#1
23rd May 2016 at 12:25 AM
UVMapping Hair
Hi all,
Sorry yet again for the bother, but I'm finding it quite difficult to fix the UVMapping on a hairstyle I'm working on.
Now, I think it is mostly because I added a new group to an already existing maxis mesh.
1) So, would it be easier if I were to just delete every trace of the original mesh and replace it with my own groups?
2) OR, could it be easier if I were to merge these groups (Maxis and mine) and edit the UVMap from there? I've read that's not a very good idea though.
Thanks