#1
13th Aug 2012 at 10:49 AM
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sharp edges/edge split modifier
Just a quick question about stuff I'm not really sure about
:
The game shades everything smooth, right? Even if I didn't set any faces to "shade smooth" in Blender? So to get sharp edges I have to split them either by edge split modifier or by ripping the vertices.
I just wanted to be sure before I produced a bunch of objects with way to many unnecessary vertices... I think it worked differently for Sims 2? Or the importing/exporting did it differently.