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Field Researcher
Original Poster
#1 Old 19th Jul 2016 at 10:39 PM Last edited by AuzzPanda : 19th Jul 2016 at 11:12 PM.
Default Could it be About Binning?
Hello!

I have managed to convert a hairstyle (I made) from adult to teen. Strange thing is, when I went into CAS, the hair wasn't there! There was no new option to click on or anything.
BUT, I had made the ''family dstring'' the exact same as the adult version of the mesh. So I made an adult, chose the hair, went to teen and it appeared! The hair was there, only I couldn't click on it or anything! Still no new option...

I changed the family dstring back to the TEEN blonde recolour (I had my files backed up. Also I changed it to the same one for all textures). I loaded the game, still no new option on teen stage. I went back to adult, chose the hair, back to teen and THIS time it didn't even show up. Just changed to a default maxis mesh.

I know you're in there somewhere mesh/texture

(Also, how can I make it so when I age the teen up into an adult, they keep the same hair? Does that have something to do with ''flag''?)

Thanks! Have a good one

Edit: Oh actually, it WOULD seem that to make them age up into the same hair, you make the family dstring the same as said age!
I don't know/think if the flag would be the solution of it not showing up when having different dstring though, because it has the same ones as the adult flags.
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Mad Poster
#2 Old 20th Jul 2016 at 8:11 PM
For aging up, you use the same "family" value. I did that with the little bucket hats for my Sims so they would automatically have the same ones when they became teenagers. If you want them to age up into a custom hair, you can make your own custom "family" value; if you want them to age up into a Maxis hair that already exists in the game, then you use that "family" value on every age.
Field Researcher
Original Poster
#3 Old 20th Jul 2016 at 9:13 PM
Quote: Originally posted by fakepeeps7
For aging up, you use the same "family" value. I did that with the little bucket hats for my Sims so they would automatically have the same ones when they became teenagers. If you want them to age up into a custom hair, you can make your own custom "family" value; if you want them to age up into a Maxis hair that already exists in the game, then you use that "family" value on every age.


Awesome! The aging into same hair is working, Thanks!
Field Researcher
Original Poster
#4 Old 26th Jul 2016 at 1:18 AM
Oh no, I ran into the same problem converting another hair!
Okay this is what the hair to be converted looks like: (For some reason it's green instead of blonde)


Alright and then, when I go to teens, which is what I converted it for, all is good: (And for some reason, this time the scalp decided to turn into blonde, whilst everything else is not. Though it's still a much brighter blonde than what I made)


BUT, I can't find it anywhere! When I go to the colour sections, it's not there. it's not in custom, it's not in black,brown,red. It's not a default replacement either so it's not all the way at the beginning.


I guess I just didn't do it right while extracting the GMDC, perhaps? Hmmm...
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