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- Finished - Apartment Mania
#201
5th Jul 2018 at 2:12 AM
Last edited by gummilutt : 5th Jul 2018 at 5:17 PM.
Either there is a mod that fixes it, or it only happens with some stairs, or is a random glitch. Tested my lots and I can move objects fine even if there's a stage landing, but still glad to know so I can pay extra attention to that in future
Contest put me in a build mood so I decided to build a play-along for this round. I usually build from nothing, but this time I happened upon a house shell I liked and I decided to use it as base The room layout is loosely based on the house my cousins grew up in. The building is what us Swedes call parhus, which translates to coupled-houses. The only common wall is through the garage, so even though they are attached you get some privacy. Both units are family-centered, one is for a family with young children, and one is for a family with older children and a dog.
Since I made the rules you guys are restricted by i figured I should stick to them as well, so I will post it as if it was an entry. Not going to attach pictures though since no one is judging mine :P
Required screenshots
Unit 1
Unit 2
For this unit I pictured a family with two children, a teenage girl and a child. I pictured the teenage girl as the social type, obsessed with appearances and gossiping with ones friends and constantly getting annoyed by their obnoxious little sibling and their childish behavior. The child I imagine as bright and cheerful and sort of over the top.
There are some potential playability problems. I meant to test and adjust if necessary but got really busy and decided to just post as is. I am hoping the trash can in unit 1 can be used once the chairs move in. No idea if phone in unit 2 teenage girl bedroom is accessible, though I think the radio on top of wardrobe should be unless room is too narrow. I also don't know if the guitar in the garage of unit 2 is usable, but I hoped it would be since there's a tile of free space around the car if you place one. But since all of that can be fixed after Sims move in I figured I'd put items as I wanted them and see what happened, only then ran out of time :P
Backyard has some unused tile space. This is due to the lot size restrictions, man what I wouldn't give to be able to build lots with uneven number of tiles >_> I could have added trees or something to the back but I didn't want to restrict view to backyards more than it already is by the semi-high fence. Could expand backyards a little without going over 6000 rent but I like the backyards as they are so I decided to leave it.
Creations can be found on my on tumblr.
Contest put me in a build mood so I decided to build a play-along for this round. I usually build from nothing, but this time I happened upon a house shell I liked and I decided to use it as base The room layout is loosely based on the house my cousins grew up in. The building is what us Swedes call parhus, which translates to coupled-houses. The only common wall is through the garage, so even though they are attached you get some privacy. Both units are family-centered, one is for a family with young children, and one is for a family with older children and a dog.
Since I made the rules you guys are restricted by i figured I should stick to them as well, so I will post it as if it was an entry. Not going to attach pictures though since no one is judging mine :P
Required screenshots
Front
Back
Full lot floor plan
Floor 1
Floor 2
Rent
Bonus shot
Both units have two entrances, one via the apartment door and one through the garage. Normally the room leading from garage to apartment would be a laundry room, but since it's no CC I made the room to a sort of hallway where you can leave your outerwear. Visible is also my take on the garbage can. I am very fond of the garbage chute that came with AL since it permanently gets rid of trash without needing the garbage can that can be kicked over. The real garbage can is hidden under the garage roof where it's out of reach for angry neighbors (noticed in rent picture roof is too low to properly hide it but too lazy to fix it and re-do pictures xD). To give the lot a touch of realism I made the trash chute lead to a 1x1 square with a door from the outside, to make it look like there's a garbage can in there that can be accessed from the outside when the garbage truck comes to collect trash.
Back
Full lot floor plan
Floor 1
Floor 2
Rent
Bonus shot
Both units have two entrances, one via the apartment door and one through the garage. Normally the room leading from garage to apartment would be a laundry room, but since it's no CC I made the room to a sort of hallway where you can leave your outerwear. Visible is also my take on the garbage can. I am very fond of the garbage chute that came with AL since it permanently gets rid of trash without needing the garbage can that can be kicked over. The real garbage can is hidden under the garage roof where it's out of reach for angry neighbors (noticed in rent picture roof is too low to properly hide it but too lazy to fix it and re-do pictures xD). To give the lot a touch of realism I made the trash chute lead to a 1x1 square with a door from the outside, to make it look like there's a garbage can in there that can be accessed from the outside when the garbage truck comes to collect trash.
Unit 1
Intended for a family with a child and a toddler. Colors are bright and cheerful, and plants are placed wherever the children may be as they believe it improves air quality. As parents are sports fans, or perhaps professional athletes, the house has sports paraphernalia in various spots.
Floor plans closer up
Kitchen
Living room
Upstairs common area
Bedroom for child
Nursery
There's a changing table and two potted plants you can't see. The bowl on the shelf is for storing dummies so they are close at hand if baby/toddler is upset (realism touch once again).
Floor plans closer up
Kitchen
Living room
Upstairs common area
Bedroom for child
Nursery
There's a changing table and two potted plants you can't see. The bowl on the shelf is for storing dummies so they are close at hand if baby/toddler is upset (realism touch once again).
Unit 2
For this unit I pictured a family with two children, a teenage girl and a child. I pictured the teenage girl as the social type, obsessed with appearances and gossiping with ones friends and constantly getting annoyed by their obnoxious little sibling and their childish behavior. The child I imagine as bright and cheerful and sort of over the top.
Floorplans closer up
Kitchen
The bowl by the door is for putting your keys or wallet in when you get home, so you don't lose them, and of course hooks to hang the dog leashes on.
Living room
Backyard
Basket ball court and monkey bars so that the kid can burn off some of the over-the-top energy.
Bedroom for teenage girl
Complete with huge wardrobe full of clothes, the mandatory clothes on the floor, a mannequin to show off the latest cool purchase, a make up table for getting ready, and of course a comphy armchair next to the phone to sit in while talking on the phone with ones girlfriends.
Bedroom for child
This room is intentionally colorful in an obnoxious clashing way. Some kids love bright colors and couldn't care less if they clash, and I thought it fit the kind of over-the-top full-speed-ahead personality I imagined for this kid. I tried to find the most colorful in your face recolors I could and I think it's safe to say the room is tough on the eyes xD There's some intentional clashing in the living room as well, as I imagine parents could occasionally fall for the influence of their color-loving kid
Kitchen
The bowl by the door is for putting your keys or wallet in when you get home, so you don't lose them, and of course hooks to hang the dog leashes on.
Living room
Backyard
Basket ball court and monkey bars so that the kid can burn off some of the over-the-top energy.
Bedroom for teenage girl
Complete with huge wardrobe full of clothes, the mandatory clothes on the floor, a mannequin to show off the latest cool purchase, a make up table for getting ready, and of course a comphy armchair next to the phone to sit in while talking on the phone with ones girlfriends.
Bedroom for child
This room is intentionally colorful in an obnoxious clashing way. Some kids love bright colors and couldn't care less if they clash, and I thought it fit the kind of over-the-top full-speed-ahead personality I imagined for this kid. I tried to find the most colorful in your face recolors I could and I think it's safe to say the room is tough on the eyes xD There's some intentional clashing in the living room as well, as I imagine parents could occasionally fall for the influence of their color-loving kid
There are some potential playability problems. I meant to test and adjust if necessary but got really busy and decided to just post as is. I am hoping the trash can in unit 1 can be used once the chairs move in. No idea if phone in unit 2 teenage girl bedroom is accessible, though I think the radio on top of wardrobe should be unless room is too narrow. I also don't know if the guitar in the garage of unit 2 is usable, but I hoped it would be since there's a tile of free space around the car if you place one. But since all of that can be fixed after Sims move in I figured I'd put items as I wanted them and see what happened, only then ran out of time :P
Backyard has some unused tile space. This is due to the lot size restrictions, man what I wouldn't give to be able to build lots with uneven number of tiles >_> I could have added trees or something to the back but I didn't want to restrict view to backyards more than it already is by the semi-high fence. Could expand backyards a little without going over 6000 rent but I like the backyards as they are so I decided to leave it.
Creations can be found on my on tumblr.
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Mad Poster
#202
5th Jul 2018 at 4:39 AM
Posts: 3,773
Thanks: 9625 in 44 Posts
I think I would call that a duplex in English.
#203
5th Jul 2018 at 5:18 AM
Posts: 1,872
Thanks: 1089 in 19 Posts
Well, I play-tested my lot with stage (not a stair landing) and had no problems at all, so I'll leave it as is (phew).
#204
5th Jul 2018 at 8:45 AM
Posts: 4,228
Thanks: 10347 in 107 Posts
Quote: Originally posted by Kukamuukaanmuka
Thank you Charmful for explanation, would of took me days to find correct words in english to do that Also not going to dock points from the stage thingy for now I felt sorry I even mentioned the whole thing at the first place |
Want a specific style of house or community building? Why not take a look at my profile and see what I build and then come ask me to make it!
#205
5th Jul 2018 at 11:55 PM
Posts: 1,872
Thanks: 1089 in 19 Posts
Well, I've happily been building my next lot but discover each apartment is over the budget. What affects the apartment price apart from kitchen/bathroom/walls/flooring? Does furniture and accessories, garden, etc? I tried changing stuff to the cheapest available but it made no difference to the price.
Looks like I'm going to have to make the apartments really tiny which might affect playability. Communal bathrooms perhaps...? The cheapest one-bedroomed apartment was 1023. I managed to get it down to 1020. Sigh.
Looks like I'm going to have to make the apartments really tiny which might affect playability. Communal bathrooms perhaps...? The cheapest one-bedroomed apartment was 1023. I managed to get it down to 1020. Sigh.
#206
6th Jul 2018 at 1:02 AM
yavannatw, I feel the struggle. I finally got mine below 1000 and if you remove a chunk of the square footage it really helps lower the rent after you have exhausted all the object price reductions.
Uh oh! My social bar is low - that's why I posted today.
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#207
6th Jul 2018 at 1:18 AM
Yeah, square footage is the biggest thing to reduce when building cheap. It has a pretty steep rent increase, whereas objects are less steep. A tip is to make a copy of lot and re-zone once you get the shell complete, and see what rent is at for just the space itself with nothing in it. Helps give a pointer on if you need to reduce it, and how much leg room you have for the furniture.
Creations can be found on my on tumblr.
Creations can be found on my on tumblr.
#208
6th Jul 2018 at 1:52 AM
Posts: 1,872
Thanks: 1089 in 19 Posts
Well, I managed to get one apartment under 1,000 after shaving off some walls but the one beneath it is still over. Hmm. I figured I could make one of the other one-bedroomed into a two-bedroomed but I'll still need to make the apartments smaller.
#209
7th Jul 2018 at 7:24 PM
FYI - I'm about halfway through judging round 1, and I gotta say - you peeps are making this very difficult to judge! Every build is so unique! I love it though - so far you've all done amazing jobs.
Please watch out for a common problem I'm finding - if I can't see it, I can't judge it. Every apartment needs a telephone, fire alarm, and a garbage can/compactor/chute!!! Burglar alarms are also nice - but I won't take off if they're missing... burglars don't kill sims, it's not a safety issue. If you've hidden the fire alarms under furniture (like range hoods or refrigerators) please mention that - thank you Karen
...and I believe using the invisible ones (that I love!) would count as CC, right? So don't.
Just sayin...
Please ~ support my TS2 habit! Shop at my Etsy shops:
Please watch out for a common problem I'm finding - if I can't see it, I can't judge it. Every apartment needs a telephone, fire alarm, and a garbage can/compactor/chute!!! Burglar alarms are also nice - but I won't take off if they're missing... burglars don't kill sims, it's not a safety issue. If you've hidden the fire alarms under furniture (like range hoods or refrigerators) please mention that - thank you Karen
...and I believe using the invisible ones (that I love!) would count as CC, right? So don't.
Just sayin...
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CatherinesJewelry ~ Artisan Jewelry
Catherine's MOUSE ~ Up/Recycled Jewelry
and Vintage Stuffeths
#210
7th Jul 2018 at 7:32 PM
I have got a question from a judge regarding the rug fix, as some of you had it in place when taking pictures. Tough one to call as default replacements for other objects aren't allowed but I have decided to let it slide, since it's only a visual fix for maxis content and sky boxes/water defaults are allowed. So if anyone avoided using it please note you are allowed to and won't lose points for it.
Be careful though so you don't accidentally use default replacements unknowingly, might not pass next time
Creations can be found on my on tumblr.
Be careful though so you don't accidentally use default replacements unknowingly, might not pass next time
Creations can be found on my on tumblr.
#211
7th Jul 2018 at 8:19 PM
Last edited by Charmful : 17th Jul 2018 at 7:53 AM.
Reason: re-attaching 2 req. pics so they are more clear
Round 2: Cheap Living
I know I'm super early with this, but wanted to get it knocked out. I may edit based on Judges feedback from the townhouses when that is turned in.Studio Lofts
Number of Units: 4
Small, affordable, and trendy, the Studio Lofts offer a an exciting place to dwell in the city. Each unit space contains a lofted bedroom area, 1 enclosed bathroom on the main floor, and the remainder of the rentable area combines entertainment, dining, and study. The building was originally a turn of the century newspaper offices of meager size - one of the 'independents' that eventually ran out of funds and closed shop. With the purchase of the property and resulting remodel, the Landlord left the cement flooring and a lot of the original brick walls as it saved on cost allowing for cheaper rent fares. They did cover up exposed piping with metal-cover shafting. What did get upgraded were hardwood floors in the lofts, plus new drywalls, which were primed and painted solid colors to attract the Hipsters, Bohemians, Punks, and all that rabble of youth.
*Note about pics: I pushed the chairs in to show how they would look in a live-in space but pulled them out for play testing so they were usable.
-FLOOR PLANS-
Main (ground) Floors
Lofts
-RENT COSTS-
Ranges $944 - 972
-BACK OF LOT-
-BONUS NIGHT SHOT-
Unit Details:
- double bed
- loft window blinds or curtains
- wall Phone
- sprinkler system
- garbage chute (all next to entry doors)
- dresser
- small dining table + 2 chairs
- study desk + chair
- bookshelf
- 1-3 plants
- bathroom w/
-sink
-toilet
-mirror
-shower
-hand towel
All Units except R:
TV
loveseat
All Units except OB:
Reading Chair
The lofted bedrooms share walls but are sound-proofed by objects. Fun fact: wall mirrors by themselves let noise through as in the Red unit, my test sim got awoken by noise coming through the mirror. I placed a light on the same space to fix that.
The Lobby
This where residents can mingle, greet guests, pay rent, make public calls, drink self-serve cappuccino or hot chocolate. There is also an extra, public bathroom for whoever needs it at the back of the lobby. The lobby contains a security system that will contact law enforcement if broken into.
~*~
-THE UNITS-
Unit R (Red)
This unit is decorated in a main theme of red with white and black accents. This unit does not have a TV but a chess set for entertainment. The bookshelf is located in the loft with a red reading chair. The resident plant buddy is a cactus underneath the front window. The lights in the is unit are mainly industrial bulbs that come from the wall. The desk is located in the main area across from the kitchen. The kitchen has hanging pots and decorative pans on the wall.
Overview
Underview
Backview
Kitchen
Loft
Bathroom
I imagine a bookish, logical-minded sim living here. One who finds more entertainment in learning and solving puzzles than mindless means of just consuming and not getting a skill out of it. This is why there is a chess set instead of a TV and the only loft with a bookshelf/reading area in it.
~*~
Unit T (Teal)This unit is decorated in a main theme of light blue/teal and light grey/white or off-white accents. This unit has a television and love seat in the main area. The bookshelf is located next to the bathroom entrance near the nook with a beige armchair. The resident plant buddy is a pot of roses in the loft. The desk is located in the loft right as the sim climbs up. The lights in the is unit are mainly teal and black future lights or IKEA white-tinted lights. The kitchen has a spice rack and hanging pots
Overview
Underview
Backview
Kitchen
Loft
Bathroom
Originally this was going to be a musician's apartment but alas, instruments are a bit expensive so the music corner I had envisioned was transformed into a reading nook. Now I imagine a trendy, fresh-faced graduate moving in and making a little temporary home of the space. A movie/lit buff, possibly a popularity or family sim who likes to get out on the town when they can but really just stay in with friends or family and have movie watching parties.
~*~
Unit G (Green)
This unit is decorated in a main theme of Green with beige and brown accents. This unit has a television and loveseat.
The bookshelf is located next between the entrance and the entertainment area, against the wall of the ladder shaft. There is a dark green reading chair in the corner. The resident plant buddies are a pot of roses, a triple grass planter, and hanging fern. The desk is located in the loft on the far side of the bed next to the window. The lights in the is unit are mainly string lights. The kitchen has dried herbs and some cricket paddles which I think look like old bread peels.
Overview
Underview
Backview
Kitchen
Loft
Bathroom
My idea for the sim that lives here is a plant-lover/nature enthusiast of any aspiration. They make sure their plants get all the light coming in from the tall windows. This is why there is a green motif and a lot of earth tones plus the multiple forms of plant life instead of the standard 1. There is even framed art for Three Lakes to emphasize natural beauty.
~*~
Unit OB (Orange/Blue)
This unit is decorated in a main theme of complimentary colors orange and blue (only half bad, right Cat?) with black accents. This unit has a television and two modular seats pushed together. The Bookshelf is located in the study nook next to the desk. The resident plant buddy is a hanging orange orchid right outside the bathroom entrance. The desk is located against the back wall of the study nook and has an extra shelf above it for placing trinkets and aquired knick-knacks.
The lights in the is unit are mainly black track spotlights. The kitchen has hanging pots and decorative salt and pepper shakers in the corner.
Overview
Underview
Backview
Kitchen
Loft
Bathroom
I imagine a pleasure sim living here, one that likes travelling and rather spends their hard earned money on that and going out then finding a permanent home for the time being. They have a penchant for oceanic places as evident by their bedroom posters and items, plus the fish tank.
~*~
-PLAYTESTING-
All apartments were play testing in multiple iterations with one sim. Testing for all chairs, both sides of the bed entries, dresser access, bathroom facilities, and of course, extensive testing of kitchen playability were conducted and tweaked to work for all units.
Details about the Kitchens:
As you can see, the kitchens in each unit have the great divide floor 'fencing' applied. As Gummi stated in her first post, using this to outline a floor will block off a section and that section will be considered 'common space.' I did this on purpose--because no matter how many items I ripped out items or exchanged for cheaper from my original decor, the price wouldn't budge below 1,000. I got as low as 1,047 and then resented ripping out all of the personality I had put into decorating the units, so by dividing off the kitchens, that reduced 8 squares from each unit, dropping rent below 1000.
Now, you may ask - does this affect playability? Yes, it certainly does but hear me out on this, as the change isn't negative, just different. The normal options you would expect a fridge to have are not all present on a fridge in common space, most notably the lack of snacks and TV dinners (so, anyone with a communal kitchen would have this same issue).
The sim can cross the divide as instructed, make a single plate or group plates as they wish under the limits of their cooking ability and feed themselves as normal. If selected to clean their plates, they will walk back across the divide and wash it in their sink. They can cook on the stove, clean the counters, etc. If instructed to save leftovers, they will put it in the same fridge and be able to retrieve it as well. When they are done making their meal, instead of automatically eating it, a sim must be told to eat it otherwise they leave it on the counter.
If, for some reason they want snacks and all the regular fridge options, plus their want to buy a fridge filled, all they need to do is get a mini fridge and since there's already a fridge on the main floor, if they keep snacks in a mini fridge upstairs (there is room in each loft against the outward brick wall) - they will magically unlock all normal fridge actions from the main one in the kitchen. Otherwise they can just make plates of food for themselves and eat leftovers if they crave in-between quick meals. Like I said, it's a little different, but by no means impossible for a sim to feed themselves easily.
Since the divide is on the other side of the apartment, no random sims can wander in and use the kitchen publicly as they cannot cross the private area to get to it.
-CUSTOM CONTENT-
Windows:
-Fallingwater full length window (in lofts) by celebkiriedhel
-Thorpe Window Set (exterior) by mutske; converted by veranka
Stairs:
-Just a Ladder by Marvine
Fencing:
-Modern Fence Very High (in bathrooms) mesh by lirunchik; recolor by meriel
-Cornice 3 in Ginkgo Green (roof edging) by Red Sonja
Uh oh! My social bar is low - that's why I posted today.
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#212
7th Jul 2018 at 9:59 PM
I'm sorry everyone, I am suddenly having major issues with work and I am massively anxious about it all and I won't be able to participate in this contest any longer. I'm sorry that I didn't even manage a Round 1 entry! :-( It looks like a fabulous contest to be involved with and hopefully at some point I will be able to come and look at all the entries and tell you all how awesome you are! :-) Good luck to all of the contestants!
#213
7th Jul 2018 at 11:28 PM
Posts: 1,872
Thanks: 1089 in 19 Posts
@Charmful I love it - it looks way better than the mess I'm currently working on. Like you I've been pulling out all sorts of objects, losing any personality, just to get them cheaper. Still very much a work in progress, and a frustrating one at that.
Just a question. Did you playtest the trash chutes? I once had an apartment where I placed the chutes inside and they disappeared when a Sim moved in. I had to place them outside the unit.
Just a question. Did you playtest the trash chutes? I once had an apartment where I placed the chutes inside and they disappeared when a Sim moved in. I had to place them outside the unit.
#214
8th Jul 2018 at 12:19 AM
@yavannatw
Thanks! Yeah you gotta finagle a lot to try to keep rent low, hopefully you find a solution!
I tested them by having the play that sim recycle their newspapers and they worked. None disappeared after the move in. That's very of it did.
Thanks! Yeah you gotta finagle a lot to try to keep rent low, hopefully you find a solution!
I tested them by having the play that sim recycle their newspapers and they worked. None disappeared after the move in. That's very of it did.
Uh oh! My social bar is low - that's why I posted today.
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Mad Poster
#215
8th Jul 2018 at 1:26 AM
Posts: 3,773
Thanks: 9625 in 44 Posts
Charmful, how does the common area kitchen work with apthack? Since his hack will detect that there is no kitchen in the unit and thus won't keep the neighbors' hunger motives satisfied while they are in their apartments. Do the neighbors use their own common area kitchens, or do they stand outside other people's apartments yelling that they cannot get to their (common area) kitchens?
#216
8th Jul 2018 at 1:45 AM
Posts: 1,872
Thanks: 1089 in 19 Posts
Well, that's weird, that my trash chutes disappeared when I had a Sim move in, so I played it safe and moved them outside the apartments. I haven't playtested yet.
So I made some more changes to reduce the rent then exited to make a copy to change lot zoning. But.. (don't do what I did), instead of clicking on the move tool I clicked on the bulldozer and didn't register any warning at all. I only realised what I'd done when the lot didn't appear in the bin and the bulldozer was highlighted "No, no, no, no!" was my anguished cry.
By some miracle there was still a copy from previous changes. But then I had to do the more recent changes all over again. Out of five units, two still need the rent reduced by 52 and 101, so I'm nearly there.
Also, pardon my ignorance, but what is rug fix?
So I made some more changes to reduce the rent then exited to make a copy to change lot zoning. But.. (don't do what I did), instead of clicking on the move tool I clicked on the bulldozer and didn't register any warning at all. I only realised what I'd done when the lot didn't appear in the bin and the bulldozer was highlighted "No, no, no, no!" was my anguished cry.
By some miracle there was still a copy from previous changes. But then I had to do the more recent changes all over again. Out of five units, two still need the rent reduced by 52 and 101, so I'm nearly there.
Also, pardon my ignorance, but what is rug fix?
#217
8th Jul 2018 at 1:50 AM
Quote: Originally posted by kestrellyn
Charmful, how does the common area kitchen work with apthack? Since his hack will detect that there is no kitchen in the unit and thus won't keep the neighbors' hunger motives satisfied while they are in their apartments. Do the neighbors use their own common area kitchens, or do they stand outside other people's apartments yelling that they cannot get to their (common area) kitchens? |
I don't know, I don't have the apthack. I would hope they use their own kitchens as they have access to them. You can see the sim neighbors when they enter their kitchen. Since I don't have the hack, I don't see them eat but they admire some of the deco. They also don't stand outside my playtesting sim-occupied apartment whining for food.
Also the rug fix is a mod that makes it so rugs don't look wonky if placed diagonally or off-grid.
Uh oh! My social bar is low - that's why I posted today.
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#218
8th Jul 2018 at 2:03 AM
Posts: 2,337
Thanks: 4870 in 69 Posts
Charmful, I am not sure how you managed such wonderful (multi-level) apartments that came in under 1,000 simoleons, but hats off to you! :lovestruc Can my sims move in?
I had some time today to slap together my round 2 play-along, and figured I'd post a WIP. Still need to do the interior furnishings, but everything on the outside is Maxis or Maxis add-ons (window by Leefish and larger shrubs by Honeywell). The unit pricing thus far ranges from §553 - §769.
I had some time today to slap together my round 2 play-along, and figured I'd post a WIP. Still need to do the interior furnishings, but everything on the outside is Maxis or Maxis add-ons (window by Leefish and larger shrubs by Honeywell). The unit pricing thus far ranges from §553 - §769.
“Seize the time... Live now! Make now always the most precious time. Now will never come again.” ― Jean-Luc Picard
Test Subject
#219
8th Jul 2018 at 6:11 AM
Posts: 33
Quote: Originally posted by yavannatw
Also, pardon my ignorance, but what is rug fix? |
I uh.. have this one here. I feel like such a dummy, I completely forgot I had it in. Whoops! Sorry! But thanks gummilutt for allowing it!
Charmful, I love your lot! Those lofted ceilings really make the apartments feel huge! Really fantastic job!
Instructor
#220
9th Jul 2018 at 2:58 AM
Posts: 502
Thanks: 182 in 12 Posts
In order to save space, since a sink is not (by Sims standards) an essential part of a bathroom, can we have a 2x2 bathroom with just a shower and a toilet or will we be deducted points, even if there's a sink in the kitchen?
#221
9th Jul 2018 at 4:46 AM
Quote: Originally posted by Yvelotic2001
In order to save space, since a sink is not (by Sims standards) an essential part of a bathroom, can we have a 2x2 bathroom with just a shower and a toilet or will we be deducted points, even if there's a sink in the kitchen? |
Honestly - I would deduct points. Not having a sink in the bathroom is gross.
But, you don't need a TV, or a nuker, or a side table...
A phone, fire alarm with a stove/fireplace/grill, and a garbage can are also necessary IM-judgy-HO.
...just so ya know...
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#222
9th Jul 2018 at 6:06 AM
Posts: 2,856
Thanks: 198 in 2 Posts
@gummilutt, question about "bedrooms." I have some units that I want to be loft style (see pictures attached) and I'm staging them to have two bedroom areas, but there are no actual walls around the bedrooms, so I'm unsure of how to price the unit. The unit is just above $1,000 to $1,200 and I don't know if this is okay. Since there are two beds would the unit be considered a two bedroom, making the limit $2,000 or should I be using the $1,000 limit because there are no walls, making it a studio?
"Thinking of you, wherever you are. We pray for our sorrows to end, and hope that our hearts will blend." - Kingdom Hearts
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
#223
9th Jul 2018 at 7:32 AM
It would pass for host bonus rent point, but whether or not it meets the requirements for the round is up to the judges to decide. Does it meet the spirit of the challenge set?
Creations can be found on my on tumblr.
Creations can be found on my on tumblr.
Instructor
#224
9th Jul 2018 at 1:19 PM
Posts: 502
Thanks: 182 in 12 Posts
Quote: Originally posted by CatherineTCJD
Honestly - I would deduct points. Not having a sink in the bathroom is gross. But, you don't need a TV, or a nuker, or a side table... A phone, fire alarm with a stove/fireplace/grill, and a garbage can are also necessary IM-judgy-HO. ...just so ya know... |
Guess I'll have to rework my bathroom. Bummer, I was happy with how the apartment turned out.
What about if the sink was placed in the corner between the shower and toilet, at a 45-degree angle (thus unusable)?
#225
9th Jul 2018 at 2:31 PM
Last edited by Karen Lorraine : 9th Jul 2018 at 3:54 PM.
Posts: 4,228
Thanks: 10347 in 107 Posts
@Yvelotic2001 Hang on, you can get a 2x2 bathroom to work with shower, toilet and sink, lemme find you a picture, cos I've done it!
EDIT: I have done it in the past but it must've been a contest entry because I can't find a picture. Try it and test to see if it works, that's what I would do
EDIT: I have done it in the past but it must've been a contest entry because I can't find a picture. Try it and test to see if it works, that's what I would do
Want a specific style of house or community building? Why not take a look at my profile and see what I build and then come ask me to make it!
Locked thread | Locked by: gdayars Reason: Contest over | |
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