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Test Subject
Original Poster
#1 Old 25th May 2015 at 10:12 AM
Default Should I use nraas porter or nraas traveler?
I want to move my sim Emilia Gold to a new town, but i don't want her to lose her family relationships and tree. I'd also like her to keep her friends, but if that's not possible then I can go without. I know that one or both of these mods allow you to move sims without losing your relations but which one would be ideal for a single sim household?
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Test Subject
Original Poster
#3 Old 25th May 2015 at 10:27 AM
I could...and I will if it comes down to that, but I'm certain that quite a lot of people here use nraas mods and possibly the ones I'm asking about. Maybe even for the same purpose. I don't have an account there and was not even aware they had a discussion board until I went back just now.
Scholar
#4 Old 25th May 2015 at 11:09 AM
Porter seems to allow you to move sims in and out of the library while retaining relationships. It's a 'light' version with minimal functionality.

Traveller, on the other hand, completely overhauls EA's travel mechanic. It uses it as a base but (when it was launched) it allowed anyone with World Adventures to travel to any installed world, rather than just the three vacation areas. Fancy sending your Riverview sims to a casino vacation in Lucky Palms? Go right ahead. Want to move your sims to Sunset Valley but be able to go back and visit their extended family in Appaloosa Plains? That too -- and the Appaloosa Plains sims will update when you travel back.

For simple means, Porter may be all that you need. For me, I vastly prefer the functionality of Traveller for the extended vacation options it provides.
Lab Assistant
#5 Old 25th May 2015 at 11:10 AM
Porter is the one to take the whole town (or some portion of it) with. There's instructions on the mod page, it's not exactly complicated but there are steps to follow. It tells you how to use it efficiently and what to do with gravestones and so on.

Traveller is for taking your sims on holiday. I think you can use it to move the household permanently to the holiday world, but it definitely wouldn't take the friends and family
Test Subject
Original Poster
#6 Old 25th May 2015 at 11:23 AM
Quote: Originally posted by Katya Stevens
Porter seems to allow you to move sims in and out of the library while retaining relationships. It's a 'light' version with minimal functionality.

Traveller, on the other hand, completely overhauls EA's travel mechanic. It uses it as a base but (when it was launched) it allowed anyone with World Adventures to travel to any installed world, rather than just the three vacation areas. Fancy sending your Riverview sims to a casino vacation in Lucky Palms? Go right ahead. Want to move your sims to Sunset Valley but be able to go back and visit their extended family in Appaloosa Plains? That too -- and the Appaloosa Plains sims will update when you travel back.

For simple means, Porter may be all that you need. For me, I vastly prefer the functionality of Traveller for the extended vacation options it provides.


Awesome! You killed two birds with one stone here because the next question I had was "Can you travel back?".

Quote: Originally posted by arinabean
Porter is the one to take the whole town (or some portion of it) with. There's instructions on the mod page, it's not exactly complicated but there are steps to follow. It tells you how to use it efficiently and what to do with gravestones and so on.

Traveller is for taking your sims on holiday. I think you can use it to move the household permanently to the holiday world, but it definitely wouldn't take the friends and family


Oh, I don't wanna take them, just keep the relationships intact. Thanks guys. I think I'll download both as long as they don't conflict and see which one works best for what I have in mind. Backing my game of first, of course.
Mad Poster
#7 Old 25th May 2015 at 3:50 PM
Though with Traveller though may be that since you're keeping the old world, it essentially means that your savegame will be larger as well.
Mad Poster
#8 Old 25th May 2015 at 3:55 PM
The Traveler method does result in larger overall saved game folders because of the multiple worlds it allows one to carry. But it's only the actively being played nhd that is loaded into RAM at any given time, so it's not really the entire size of the save that matters so much provided you aren't running low on drive space. The rest just come along for the ride and to be queried for foreign sim data or be used as potential travel destinations as needed.
Mad Poster
#10 Old 26th May 2015 at 7:59 AM
Quote: Originally posted by nitromon
Is there any reason for the worldcache? I notice that EA uses the regular compositorcache/simscompositorcache for their WA worlds. It just seems pretty redundant having a separate cache for each custom vacation world.

Don't touch that! If you do, a big sign lights up telling you not to touch it again!

Just kidding. Yes, the worldcache's location and behavior are dependent on how the world was created/installed. If you delete them on Windows, they regenerate. If you delete them on the Mac version, your game will break, at least if you try to play in that world again. I usually leave them alone unless troubleshooting some unusual problem or other. Not sure what this has to do with Porter and Traveler, though.
Mad Poster
#12 Old 26th May 2015 at 10:36 AM
Quote: Originally posted by nitromon
I was under the impression that traveler is the one that creates those cache files and if you play a custom world as your homeworld, it uses the regular cache. I remember checking this before, but vaguely. Hmm... I clear them after I visit those worlds b/c I have 5-6 custom worlds I use for vacation, that's a good 5-6 GB of space used just for cache.

That wasn't my impression. I have a custom world that I installed recently and started a new game with, using that as a homeworld to test something for one of my colleagues. Although Traveler is installed, I never traveled to or from that world or attempted to, since that wasn't part of what was being tested at all. And I've got that one caching in the WorldCache folder along with the others, with modification dates of a few weeks ago when I did all this. The cache files are 1/3 the size of the others, but to be fair I didn't play there very long--maybe 1/2 a sim day or so. My ongoing saves with the Traveler interconnected system of worlds that I've played since then have never "seen" this world.

Unless Traveler changes the cache behavior of a world being used in a single-world game just by virtue of the mod being there (seems strange), different types of worlds just seem to cache differently.
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