found a new blog dedicated to just medieval stuff:
http://forum.livingsims.net/showthread.php?tid=278
#BlairWitchPetition
TS3 NEEDS: TENNIS COURTS > BUSES > PIGS/SHEEP
Can't find stuff in build and buy mode? http://www.nexusmods.com/thesims3/mods/1/?
http://forum.livingsims.net/showthread.php?tid=278
#BlairWitchPetition
TS3 NEEDS: TENNIS COURTS > BUSES > PIGS/SHEEP
Can't find stuff in build and buy mode? http://www.nexusmods.com/thesims3/mods/1/?
#97
19th Feb 2012 at 1:56 PM
Posts: 513
Thanks: 17652 in 37 Posts
Ok, I think that there is enough medieval stuff around the community. I followed all of your helpful links.
This was the first step for me for creating a medieval world. To find out, if the game will work in a medieval setting. Finding furnitures, clothes ...
The next step for me are CAW textures and houses. I tried to make some Skyrim look-alike houses. WITHOUT CC. Well, it's difficult for me because of my low building skills. I want to use all the CC in a savegame. The CAW world should be CC free.
Without roads, every house should have a horse stable, but that doesn't fit Skyrim citys like Whiterun. I think, you need a hidden subway station.
Textures are very important. You need a new range of colors. I'm working on a few textures.
My conclusion:
- Yes, it's possible to create a medieval world without roads. I tested a small world, I made a year ago. Problems: my sims don't use the hidden subwaystations. They are always running. Haven't test the world after Pets.
- There are enough items to make such a world reliable ...
- ... and some mods, you'll need
This was the first step for me for creating a medieval world. To find out, if the game will work in a medieval setting. Finding furnitures, clothes ...
The next step for me are CAW textures and houses. I tried to make some Skyrim look-alike houses. WITHOUT CC. Well, it's difficult for me because of my low building skills. I want to use all the CC in a savegame. The CAW world should be CC free.
Without roads, every house should have a horse stable, but that doesn't fit Skyrim citys like Whiterun. I think, you need a hidden subway station.
Textures are very important. You need a new range of colors. I'm working on a few textures.
My conclusion:
- Yes, it's possible to create a medieval world without roads. I tested a small world, I made a year ago. Problems: my sims don't use the hidden subwaystations. They are always running. Haven't test the world after Pets.
- There are enough items to make such a world reliable ...
- ... and some mods, you'll need
Field Researcher
#98
19th Feb 2012 at 5:10 PM
Posts: 353
There are tuts on how to make dirt roads if you want to add those. Exaple of nice dirt roads by EA are in Hidden Springs. Someone ask for premade worlds. If you want to remake Riverview or Shadyvalley there are templates in your game called Riverview.liteworld etc. Roads already placed but no buildings etc. Just browse to where those are located when in CAW if you want to use those and you can certaintly alter the terrain in those or whatever when using CAW.
#99
23rd Feb 2012 at 2:02 AM
Posts: 2,478
New item: base deco wash basin as sink.
http://mysims3blog.blogspot.com/201...-macthekat.html
#BlairWitchPetition
TS3 NEEDS: TENNIS COURTS > BUSES > PIGS/SHEEP
Can't find stuff in build and buy mode? http://www.nexusmods.com/thesims3/mods/1/?
http://mysims3blog.blogspot.com/201...-macthekat.html
#BlairWitchPetition
TS3 NEEDS: TENNIS COURTS > BUSES > PIGS/SHEEP
Can't find stuff in build and buy mode? http://www.nexusmods.com/thesims3/mods/1/?
#100
24th Apr 2012 at 6:55 PM
Posts: 298
An easy enough mod would be to make a rickety looking bookshelf and list it as fridge kinda a root cellar in the basement shelf. In my grandpa's old house he had a trap door that went under his house and it was kinda a dug out hole under the floor that had shelves for canned goods and storage for potatoes and such.
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