- Site Map >
- Modding and Creation >
- Sims 3 Creation >
- Meshing >
- Testers Wanted - Blender s3Compositor
- Site Map >
- Modding and Creation >
- Sims 3 Creation >
- Meshing >
- Testers Wanted - Blender s3Compositor
Replies: 11 (Who?), Viewed: 2584 times.
#1
30th Mar 2010 at 5:06 AM
Last edited by cmomoney : 3rd Apr 2010 at 4:52 PM.
Posts: 1,740
Thanks: 107797 in 53 Posts
Testers Wanted - Blender s3Compositor
What it does:This script loads a composite node setup to preview objects in the Blender 3D view. In short, it lets you see what you object will look like in game(or pretty close to it) in Blender. You can add patterns(rgb and hsv), change the color of patterns, and load ao/dirt and rgb maps and overlays. Dropshadows, alphas, and transparency are represented as well.
Installation:
Just put the s3Compositor folder in your /.blender/scripts folder.
Use:
I've written a walk-through with practice files and pictures. You can download it below.
Future features/changes/wish list:
- Make the screen refresh correctly when changes are made
- gui for pattern tiling(completed)
- gui to switch between rgb and hsv patterns
- automate alpha switch when using four channel pattern
- add/adjust specularity for patterns and specular map.
- tutorial with pics(completed)
History:
1.0 (3.29.10) - release for testing
1.1 (3.30.10) - added second pattern functionality
1.2 - added third and fourth pattern functionality; reconfigured composite settings
1.3(3.31.10) - added ui for tiling patterns
1.35(4.3.10) - fixed tiling in 2-pattern composite
Attached files:
s3comp.rar (1.69 MB, 31 downloads) - View custom content | ||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- s3comp/1pat.blend 310464 308174 99% 31-03-10 18:25 .....A. 5EBA61D1 m3e 2.9 s3comp/2pat.blend 311725 309323 99% 31-03-10 18:26 .....A. 095BB125 m3e 2.9 s3comp/defaultgrey.png 106021 106021 100% 29-03-10 10:40 .....A. 7DB7EA47 m0e 2.9 s3comp/defaultred.png 3309 2935 88% 29-03-10 10:23 .....A. 7C3DC92B m3e 2.9 s3comp/shadow.dds 699192 128766 18% 22-03-10 10:21 .....A. D4364C63 m3e 2.9 s3comp 0 0 0% 31-03-10 18:26 .D..... 00000000 m0 2.0 s3comp/3pat.blend 313297 310869 99% 31-03-10 18:26 .....A. 7927AFE0 m3e 2.9 s3comp/4pat.blend 314902 312405 99% 31-03-10 18:26 .....A. 1D878ACA m3e 2.9 s3comp/s3comp.py 10093 2998 29% 31-03-10 18:45 .....A. 60D03B58 m3e 2.9 2pat.blend 1116952 291672 26% 03-04-10 10:40 .....A. 4A0668ED m3f 2.9 ------------------------------------------------------------------------------- 10 3185955 1773163 55% |
||
Description: s3Compsitor 1.35 script | ||
walkthrough.rar (679.5 KB, 20 downloads) - View custom content | ||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- walkthrough/ao.dds 43832 3380 7% 02-04-10 16:02 .....A. 48332F0A m3e 2.9 walkthrough/cow.dds 43832 11214 25% 21-03-10 22:01 .....A. 419DF6E5 m3e 2.9 walkthrough/floral.dds 87536 32966 37% 01-04-10 10:45 .....A. F7439028 m3e 2.9 walkthrough/mask.dds 87536 598 0% 02-04-10 16:05 .....A. AC3474BF m3e 2.9 walkthrough/walkthrough.pdf 656321 598357 91% 02-04-10 15:53 .....A. 62EEA753 m3e 2.9 walkthrough/wood.dds 43832 31692 72% 21-03-10 22:03 .....A. 5E428D66 m3e 2.9 walkthrough/zebra.dds 43832 16721 38% 20-03-10 09:39 .....A. 58656634 m3e 2.9 walkthrough 0 0 0% 02-04-10 16:11 .D..... 00000000 m0 2.0 walkthrough/cube.obj 1072 345 32% 01-04-10 16:55 .....A. 76246EAE m3e 2.9 ------------------------------------------------------------------------------- 9 1007793 695273 68% |
||
Description: walkthrough.pdf |
"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
| (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕]
| (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕]
Advertisement
Field Researcher
#2
30th Mar 2010 at 10:50 AM
Posts: 231
Thanks: 402 in 1 Posts
Nice work! I'll be glad to have a look
Alchemist
#3
30th Mar 2010 at 1:27 PM
Posts: 2,932
Thanks: 15574 in 28 Posts
Wow...very great idea Cmo
Field Researcher
#4
30th Mar 2010 at 4:15 PM
Posts: 231
Thanks: 402 in 1 Posts
I've played with this and it looks fine. It took me a while to figure out some of the things, because in reality I'm still a Blender newbie although I've been fiddling for a while. It would be interesting to see this again when you've added more patterns. Also you can execute your script from the image menu in the UV editor.
#5
30th Mar 2010 at 4:22 PM
Posts: 1,740
Thanks: 107797 in 53 Posts
Update 1.1 - Added two pattern functionality for testing. (see pics)
Thanks for trying it, and thanks for you help, Ceixari
Oh, yeah. I forgot about that menu.
Thanks for trying it, and thanks for you help, Ceixari
Quote:
Also you can execute your script from the image menu in the UV editor. |
Oh, yeah. I forgot about that menu.
"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
| (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕]
| (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕]
#6
30th Mar 2010 at 10:26 PM
Posts: 1,740
Thanks: 107797 in 53 Posts
Update 1.2 - All four patterns work now.
"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
| (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕]
| (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕]
#7
31st Mar 2010 at 1:23 AM
Posts: 167
Thanks: 993 in 20 Posts
Oh dang, I was wondering if that was possible quite a while ago before CTU had preview capabilities. Looks like it ended up being beyond my ability, haha. Awesome job, you made me finally update blender!
That said, this thing is aaamaaaaa~aaaaazing~ Works exactly as advertised and I see this being incredibly useful. Thank you so much! Now all we need is a highly functional GEOM plugin for blender, then we'd be all set! :P
That said, this thing is aaamaaaaa~aaaaazing~ Works exactly as advertised and I see this being incredibly useful. Thank you so much! Now all we need is a highly functional GEOM plugin for blender, then we'd be all set! :P
#8
1st Apr 2010 at 1:04 AM
Posts: 1,740
Thanks: 107797 in 53 Posts
Update 1.3 - Now you can change the tiling from the scripts UI. You may have to click the Materials button to see changes.
"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
| (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕]
| (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕]
Alchemist
#9
1st Apr 2010 at 1:20 AM
Posts: 2,932
Thanks: 15574 in 28 Posts
And lo, a blight came upon them for they could no longer speak their own tongue and all words were as a mystery to them...snicker.
I can't understand a word you're saying cmo. This weekend though, when I finally get a chance to try this out I'm hoping I can decipher it. How long is the cute medieval language thing supposed to last...does anyone know?
It isnt that I don't like it...it just makes it a little tough to get the idea of what people are sayin'. Also, I've got a few choice words about being the *monastic* scholar but I'll keep 'em to myself...lol.
And, dag, but don't the language of elsewhere translate amusingly into medieval times?
I can't understand a word you're saying cmo. This weekend though, when I finally get a chance to try this out I'm hoping I can decipher it. How long is the cute medieval language thing supposed to last...does anyone know?
It isnt that I don't like it...it just makes it a little tough to get the idea of what people are sayin'. Also, I've got a few choice words about being the *monastic* scholar but I'll keep 'em to myself...lol.
And, dag, but don't the language of elsewhere translate amusingly into medieval times?
#10
2nd Apr 2010 at 10:26 PM
Posts: 1,740
Thanks: 107797 in 53 Posts
I've added a walk-through that shows how to use the script (.pdf format). It includes pics and practice files.
"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
| (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕]
| (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕]
Alchemist
#11
3rd Apr 2010 at 12:19 AM
Posts: 2,932
Thanks: 15574 in 28 Posts
Thanks so much for the walk-through cmo...I'm definitely gonna need that. I really want to make this work on my machine...it will be a big help.
#12
3rd Apr 2010 at 5:02 PM
Posts: 1,740
Thanks: 107797 in 53 Posts
Updated 1.35: The 2-pattern composite's tiling wasn't working, fixed now.
Also, using Texture paint mode, you can hand paint rgb masks, touch up ao maps, draw alpha transparency, ect, and see the results real-time. It's nothing I did, just a Blender feature, but using it with the script is pretty cool.
Also, using Texture paint mode, you can hand paint rgb masks, touch up ao maps, draw alpha transparency, ect, and see the results real-time. It's nothing I did, just a Blender feature, but using it with the script is pretty cool.
"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
| (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕]
| (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕]
Who Posted
|