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- TS3- Help me turn my Pet Center into an Arts Center- new pics!
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- TS3- Help me turn my Pet Center into an Arts Center- new pics!
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The first problem is that the upper floor of the barn has no windows on the sides. I wanted to give the artist more light (yes- I know they're sims) so I added a dormer on one side. This left the barn asymmetrical. I then tried a lower dormer on the left side. I don't want it like this, obviously, so some advice. Large dormer (like left), small dormer (like right), dormers on both sides, one side, no dormers???
When I added the dormer to the right side, I separated the buildings and redid the roof. If I leave them separate, should I move the whole building over one tile to space them better? Any other suggestions?
Finally, this is a BG and Ambitions build only. Any suggestions for clutter or decor are appreciated. I didn't change the exterior colors of the buildings. They vary because of the season and time of day. Thanks!
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The entire main gallery has been revamped, but my game crashed before I got pictures, but right after saving (thank you NRaas Saver). I will post those soon.
Questions: no dormers, 1 dormer, 2 large dormers, 2 small dormers. Large or small dormer windows?
Name: Art Zoo, Artlandoo, Make Fetch Happen
@Johnny_Bravo suggestions?
I personally like the 2 large dormers + large window combination as it looks more natural than the small dormers or the single one. It's visually more pleasing than no dormer, too.
Art Zoo sounds fitting, I just thought of a simple name like Pet Art, maybe Art Animal or even Artimal?
Strangely enough I just happened to check this out to see if I had any input. The @ mention didn't show up in my inbox.
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As for no experience with community lots, I think your great eye and flair for style and design qualify you, just my opinion.
I LOVE Artimal- (I thought you didn't like naming things? )
Strangely enough I just happened to check this out to see if I had any input. The @ mention didn't show up in my inbox. |
What can I say- great minds think alike.
Thanks!
But these 3 just popped up in my head. Are there interior pics available already somewhere or will they be posted here?
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I would prefer 2 dormers as well, I think. And larger windows. And leave those two houses connected, that gap doesn't help imo. I attached some screenshots to support my point You could also give that appendix a flat roof with some roof lights and make it look even more like an appendix.
As for the name, I like Artlandoo. Or maybe Artsymal? Artsymall if there is a shop, too? :P
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Main building, art cafe and pieces for consignment
upstairs, artist studio
middle building, sculpting
last building, inventors space
went with large dormer on right, that could change
all 3 buildings are attached, not sure if that works
back yard is messy, still wip, open for suggestions
-I'd switch the counters and the sculpting thingy, since the counter now sits against a wall-height window.
-If you're going for a single large dormer, switch the sides and maybe place an easel/drawing table looking out of the windows so that they have a view, because now (which has been previously mentioned) the windows look onto a roof.
-Maybe connect the garage with the scultping area, the 2x1 space between the toilet and the front windows would make a nice corridor. I'd think it'd also be more logical to have bathroom access from the inside, too.
Ehh yeah, my 2 cents
Speaking of shadows...
Possibly more important than the quantity of light, is the ability to control light. For a studio where one is drawing/painting from life, with a live model or an arrangement of objects, light from as few sources (preferably one) as possible would be best. Ideally it would a large bank of windows on the one side of the building that would get the most sunlight. (For most of the world that's the south side.) That would give one the strongest light from one source, which in turn would result in the strongest shadows. (Second best would be windows only on two adjacent walls.) The ability to render shadows is vital to representing a three-dimensional object on a two-dimensional surface. If you have light coming in from three or four sides, the light source becomes ambiguous and the shadows less pronounced and more difficult overall.
Of course, stuff moves. Like the earth and that giant incandescent bulb in the sky, the sun. So you definitely could "chase your light source" using whichever direction is currently the strongest, by blocking out the other directions. Naturally, sunlight poses the issue of providing a consistent light source for only a limited window of time (multiple puns intended)--so shutting it all out and using artificial and well-controlled light is often the best way to go overall. Roman blinds work really well.
Now for a more class room setting where one is not drawing from life or a sculpting studio having controlled light doesn't matter.
So my suggestion for the build? Well, I really like the dormers for the space they provide, but I'd want to studio to have the least sources of light as possible and definitely curtains/blinds to control the light. Personally I'd probably do something silly like have the stairs and restroom up from near the door, put a wall in and have the studio at the back on the ground floor with a 8-tile bank of windows across the back. Toss the gallery upstairs, cause the amount of windows (or shape of the room) you have there doesn't matter as much. (Unless you want to get super preservationist about having your art exposed to harmful UV light. Seriously though, don't hang your watercolors in direct sunlight.) You could even have part of the studio go into the upper floor, walled off from the gallery, and have a giant bank of windows across two floors. You then also have the painting/drawing studio have access to the sink in the sculpting studio, or give it its own sink. Painting can be messy, yo.
So, um, yeah, those are like some thoughts.
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I believe that the sculptures and other art pieces could be presented a bit differently to make it look more like an exhibition. If it is going to be uploaded separately you might make your sims paint something and display it when it is still on the easel so that you can put some paintings not only on the walls but also to the open space. The sculptures could have some "pedestal" under them and could be casted to different materials.
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Simmy, yes, I agree about the buildings being attached. I tried one dormer. I like it, but Johnny seems to think simmies need a better view, so I should move it to the left.
Johnny, yes, agree with all you said. Every time I change something, per someone's suggestion, there is of course a chain reaction of things that now need to be changed. The 2 buildings on the right were connected through the bathroom, when Norn suggested adding a shower because using the inventor's station can cause a sim to ignite. Then when the front windows changed to full glass, I changed the bathroom's wall, but not the doors, so sims now have to run around the building to use the shower, so someone is gonna die. Kinda funny that the bathroom door is now outside. I'll reconfigure that and the counters in the sculpting area, which suffered the same issue because of the new windows.
cutsocks- love the discussion of light, and as a fellow theater kid, love the dramatic flair with which you present it. What you bring up is something I was talking about. That would be an interesting discussion, balancing aesthetic with design, realism with sim-ism, something looking beautiful with being practical in game. I am shallow and usually go for form over function, as long as the in-game experience doesn't suffer. After all, we are designing for sims, especially if we share the download. And sims are... not smart.
Crowkeeper- I agree, I love these discussions. Each creator picks out a different aspect to focus on, so fun! I will work on the gallery. I love your idea about the pedestals and easels. Someone posted a lot that contained all of the pictures sims can paint in game. I have to see if I still have it. I wonder if moo will let you add a sim-painted painting to an easel?
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building 1 has two, less wide dormers
building 3 has new roof, which do you like (pic 1 and 2)?
gallery has been decluttered, still would like to add more charm
upstairs studio has new lights and blinds and sink
building 2 was rearranged
access to restroom from building 2 and 3 now
last pic is lot by joolster (exchange) of all sims paintings
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Is it possible to make the first floor accessible from inside? So that visitors don't have to go around the building and over that messy yard.
Placing so many exhibits next to each other makes it hard for the single art pieces to stand out. Usually they have more space, are placed on fake walls or are separated by fences. Sticking to a particular theme for certain areas and group them by whatever common feature they might have might also help making it feel more real.
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Norn- I did remove half the art work, but I think I discovered the problem. This lot was not made to be used in this way, so it is a bit like putting a square peg in a round hole. The idea of the lot is to be an industrial arts workspace- a place for the ambitions sculpting and inventing stations. Then I wanted to add the consignment register, and it seemed like a good idea to have a small gallery, with a cafe. I think I will take out all the artwork, except one piece for each artist's space: sculpture, metal work and painting. This way it can be a "showcase" of sorts, and not so cluttered. As for the first floor access, I assume you mean to get to the artist studio on the top floor? Originally, the door was inside. I moved it to the back so artists could use it, but not so many random sims would happen by. I can move it back inside, or clean up the back yard. I will post some options for the back next time. Thanks!
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