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- General/Other - Single Arch Doorway - Diagonal
Replies: 10 (Who?), Viewed: 4625 times.
#1
7th Sep 2013 at 7:06 PM
Posts: 11
Single Arch Doorway - Diagonal
A friend is trying to make this very awesome Arch which has bookcases on either side.He has cloned it from a one tile arch, the reason being that a sim will walk right between the bookcases. It works perfectly. The problem is the diagonal. I can't find any reference to the correct footprint, slots and route entries. They aren't there in TSRW and it isn't generated with S3OC either. Can someone help me find this information or point me in the right direction?
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#2
7th Sep 2013 at 7:31 PM
Posts: 11,682
Thanks: 9680 in 11 Posts
Quote: Originally posted by Sarane
A friend is trying to make this very awesome Arch which has bookcases on either side. He has cloned it from a one tile arch, the reason being that a sim will walk right between the bookcases. It works perfectly. The problem is the diagonal. I can't find any reference to the correct footprint, slots and route entries. They aren't there in TSRW and it isn't generated with S3OC either. Can someone help me find this information or point me in the right direction? |
Did the original have a diagonal version? What actual arch was it cloned from? Also please do not post the same question in two or more separate sites - the people trying to help you won't know what's already been asked and suggested.
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
#3
7th Sep 2013 at 7:52 PM
Posts: 11
Quote: Originally posted by Inge Jones
Did the original have a diagonal version? What actual arch was it cloned from? Also please do not post the same question in two or more separate sites - the people trying to help you won't know what's already been asked and suggested. |
Fair enough. I'll just post here.
He cloned the single mission arch. He cloned it with TSRW. I believe it creates a default diagonal, but you can't access it to edit it. So he recloned it and checked the box to make a diagonal. When you do that, there is no slot, footprint or route entry information.
#4
7th Sep 2013 at 8:10 PM
Posts: 11,682
Thanks: 9680 in 11 Posts
It's ok with windows, but then you don't have to worry about routing and slots with those. Is there any single door or arch at all as far as you know that does have a diagonal in the EA original? Usually the game just turns the straight door diagonal on demand without a special diagonal version, and it "just works". Do you really need a special diagonal model?
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
#5
7th Sep 2013 at 8:23 PM
Posts: 11
Quote: Originally posted by Inge Jones
It's ok with windows, but then you don't have to worry about routing and slots with those. Is there any single door or arch at all as far as you know that does have a diagonal in the EA original? Usually the game just turns the straight door diagonal on demand without a special diagonal version, and it "just works". Do you really need a special diagonal model? |
I have cloned all the doors and arches and I can't find one that includes the diagonal information. Well, not all the doors. I have cloned all the doors from the original game and a few from University.
The reason that we need the single diagonal information is that it doesn't work on the diagonal. A sim will not walk through it without the correct information. Because it is a 3 tile arch based on a one tile arch, the default does not work at all. Cloning it on a 3 tile arch causes a routing issue when you place the bookcases.
#6
7th Sep 2013 at 9:26 PM
Posts: 11,682
Thanks: 9680 in 11 Posts
I just used TSRW to clone a single arch and ticked create a diagonal. It did give me a complete set of footprint, route and slot files. Not sure what went wrong when you did it?
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
#7
7th Sep 2013 at 10:45 PM
Last edited by Sarane : 7th Sep 2013 at 10:55 PM.
Reason: add picture
Posts: 11
Quote: Originally posted by Inge Jones
I just used TSRW to clone a single arch and ticked create a diagonal. It did give me a complete set of footprint, route and slot files. Not sure what went wrong when you did it? |
And were they positioned correctly? Maybe that is why I am confusing you. I don't have any reference to position the footprint, slots and route entries. When I clone the diagonal, it just puts the same information in as the straight version.
#8
7th Sep 2013 at 10:56 PM
Posts: 11,682
Thanks: 9680 in 11 Posts
Oh right when you said reference to, I assumed you were talking about the cross-resource references. You mean rather that you are looking for reference material to read about how to edit them?
I think the actual placement footprint will stay as it is - just a single square. The RIG you may be able to adjust simply by rotating the root node/bone whatever, as the other nodes tend to be relative. But you'd be best advised to do that by manual input cos I don't know whether doing it in TSRW's visual interface unlocks it from the dependent positions. With any luck that just leaves the deco slots to adjust and rotate in TSRW - if thats what you used for the bookcases.
If you can find any successful custom door or arch at all with a custom diagonal and see what they set their rigs etc to, that might be one way to go.
btw I'd say you definitely don't want to be making this a triple-tile arch, stick to the single tile base as the sim can only go through in the center anyway. YOu can still make a multi-tile wallmask. If TSRW won't let you, it can still be done with something like TT3.
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
I think the actual placement footprint will stay as it is - just a single square. The RIG you may be able to adjust simply by rotating the root node/bone whatever, as the other nodes tend to be relative. But you'd be best advised to do that by manual input cos I don't know whether doing it in TSRW's visual interface unlocks it from the dependent positions. With any luck that just leaves the deco slots to adjust and rotate in TSRW - if thats what you used for the bookcases.
If you can find any successful custom door or arch at all with a custom diagonal and see what they set their rigs etc to, that might be one way to go.
btw I'd say you definitely don't want to be making this a triple-tile arch, stick to the single tile base as the sim can only go through in the center anyway. YOu can still make a multi-tile wallmask. If TSRW won't let you, it can still be done with something like TT3.
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Test Subject
#10
9th Jul 2014 at 12:18 AM
Posts: 5
I was just wondering, was this ever finished, and if so, where is it at?? I've been looking for an arch like this for my Victorian homes forever and this is absolutely beautiful! Thanks!
#11
28th Jul 2014 at 12:34 AM
Posts: 197
found it here http://www.b-5studio.com/2013/09/cr...hic-part-2.html
scroll down a little
scroll down a little
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