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- Ongoing - Animator wanted for new chair.
Replies: 3 (Who?), Viewed: 14629 times.
#1
20th Oct 2011 at 7:21 PM
Posts: 88
Animator wanted for new chair.
Howdy folks,I'm not sure if this is the way to go about it but I can really use a partner in crime . Well, not really crime. See, I made an awesome tattoo Parlor in Sims 2 and a killer chair to go in it. Now, I was hoping that someone might animate the chair. I've tried and only get this annoying jerking action instead of the smooth recline I'm looking for. It currently uses the makeover animations being that the OFB chair is what I cloned to make it.
Attached files:
TattooChair.rar (212.5 KB, 85 downloads) - View custom content | ||||||||||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- TattooChair.package 381659 128855 33% 26-09-11 06:23 .....A. 9FD4F53F m3d 2.9 artist chair_tslocator_gmdc.ms3d 317272 88599 27% 01-10-11 01:37 .....A. B71D1486 m3d 2.9 ------------------------------------------------------------------------------- 2 698931 217454 31% |
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Description: This is the package file and a milkshape file. I cant recall if I left the animations I attempted in the Milkshape file or not but, if your giving it a go you probably don't need them. |
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#2
4th Nov 2011 at 7:13 PM
I found a few problems with the file:
When you have multiple Object Data items you must get a new GUID for each one, your's only had the first object with a new OBJD.
You don't create your joints in Milkshape, your joints must be the same in your cres as they are in your GMDC. You must also, have the same number of joints in your gmdc as you have in your cres.
Your files gmdc actually has no joints nor any vertices assigned to any joints. Your animations wouldn't work for this chair.
To create animations for the object (chair) you must import both the gmdc and cres from your package file, into MilkShape.
The reason your sims is sitting higher then your chair is that without the joints in your chair, the chair isn't raising up like the hair salon chair does.
I have fixed all of the above and I tried to add two new joints one for the back of the chair and one for the foot area, but I have never had any luck in animating a multi tile object. So this is as far as I can go with it.
I have attached one that will work like the makeup chair.
When you have multiple Object Data items you must get a new GUID for each one, your's only had the first object with a new OBJD.
You don't create your joints in Milkshape, your joints must be the same in your cres as they are in your GMDC. You must also, have the same number of joints in your gmdc as you have in your cres.
Your files gmdc actually has no joints nor any vertices assigned to any joints. Your animations wouldn't work for this chair.
To create animations for the object (chair) you must import both the gmdc and cres from your package file, into MilkShape.
The reason your sims is sitting higher then your chair is that without the joints in your chair, the chair isn't raising up like the hair salon chair does.
I have fixed all of the above and I tried to add two new joints one for the back of the chair and one for the foot area, but I have never had any luck in animating a multi tile object. So this is as far as I can go with it.
I have attached one that will work like the makeup chair.
Attached files:
TattooChair.zip (153.0 KB, 62 downloads) - View custom content | ||||||||||
390167 11-04-11 12:32 TattooChair.package -------- ------- 390167 1 file |
#3
6th Nov 2011 at 2:48 AM
Posts: 88
Your Awesome! and informative. Thanks so much for the help, I'll have to take another crack at it. :0)
#4
6th Nov 2011 at 10:54 PM
Just in case you'd like the file that I added the two extra joints...I am attaching it. The animation option does not work that I added, because of the multi-tile problem.
Attached files:
TattooChair.zip (153.0 KB, 61 downloads) - View custom content | ||||||||||
385858 11-06-11 17:53 TattooChair.package -------- ------- 385858 1 file |
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