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Forum Resident
#7276 Old 12th Jun 2019 at 4:54 AM
Got one of my playable Sims into the Secret Society, and while there one of her dormies got eaten by the Cowplant. I didn't realize what had happened until she got back and a replacement dormie started to move in, so I had her go back to the Secret Society lot to check on it. Yup, Cowplant got him all right. So I had her use the Secret Society Resurrect-o-Nomitron to resurrect hm (it cost the Society a cool $10,000) - and to my surprise he was added to her family and now playable! The catch was, there were now one-too-many Sims on the lot - but the replacement didn't move out and neither did either of the other dormies. Oops....

So I wound up bum-rushing the resurrected Sim through University with cheats, which caused some foul-ups because there didn't seem to be any way to have him hold a graduation party. So I had him move out on his own, and then to Downtown (there was some hassle about this, because he was apparently stuck half on and half off campus), and finally Batboxed him into full graduate status (six want slots, etc.)

Messy, and I think if it happens again I'll just move the affected Sim into off-campus housing and continue playing them as normal students.
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Alchemist
#7277 Old 12th Jun 2019 at 5:40 AM
Quote: Originally posted by natboopsie
my experience has been that reputation does not have to be either maxed or, um, minimumed (?) out for the appropriate want to be fulfilled. The reputation level just needs to be strongly in the positive or negative direction.


My sims often get the Good Rep want too, and I don't take them to community lots - hugging or admiring the next friend/spouse etc they see works very well. Cheap points, really, as I find it one of the easiest wants to fulfill.
Mad Poster
#7278 Old 12th Jun 2019 at 11:01 AM
Quote: Originally posted by Sims2Maven
So I had her use the Secret Society Resurrect-o-Nomitron to resurrect hm (it cost the Society a cool $10,000) - and to my surprise he was added to her family and now playable!

Yeah, that's really annoying. I was delighted when I discovered Syberspunk's "Townie Resurrect Dialog" mod years ago. With this mod, when you resurrect a dead sim, you get a dialog asking if you want them to go back to being a dormie/townie.

http://www.moreawesomethanyou.com/s...pic,6849.0.html
Top Secret Researcher
#7279 Old 13th Jun 2019 at 7:04 PM
Having a sim "invite household" doesn't fulfill the 'invite someone over" want. I had Orlando call up his daughter Olivia at college, and of course if she was coming for a visit so was her sister Umeko, and Umeko's fiance Ricky. But the want didn't fulfill even though he'd invited THREE people over, so I had to manually fulfill it.

Trans Rights Are Human Rights

Be careful who you hate; it may be someone you love.
=^..^=
Mad Poster
#7280 Old 13th Jun 2019 at 9:48 PM
Dunno If coincidence, but my Sim just said "good morning" to her roommate when racing to the bathroom. She waved her whilst she taking the loot from under the door frames.

That, or she greeted because her friend was away (to a community) has she went to sleep. Either way, greet thing Sims have memories and are intelligent beings as proven over time and time again.

P.S. Sorry for my bad english.
Mad Poster
#7281 Old 14th Jun 2019 at 11:02 AM
Quote: Originally posted by SneakyWingPhoenix
She waved her whilst she taking the loot from under the door frames.


Er, taking the loot from under the door frames?
Mad Poster
#7282 Old 14th Jun 2019 at 12:58 PM
Thanks, Charity. I thought maybe I'd had a stroke and that it made sense to other people. :3

"Fear not little flock, for it hath pleased your Father to give you a kingdom". Luke 12:32 Chris Hatch's family friendly files archived on SFS: http://www.modthesims.info/showthread.php?t=603534 . Bulbizarre's website: https://archiveofourown.org/users/C...CoveredPortals/
Forum Resident
#7283 Old 15th Jun 2019 at 1:00 AM
In case anyone's curious, I'm following up on what I wrote before about the Have a Good [or Bad] Reputation:

Quote: Originally posted by natboopsie
I assume it has to do with their Niceness, whether they roll the good/bad rep one. My Jessica Peterson, for example, rolled Have a Bad Reputation a lot until I stopped fulfilling it and pushed her to get a better one (for the sake of doing better in business, since her LTW was the $100K one); now she's often close to having a maximally good rep but certainly never thinks of rolling Have a Good Reputation.


Apparently it doesn't have to do with Niceness, because Jessica's 2-points Nice son, Jared, has been rolling Have a Good Reputation.

Quote: Originally posted by natboopsie
...if the sim already has max good reputation, is the Have a Good Reputation want still fulfilled even if the next reputation-affecting action is actually a mean one, like gossip? Because they'd still technically Have a Good Reputation if they were maxed out before and just gossiped once, right?...


I discovered that yes, it's still fulfilled even if the sim does something mean as the next action, so only the total rep level counts.

Which brings me to...

Quote: Originally posted by aelflaed
My sims often get the Good Rep want too, and I don't take them to community lots - hugging or admiring the next friend/spouse etc they see works very well. Cheap points, really, as I find it one of the easiest wants to fulfill.


Really? Do you have any mods that would cause rep to be gained/lost on regular res lots? (Or are you playing on maybe apartment lots or lodging or dorm lots?) I did not think that rep was ever checked or changed on residential lots, and it really never happens that I take my sims to a community lot immediately after the want is rolled---so it gets locked until I can take them. And even with normal affectionate interactions on my regular home lots, I have never seen the want fulfilled on one. Very interesting...I'm going to check it out.

*Ongoing TS2 informational projects (come on by to contribute, get info, or spectate!): (1) the SimPE Preservation Project and (2) Conflict Tracking for the 3t2 Traits Project Mods
*Need a Pescado mod? Use his hack directory: in the first post, find the link for your latest EP, then go in hacks/
Alchemist
#7284 Old 15th Jun 2019 at 6:46 AM
Quote: Originally posted by natboopsie
Really? Do you have any mods that would cause rep to be gained/lost on regular res lots? (Or are you playing on maybe apartment lots or lodging or dorm lots?) I did not think that rep was ever checked or changed on residential lots, and it really never happens that I take my sims to a community lot immediately after the want is rolled---so it gets locked until I can take them. And even with normal affectionate interactions on my regular home lots, I have never seen the want fulfilled on one. Very interesting...I'm going to check it out.


I don’t remember any specific reputation mod, but I do use lots of mods, so maybe. I don’t usually play apartments, but I certainly get this on normal residential lots, in the uni subhood and the primary Hood. I will try having a look in my mod set when I get to the PC next. Fortunately the main hood I am using currentlyis the apoc hood, which has a much smaller mod set than my main game.
Inventor
#7285 Old 15th Jun 2019 at 8:21 AM
Quote: Originally posted by Charity
Er, taking the loot from under the door frames?

Arr, maties, time to trade in this here loot of door mats and seek our fortunes! The filthier the better!

Quote: Originally posted by aelflaed
I don’t remember any specific reputation mod, but I do use lots of mods, so maybe. I don’t usually play apartments, but I certainly get this on normal residential lots, in the uni subhood and the primary Hood. I will try having a look in my mod set when I get to the PC next. Fortunately the main hood I am using currentlyis the apoc hood, which has a much smaller mod set than my main game.

Reposting an old post of mine: Do you use Pescado's commskilling mod? I noticed that it allowed reputation gain on all lots years ago, so I switched it with Squinge's version. I use Cyjon's No Reputation Rewards, but since you have to leave one of two specific modules in, I initially opted for good reputation... which defeated my original purpose of wanting less positive reputation gain because my sims would automatically get better reputation just from interacting with townies. I often cancel out the network action ASAP, yet that won't help if an uncontrolled playable receives the boost while you're in the other households. I can't count how many times I returned to a household to find someone with a want for good reputation in their panel given the numerous community lot visits in my game.

I mentioned wanting a better reputation system since it's not as fleshed out as I want it to be, especially when it comes to romantic actions, so I use the Sim Manipulator to edit reputations when needed. It's a bit tiresome when your criminal mastermind with deliberately negative reputation gets a better one just because they're constantly dating around, not taking into account that they neglect the... aftereffects of said dates. I could do home dates, though I'd rather not do away with community lots for them, especially when they live in the same apartment and risk disappearing into their own units. I wonder if there's an option to render reputations static...
Forum Resident
#7286 Old 15th Jun 2019 at 3:26 PM
Quote: Originally posted by Sketching
Do you use Pescado's commskilling mod? I noticed that it allowed reputation gain on all lots years ago, so I switched it with Squinge's version.


Thank you so much for mentioning that! Not surprising, huh, that it could be one of Pescado's hidden mod effects. For some time I've been replacing Pescado's mods whenever I have a good alternative, and so I've been using Squinge's forever as well, since before I had any EPs beyond OFB. Therefore I never would have noticed that Pes' does that!

aelflaed, it's kind of you to be willing to look into it, though I guess I assume now it's as simple as what sketching suggested. Though if not that's even more interesting!

And Sketching, I'm loving your idea about actively editing reputations to suit the reality of what a sim is like. Quite agree with you that dating makes reputation gain far too easy. (In the parlance of other digital gaming types...might Sims 2 dating in general be OP? ["overpowered" as far as benefits, especially compared with possible downsides])

*Ongoing TS2 informational projects (come on by to contribute, get info, or spectate!): (1) the SimPE Preservation Project and (2) Conflict Tracking for the 3t2 Traits Project Mods
*Need a Pescado mod? Use his hack directory: in the first post, find the link for your latest EP, then go in hacks/
Mad Poster
#7287 Old 15th Jun 2019 at 6:32 PM
When you make a playable college student a townie, they DON'T become a townie in the main hood, but a DORMIE in the uni hood

Stand up, speak out. Just not to me..
Inventor
#7288 Old 17th Jun 2019 at 1:40 AM
Today I have:

-Discovered that a sim can influence another to read a hobby magazine.
-Been reminded that certain Influence actions are unpredictable and perhaps not wise to use. (Priya influenced Julien to appreciate Herbert. This resulted in Julien offering to give him a backrub.)
-Discovered that sims will apparently clap in amusement when seeing a cat play with a toy mouse.
Alchemist
#7289 Old 17th Jun 2019 at 4:43 AM
Quote: Originally posted by natboopsie
Thank you so much for mentioning that! Not surprising, huh, that it could be one of Pescado's hidden mod effects. For some time I've been replacing Pescado's mods whenever I have a good alternative, and so I've been using Squinge's forever as well, since before I had any EPs beyond OFB. Therefore I never would have noticed that Pes' does that


I’m not certain which commskilling mod I have, but it could be Pescado’s. That’s probably the answer. I know I considered both Squinge’s and Pes’s when I was choosing one. They have slightly different (advertised) features.
Inventor
#7290 Old 17th Jun 2019 at 10:10 AM
Quote: Originally posted by natboopsie
And Sketching, I'm loving your idea about actively editing reputations to suit the reality of what a sim is like. Quite agree with you that dating makes reputation gain far too easy. (In the parlance of other digital gaming types...might Sims 2 dating in general be OP? ["overpowered" as far as benefits, especially compared with possible downsides])

Thanks! I find dating a bit OP myself even without the reputation gain. simmodder has a mod to edit some dating features, but it doesn't seem to work in my game, probably because it doesn't appear to be updated for later EPs (correct me if I'm wrong because I'd love to have it back in my game). There's No Date Gifts and Pescado's antidateflowers to prevent sims from leaving gifts behind, though I've left the date flowers in some hoods to simulate escort fees of a sort. If I remember correctly, there are also promotions, restaurant coupons, and skill points for good dates, but I don't recall an equal counterpart to negative dates. I've had dates still come out fairly positive or neutral even though the other person was struck by lightning or starving, and do the hate letters and poop bags do anything?

I find negative reputation underwhelming at times. It seems more like they become targets for dog-piling/lectures or that they apparently physically stink when there are instances I'd prefer people actually steering clear of them or being less likely to initiate interactions with them. Perhaps it's just me, but it might've been an interesting opportunity for sims with negative reputation to have a special type of Influence system that isn't dependent on number of friends. Then again, the same could go for positive reputation to give them more features other than relationship/career/financial boosters and penalties.

Quote: Originally posted by aelflaed
I’m not certain which commskilling mod I have, but it could be Pescado’s. That’s probably the answer. I know I considered both Squinge’s and Pes’s when I was choosing one. They have slightly different (advertised) features.

Squinge's only allows selectable sims to gain skills on community lots while Pescado's allows townies to do the same while permitting reputation gains/losses on all lots. Now that I think about it, I think I actually switched to Squinge's version prior to AL because my townies were maxing out their skills in the background.
Forum Resident
#7291 Old 17th Jun 2019 at 9:31 PM
So we're agreed, Sketching: dating's OP, and negative reputation isn't enough of an issue or obstacle. I wish I knew of mods to fix the latter issue as well.

Quote: Originally posted by Sketching
I think I actually switched to Squinge's version prior to AL because my townies were maxing out their skills in the background.


Right? Using Pes' made marrying in a longstanding townie an OP move too.

My contribution to the thread today: sadly, Frac's new money-storage "banks" add to a sim's lifetime tally of money earned whenever they withdraw from one. So that limits their usefulness, because I don't like having sims think they've earned new money when they haven't---especially if that's directly tied to their LTW. Bummer; I was loving sims being able to have in-home safes, but that use doesn't make sense if withdrawals have that effect.

I'll keep Frac's set in my game, because it is still great for my crafting sims: now they know that they've earned money whenever other sims gift them a stocked PBK bank in exchange for their paintings or pottery or even cooked dishes, and that's a big improvement in their cases. But I guess for everyday stashing of household money, I need to go back to Christianlov's old but reliable Wallet Controller, or for other sims, storing objects in inventory (NCI certificates or lientebollemeis' parchment-and-Simlish versions do both make it easy to see at a glance how much the sim has "saved").

If anyone knows of any better alternatives, I always want to hear about 'em! Looked at honeywell's recently released Money Jar, but it looks like that's meant to give you their companion Cash Money objects in inventory, which seems to me to be the same as storing the NCI certificates/recolors. Let me know if I'm missing something?

*Ongoing TS2 informational projects (come on by to contribute, get info, or spectate!): (1) the SimPE Preservation Project and (2) Conflict Tracking for the 3t2 Traits Project Mods
*Need a Pescado mod? Use his hack directory: in the first post, find the link for your latest EP, then go in hacks/
Mad Poster
#7292 Old 18th Jun 2019 at 11:32 AM
Why do you need a safe or bank deposit etc? As far as I know the burglar can't steal money from household funds, so why not just leave it in there?
Forum Resident
#7293 Old 18th Jun 2019 at 1:12 PM Last edited by natboopsie : 18th Jun 2019 at 1:24 PM.
Burglars cannot, you're right. I'm not worried about burglars, though---I mean, the safe could be stolen, I presume! (And I would rather enjoy that randomness...) Or if I were worried, I have Pescado's Authorized Personnel Only object on hand, which automatically locks down the house so burglars can't access it, right when they arrive (and also is very useful for specifying access, like for keeping ensuite bathrooms just for the owners of the adjacent master bedroom, or a music room just for the music sims in the house).

So it's because of chance cards and my playstyle: some sims get to shield all or part of their funds from chance cards, which is important for game balance in my very expensive hood. (ETA to add the below button and to clarify: Chance cards that deduct money only take what's visible in family funds, not in cc stashes.)



But also...I just liked the idea of them having someplace physical where they stash their funds. Some households just seem like the type that'd want to have safes, or money chests. As you say, though, it's not about burglars.

*Ongoing TS2 informational projects (come on by to contribute, get info, or spectate!): (1) the SimPE Preservation Project and (2) Conflict Tracking for the 3t2 Traits Project Mods
*Need a Pescado mod? Use his hack directory: in the first post, find the link for your latest EP, then go in hacks/
Forum Resident
#7294 Old 19th Jun 2019 at 5:52 AM
Quote: Originally posted by Charity
Why do you need a safe or bank deposit etc? As far as I know the burglar can't steal money from household funds, so why not just leave it in there?

This is off topic, but this brought up a really old memory. When I was little, we had a Commodore 64 and there was this game called Rags to Riches, where you played a homeless person (...so not PC) and collected bottles for change until you made enough money to move to another town and you could get a job. If you had $1-10 on hand, you could be held up by a burglar who took all your cash, but once it hit $10, it was stored in the bank. But if you went to the higher level towns (where you could get a job or go to college), you could be help up by the IRS, who would wipe out all the money you had saved in the bank.

Anyway. The banks are cool, if you want the effect of Monique's computer banking, without the computer.
Mad Poster
#7295 Old 19th Jun 2019 at 12:12 PM
Quote: Originally posted by Charity
Why do you need a safe or bank deposit etc? As far as I know the burglar can't steal money from household funds, so why not just leave it in there?


If you have Cyjon's Bigger Bills, the bills will actually go up with how much household funds are available. A lot of my families hide their money away in bank accounts to avoid this.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Mad Poster
#7296 Old 19th Jun 2019 at 5:31 PM
There is one big advantage to Monique's computer banking option-it gives interest with the deposit. Which is a blessing sometimes because one never knows what accidents will happen if a pixel gets thrown out of their house or gets divorced. One rule I've enforced is that all pixels have their own account, in case dire necessity takes over.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://app.mediafire.com/myfiles
Scholar
#7297 Old 19th Jun 2019 at 6:00 PM
Another advantage of Monique's computer over the Wallet Controller is that, like a real-life ATM, you can withdraw some of your funds in preset amounts ($100, $500, etc), whereas with the Wallet Controller it's all or nothing.
Mad Poster
#7298 Old 19th Jun 2019 at 7:34 PM
Quote: Originally posted by Charity
Er, taking the loot from under the door frames?

loo* I meant.

P.S. Sorry for my bad english.
Top Secret Researcher
#7299 Old 19th Jun 2019 at 7:52 PM
That...doesn't help much.

Trans Rights Are Human Rights

Be careful who you hate; it may be someone you love.
=^..^=
Top Secret Researcher
#7300 Old 20th Jun 2019 at 2:40 AM
Quote: Originally posted by Charity
Why do you need a safe or bank deposit etc? As far as I know the burglar can't steal money from household funds, so why not just leave it in there?


I use them to split funds within a family. Anything a child earns from relatives or say lemonade stand can be put aside for them. Students at university can keep their own money rather than have it lumped in with the household. I always used to buy something that approximated the amount they got and put it in their inventories but this seems better.
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