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Test Subject
Original Poster
#1 Old 5th Sep 2015 at 4:44 PM Last edited by It's-LittleOldMe : 3rd Jun 2017 at 1:22 PM.
Default Legacy Apocolypse. Part 2. Storm
This is a continuation of part 1 nuclear so I recommend that you play that one first.

Backstory:

As the last Apocolypse faded away after years of terror your family starting picking up the pieces left behind so that they can be a normal family again. After a few moths of reconstruction your family moves into a beautiful house which you live normally in for a year or so, but one fatful night when the clock struck 12am a furious lighting bolt struck the house instantly burning down kitchen and living while you (and your siblings) hop through the flames wishing for survival, you quickly turn to see the loving eyes of your parents look back and into yours as they are burned and crushed by rubble you hear them whisper " Goodbye and good luck, we love you." After you know of their fate you (and your siblings) know that their dying wish was your survival so you only know one safe place. Your home. Your bunker.

Well that was uh intense, you may play the backstory if you wish but it's time for your schedule to be explained

Schedule:

Monday: there is no danger so you may go outside ( if you have seasons and its raining you cannot go outside today)
Tuesday: there is some slight rain but it's minor you can leave today ( if it's actually raining it doesn't matter)
Wednesday: the rain is a bit heavier you must be back at 10pm today (rain doesn't matter)
Thursday: there is thunder you can only go out inbetween 10am- 10pm (rain doesn't matter)
Friday: The wind has picked up you can only go out inbetween 9am- 7pm (rain doesn't matter)
Saturday: Lighting has struck you can only go out inbetween 8am- 6pm (rain doesn't matter)
Sunday: It is too dangerous to go out today unless you wanna roll to survive (rain doesn't matter)
If you have supernatural then the moons will count for the danger for example: no moon- no danger. Full moon- too dangerous.

Rule time!

Rules:

1. You cannot leave the bunker at anytime if you are not wearing warm clothes an example of cold clothes are: sleeveless shirt and a pair of shorts with sandals. An example of of warm cloths are: A jumper and a pair trousers with boots. Once you wear warm cloths you may go outside

2. If your sim leaves without warm cloths on they freeze to death and your other sims die while awaiting the return of your dead sim.

3. If you leave your bunker and there is stranger nearby you must roll a 20 sided dice:

1-8. The sim is friendly they offer you a trade before they say goodbye (go to trading)
9-14. The sim is weary they threaten you only to run off screaming
15-19. The sim seems insane as they come toward you and threatens to kill you if you don't go back to where you came from, you have 30 sim minutes to step back inside your bunker.
20. The sim comes toward your bunker knocks you out kills everyone inside the bunker except (if you have them) one sibling and two small children who were hiding, and steal everything insight except furniture and a secret stash of food you hid away to keep safe, when you awake you hear talk of them saying that they are going to kill you in three days you have three hours everyday inbetween 12am- 3am to become good friends and start a relationship with a sim of the opposite gender and escape to your bunker, if the sibling who survived was your boy/girlfriend then you must become good friends with the sim and ask for help escaping, you may add them to your family.

4. If you reach adulthood before having children you become infertile meaning you can no longer have children.

5.if a child has not gained any survival straits before they're a young adult the child dies and you must have another child.

6. You must always randomize the traits of any child born.

7. Your children cannot go to school either delete it, download the homeschooling mod or just not let them go.

8. If your sim leaves the bunker outside of the times or on Sunday they must roll a 6 sided dice

1-2. Your sim survived no harm done.
3-4. Your sim survived but with injuries they cannot leave the bunker for a sim week.
5. Your sim survived but with terrible injuries roll again to see if they survive
6. Your sim died and you found them tossed about and slightly burnt.

If you rolled a 5 and had to roll again here you go.

1-3 they survived but need to recover and cannot leave for a sim week.
4-6 they died of their injuries.

Scoring system

Scoring:

+50 for each child from the second generation
+70 for each sim successfully brought into the bunker (must be good friends first)
+100 for each child born with survival traits
+10 for each child born without survival traits
+30 for each survival trait randomised to a child
+80 for each nice stranger
+50 for each weary stranger
+70 for each time escaped insane sim
+100 for each time escaped murderous scavenger
+80 for each time survived perfectly when left bunker in storm
+50 for each time survived with harm when left bunker in storm
+100 for each time survived with terrible harm when left bunker in storm
-30 for each time failed to bring sim into the bunker
-50 for each child that dies due to no survival traits
-70 for each sim that dies due to unnatural causes
-10 for each non-survival trait randomised to a child
-30 for each sim that dies due to storm.

Time To Try Trading

Trade System:

Spare furniture - 15 units of food (find a way to give your self food)
Food or furniture - power cell (gives two hours of extra power for four days)
Food or furniture - water pump (gives two hours extra water for four days)
Power cell or water pump - food or furniture

To Tell The Time

Times:

Power is on inbetween 12pm- 6pm
Water is on inbetween 10am- 8pm, not even toilets can be used after this time

There ya go now survival traits

Survival traits:

Athletic
Brave
Lucky
Mean spirited
Angler
Green thumb
Gatherer
Kleptomaniac
Charismatic
Mooch
Genius

The rest are non-survival traits

Once all children have survived and become young adults this challenge ends and part 3 begins, I really hope you guys enjoy this part of the legacy and have a really good time playing it and have fun see you all in the next part , bye for now guys. Xxxx
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Test Subject
Original Poster
#2 Old 14th Sep 2015 at 6:31 PM
I really hope you guys play and have some fun with it
Test Subject
Original Poster
#3 Old 2nd Apr 2016 at 2:53 AM
Thank you guys for playing this part, if you did, and maybe even if you finished the previous part. I promise I'll work on the third part soon but that's for a later date.
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