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New mesh made from scratch is solid white, UV mapped texture not showing
I am trying to create a new object with a brand new mesh and texture. Eventually I'd like to turn it into a hairstyle--but for now I just want to get all the components working together in the same object. After five hours I'm still having the same problem.
I made a new mesh in Milkshape, UV mapped it, and exported the mesh for Sims 2. I made a test object by copying a deco object that I knew worked, replaced its mesh and texture with my new ones, and tried to preview the mesh in SimPE. But when I try to preview the GMDC the mesh is displayed as solid white with some basic shading only--not the detailed texture I imported. The texture itself looks fine if I view it on its own, so I know it was imported correctly, but it seems that the texture is not being applied to the mesh?
After reading tutorials like
this one it seems pretty clear that what I'm trying to do
is possible. And I could understand if there was something else I had to do to make it all work... but I have looked and looked and cannot find anyone asking about the same problem, or any tutorial that covers this subject that mentions an extra step I haven't done. What haven't I done, or what might I have done wrong?